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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67091 times)

Silthuri

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #750 on: March 01, 2014, 06:47:07 pm »

Switch to SMG and move to F13 all whilst screaming like a little girl.
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¯\_(ツ)_/¯

Greenstarfanatic

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #751 on: March 02, 2014, 12:07:21 am »

Take a risk and switch the the bonesaw!
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Hey, don't forget about research boy sitting right here!

Erils

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #752 on: March 02, 2014, 10:10:56 am »

"MOW!!! Don't abandon GSF!!!"

If I have a shot at MST, take the shot! If not, reload and move to H19
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Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #753 on: March 02, 2014, 10:58:53 pm »

Hm, okay there's gonna be a few changes likely. BUT until then I have a question:

How many of you think you'll sign up for Round 3? I need to know so that I can remove some options from The Poll up to if there won't be enough players to play it.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #754 on: March 02, 2014, 11:06:51 pm »

Fun fact: If Mastahcheese had rolled just a little lower [3-4] on initiative he would have likely been pushed into the lava losing instantly.

Who says that probability can't be fun?
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

4maskwolf

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #755 on: March 03, 2014, 12:00:42 am »

Can I join for next round as Blue Soldier with rocket launcher, shotgun, and shovel?

Erils

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #756 on: March 03, 2014, 03:55:53 am »

How many of you think you'll sign up for Round 3?

I will, unless some catastrophic disaster occurs the day before it starts.
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scapheap

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #757 on: March 03, 2014, 06:13:00 am »

I will.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #758 on: March 03, 2014, 07:46:35 am »

How many of you think you'll sign up for Round 3? I need to know so that I can remove some options from The Poll up to if there won't be enough players to play it.
Me, probably.
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Silthuri

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #759 on: March 03, 2014, 10:55:51 am »

How many of you think you'll sign up for Round 3?
But of course!
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mastahcheese

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #760 on: March 03, 2014, 12:38:55 pm »

I will most certainly still join!
But I think I'd enjoy being on a team again.
Being the Boss is awesome, but I wish I had some backup.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #761 on: March 03, 2014, 12:47:45 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)


Tip: You can move through your allies but cannot end your turn on the same square as them.
Tip: As an Engineer you gain more health from your own dispenser than your allies.
Tip: As a Heavy you can move four extra squares at the cost of -50 health. Use this ability if you need to get somewhere quickly.


Update 15 Coming out soon!
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Update 15: The Moovin' N' Groovin' update.
« Reply #762 on: March 03, 2014, 12:48:29 pm »

Update 15: The Movin’ n’ Groovin’ Update

General:
-You can now move your full movement allowance when switching weapons.
-You can no longer move while reloading.

Weapons:
-The accuracy reduction when firing at moving targets has been removed when aiming at Non-Scout classes.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Silthuri

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #763 on: March 03, 2014, 02:21:48 pm »

Move to I14 and shoot mastahcheese!
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scapheap

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #764 on: March 03, 2014, 04:13:43 pm »

Shoot Mastahcheese
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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