Yeah, from what I can tell that's what happened. Oh well. I come for the forum anyways. One day I shall outnumber GWG in posts. Or not. Who knows.
+ = Small Health Kit [25% health]
& = Small Ammo Pack [25% Ammo]
++ = Medium Health Pack [50% health]
&& = Medium Ammo Pack [50% Ammo]
Dotted Black Line = Neutral Capture Point [Standing inside this contributes to its capture]
Grey Squares = Empty Air [No Z Levels in this test I’m afraid so falling is Instant Death]
Thick black lines = Walls [Cannot move through, or diagonal on. Blocks most weapons.]
Orange X = RED Teleporter
Orange Box= RED Dispenser
Green X = BLU Teleporter Entrance
Green box= BLU Dispenser
[Initiative Rolls] Player Name’s action
[Spawn]Evilcherry respawns as a BLU
[++]Erils regenerates ammo
[++]Rolepgeek regains +25 health.
[18] Cubejakal moves to O20
[16] Mastahcheese fires his Revolver at Greatwyrmgold [4] but misses!
[14] Greenstarfanatic moves to Q16
[13] Mopsy moves to L10
Mopsy fires his Rocket Launcher at Q14 [17] and hits!
Rolepgeek takes -43 damage and dies.
Rolepgeek’s Dispenser takes -75 damage.
Sentry Gun 1 takes -50 damage.
Mopsy gains 168 Buff Banner charge.
[12 (12)] EnigmaticHat moves to L8
EnigmaticHat fires his Rocket Launcher at Greatwyrmgold [6] and misses!
[12 (9)] Greatwyrmgold moves to K12
[11] Scapheap upgrades Sentry Gun 2 [-60]
[-] Sentry Gun 2 fires at Greatwyrmgold [9] and hits! [-60]
[6] AI1 fires his Scattergun at Greatwyrmgold [14] and hits! [-90]
Greatwyrmgold dies.
AI1 moves to F10
[5] Erils moves to M7
Erils reloads his Flare Gun
[2] Sentry Gun 1 fires at Sentry Gun 2 [1] but misses.
[Dead] Lukeinator will respawn next turn
[Dead] Rolepgeek will respawn in 3 turns
[Dead] Greatwyrmgold will respawn in 3 turns.
RED gains +1 Capture Progress!
BLU has lost control of the hill.
RED has gained control of the hill.
Tip: Your team must control the point for an entire turn to gain Victory Points.
Tip: Only Level 3 Teleporters provide two way transport.
Tip: If you switch classes as an Engineer your building disappear.
I’ll be honest… I was kinda hoping GWG would survive that. It would have made him MVP in my book. Oh well, you get what you pay for I guess. CAN the BLU team come back from this disadvantage? Possibly! I’m feeling like Soldiers are too powerful in too many situations so far. I’m thinking of doing the following:
Reducing splash damage for all weapons to -50% of the default weapon’s attack.
What do you think? Too much?