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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67107 times)

Rolepgeek

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #720 on: February 17, 2014, 07:08:13 pm »

Scapheap, don't forget all bosses are auto-critted by melee weapons.
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mastahcheese

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #721 on: February 17, 2014, 10:09:51 pm »

There's only two ways this can end, Scapheap, and in both of them, you die!

(totally stealing that from you, nerjin.)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #722 on: February 17, 2014, 10:10:36 pm »

Balls of steeeeel.
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mastahcheese

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #723 on: February 17, 2014, 10:43:47 pm »

(When I switch weapons, can my melee become a boot? I could so many Duke Nukem jokes if I got to just kick people.)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #724 on: February 17, 2014, 10:46:59 pm »

(When I switch weapons, can my melee become a boot? I could so many Duke Nukem jokes if I got to just kick people.)

You're not Saxton Hale... You're stuck with the sword I'm afraid.
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Is the admiral of the SS Lapidot.

Erils

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #725 on: February 18, 2014, 02:14:10 am »

Keep shooting!!! We must save Scapheap!
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scapheap

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #726 on: February 18, 2014, 03:59:14 am »

Scapheap, don't forget all bosses are auto-critted by melee weapons.
Really?

Punch with fist

There's only two ways this can end, Scapheap, and in both of them, you die!
*Sniff*"Maybe. But I can ruin your day first."
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #727 on: February 18, 2014, 03:04:59 pm »

Keep in mind Scap, that you need to spend a turn switching to your fists before you can punch him with them.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

scapheap

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #728 on: February 18, 2014, 03:11:37 pm »

Keep in mind Scap, that you need to spend a turn switching to your fists before you can punch him with them.
...
Shoot
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #729 on: February 19, 2014, 06:22:35 pm »

Delay due to college. Update tomorrow.
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Is the admiral of the SS Lapidot.

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #730 on: February 20, 2014, 10:28:54 pm »

Waiting on:

MyOwnWorstEnemy
Greenstarfanatic
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Silthuri

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #731 on: February 21, 2014, 12:23:31 pm »

Shoot at mastahcheese and pray I can actually hit him this time.
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¯\_(ツ)_/¯

Greenstarfanatic

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #732 on: February 22, 2014, 12:17:19 pm »

Whoops, sorry.

FIRE AGAIN! CROSSBOW AT CBS!
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Hey, don't forget about research boy sitting right here!

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #733 on: February 24, 2014, 05:49:18 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)


Tip: Sentry Guns are invisible when they are first deployed. Be wary of areas engineers are hanging around.
Tip: If you can’t get to the location specified in your turn, you will move as close to it as possible.
Tip: Sniper Rifles are more powerful further away from your enemy.

Um… Rolepgeek only has 95 metal. Not 100. Missed it until it was time to post. Whoops!
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

scapheap

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #734 on: February 24, 2014, 05:57:16 pm »

Switch to fists
Move to P13
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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