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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67262 times)

Nerjin

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Update 10: Scout Update
« Reply #360 on: November 07, 2013, 06:36:43 am »

Update 10: The Scout Update

General
-Randomizer modification added.
-Highlander modification added
-Mann to Mann to Mann mode added.

Scout:
-Double Jump ability replaced with Mobile.
   -Mobile: Can move twice in midair. Can move, fire, then finish the move as long as the combined movement is 5 or less.
-Scattergun and Force of Nature accuracy at long ranges increased.

Demoman:
-Grenade Launcher accuracy reduced.
-Sticky Launcher accuracy reduced.

Heavy
-Minigun and Tomislav accuracy at long ranges increased.

Engineer
-Shotgun accuracy at long ranges increased for all classes.
-Frontier Justice accuracy at long ranges increased.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #361 on: November 07, 2013, 08:32:23 am »

Move to K12. Mash the "Call for Backup" button.
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #362 on: November 07, 2013, 09:12:00 am »

Action PM'ed.
AI1's action also PM'ed.

Notes for Nerjin: In the turn log, and in my order, it says that I'm moving to K11, but on the map I'm still at L11. I sent you a PM where I changed AI1's move to J13, but he moved to J11 anyway. Then EnigmaticHat moves to K11 instead of J11 (apparently on top of me) before getting knocked back to J10. Is all this as it should be?

"Looks like this is going to be a fight again. About time."
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #364 on: November 07, 2013, 09:44:42 am »

You might have PMed me too late with AI1's thing. Once I finish the turn I don't really relish going back and fixing last minute things. As for the others... I'm not sure, I'll look at that later but for now just assume it's right.
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Erils

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #365 on: November 07, 2013, 10:46:13 am »

Move to M7 and reload
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #366 on: November 07, 2013, 11:40:21 am »

Shoot GWG in the face.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #367 on: November 07, 2013, 11:49:55 am »

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CubeJackal

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #368 on: November 07, 2013, 11:57:46 am »

Move to O20.
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #369 on: November 07, 2013, 12:13:31 pm »

"LESS DO IIIIIT!"

Move diagonally to Q16!
« Last Edit: November 07, 2013, 12:20:37 pm by Greenstarfanatic »
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #370 on: November 07, 2013, 12:17:29 pm »

Um... You can't do that. The teleporter isn't functional [needs an exit]
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #371 on: November 07, 2013, 12:19:45 pm »

Whoops. Thought RPG's Dispenser was the exit. My bad.

You should build an exit, though, Role.


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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #372 on: November 07, 2013, 03:38:37 pm »

Move to L7, shoot Great Wyrm Gold, or if the inevitable has already happened, shoot the dispenser.

You are too clever by half, son.

(Alright, so I have a suggestion/idea.  In the original TF2, players are distinguished by personal skill, but here each example of a class is similar apart from a few loadout choices.  So what I'm suggesting is adding perks to the game that are independent of classes, and represent the skills that a person playing TF2 might have.  They also might add more interactivity to the game because players have to decide when/how to use their perks.)

Spoiler: List of example perks (click to show/hide)
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #373 on: November 07, 2013, 03:50:45 pm »

While I like the idea of adding more load-out choices [I actually spend time thinking of new weapons that I might add (Probably won't though)] I feel like the game is pretty well oiled as it is. Later I might add some of these "Skills". For now though I'm going to say "Not yet."

I really like the idea, but right now seems like a bad time to add them.
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #374 on: November 07, 2013, 04:39:19 pm »

Makes sense.
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