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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 66173 times)

Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #345 on: November 05, 2013, 02:00:54 pm »

[AI1] shoots [GWG] if he's visible and in range, then moves to J11.
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CubeJackal

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #346 on: November 05, 2013, 03:23:59 pm »

Move to Q20. Silently wish that I weren't such a heavy heavy.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #347 on: November 05, 2013, 03:41:46 pm »

You always have the option to move faster with the GRU ability.
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CubeJackal

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #348 on: November 05, 2013, 04:23:26 pm »

I'd rather not sacrifice health since I'll need all the health I can get to dislodge RED from the point.
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Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #349 on: November 05, 2013, 06:38:07 pm »

Move to U15, upgrade the dispenser.
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #350 on: November 05, 2013, 07:12:27 pm »

Shoot Q14, move to J11
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #351 on: November 06, 2013, 12:12:28 am »

Due to some unforseen circumstance the update will be delayed until tomorrow. As for now though... I'm thinking of adding these additions to the game mode section.

Saxton Hale: Variant of Arena. One Team vs Saxton Hale. Saxton grows more powerful the more enemies he faces.
Highlander: Variant of all modes. After each round the winning team is split into two teams who repeat the process. Only one player can win.
Mann to Mann to Mann: A 3-way variant of King of the Hill. 3 teams fight for control of the point.
Randomizer: Variant on all modes. You spawn as a random class with 3 random weapons.

[[All of these were just a thing I thought of but I figure that Highlander and Randomizer could be sorta fun. MtMtM seems a bit hard to pull off and Saxton Hale has so much that can go wrong. Still I figured i'd ask you guys if I should add any of these into the actual game itself.]]
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #352 on: November 06, 2013, 12:28:27 am »

I was actually gonna suggest Freak Fortress. Maybe that could replace Saxton Hale. I could help you create the bosses.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #353 on: November 06, 2013, 01:08:00 am »

I figure that Highlander and Randomizer could be sorta fun.
Same here. Let's do that next round.
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #354 on: November 06, 2013, 01:21:38 am »

You probably already know this, but in the original TF2 there's a mode called highlander where each team has 9 players, one of each class.

Also, is randomizer like the mod where you can have scouts with miniguns?
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #355 on: November 06, 2013, 10:58:23 am »

I am aware. This Highlander is based on the movie and is what I thought Highlander originally was. I find that it would probably work better in this setting considering the fact that we don't have 9 people on either team [though I suppose to do original highlander I could have bots fill in instead. Hm...]

Also, yes, Randomizer is the mod where Scouts can have Rocket Launchers or Spies could have a Splendid Screen Eyelander combo.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #356 on: November 06, 2013, 11:40:14 am »

Although it is just as likely that they would get something like a Revolver/Medigun combo. More likely, if you count all the Spy's pistols and all the Medic's mediguns.
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #357 on: November 06, 2013, 12:08:02 pm »

Liberty Launcher scouts are nightmarish...
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #358 on: November 06, 2013, 12:51:22 pm »

Hell, I love playing as a scout with a knife. If you're good, it's AWESOME.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #359 on: November 07, 2013, 06:34:14 am »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: You must be adjacent to a building to upgrade or repair it.
Tip: Capture Progress is halted if members of opposing team are on the point.
Tip: Your shots cannot go through enemy players. If the attack is intercepted the target is automatically changed.


A new update coming soon. Also, HOLY FUCK! That was a beautiful power play by Greatwyrmgold. Sure he’s probably dead [because Scouts get piss poor rolls and all] but it was gorgeous. If he makes it out of this alive he wins a fucking medal!

Also, sorry Role. I just kinda assumed that upgrading the Dispenser was more important than your movement. If I was wrong sorry. I guess I didn’t make it clear that one has to be adjacent to the building to upgrade it.

Sorry for the delay. My internet was being a jerk yesterday.
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