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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67103 times)

Erils

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #705 on: February 12, 2014, 01:32:23 am »

I vote wait until pictures
I agree, but am fine if we do the update without pictures.
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Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #706 on: February 15, 2014, 11:48:32 am »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)


Tip: There is no limit to how much ammo/metal you can pick up in one turn.
Tip: As a Medic you are not suited for direct combat. Sometimes it is better to abandon your ‘pocket’ in order to preserve your uber-charge.
Tip: Melee weapons are very accurate and have a very high crit range. The only lack for range.

Sorry for the delay. I had the turn ready but… Well internet problems really.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Greenstarfanatic

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #707 on: February 15, 2014, 12:29:44 pm »

Shoot CBS! With the Crossbow!
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Silthuri

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #708 on: February 15, 2014, 01:24:30 pm »

Continue to shoot mastahcheese
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¯\_(ツ)_/¯

GreatWyrmGold

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #709 on: February 15, 2014, 01:27:15 pm »

Tip: There is no limit to how much ammo/metal you can pick up in one turn.
...except your total reserve limit.

Quote
Tip: As a Medic you are not suited for direct combat. Sometimes it is better to abandon your ‘pocket’ in order to preserve your uber-charge.
...although if your pocket won't respawn, you might think twice before abandoning him to die.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Rolepgeek

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #710 on: February 15, 2014, 03:51:54 pm »

In that case, why do I only have 50 metal?
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mastahcheese

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #711 on: February 15, 2014, 09:43:05 pm »

I DON'T MISS TWICE!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #712 on: February 15, 2014, 09:51:42 pm »

In that case, why do I only have 50 metal?

My mistake... You have 100.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #713 on: February 15, 2014, 09:56:29 pm »

I DON'T MISS TWICE!

Also, just for fun, I rolled a D20. If it is any indication you do indeed miss twice.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #714 on: February 15, 2014, 10:29:26 pm »

I DON'T MISS TWICE!
Also, just for fun, I rolled a D20. If it is any indication you do indeed miss twice.
Please keep this.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #715 on: February 15, 2014, 10:48:06 pm »

Sorry, unless he rolls another 1 fair and square he'll hit.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

scapheap

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #716 on: February 16, 2014, 04:18:08 am »

Keep shooting
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Rolepgeek

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #717 on: February 16, 2014, 09:38:46 pm »

I'll just be over here, then.
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Erils

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #718 on: February 17, 2014, 07:13:36 am »

If I have line of sight, fire again. If not, move to H19
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Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #719 on: February 17, 2014, 04:16:33 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)


Tip: Sniper Rifles are very powerful at a range. Consider getting to cover if you’re surrounded.
Tip: When you are a boss you can decide to “Taunt” instead of fire your weapon. The effect of your taunt is different depending on which boss you are.
Tip: Medics are not meant for a fight. But if you find yourself alone you are capable of defending yourself.

Back on schedule!
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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