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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 66783 times)

Erils

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #330 on: November 04, 2013, 03:02:30 pm »

Move to L7 and shoot the closest blue
ALL SHALL BURN!!! once I get my flamethrower out
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Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #331 on: November 04, 2013, 04:08:11 pm »

ReSpawn as sniper with sniper rifle, SMG and Razorback
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This thread is Bay12 incarnate.


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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #332 on: November 04, 2013, 04:16:21 pm »

Spring attack?
Move, attack, move. Like the feat. It's a useful little thing for glass cannons.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #333 on: November 04, 2013, 04:19:04 pm »

I have been thinking of changing "Double Jump" to "Mobile" which would include Double Jump as well as that sort of mechanic. TIME FOR A POLL!!!
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #334 on: November 04, 2013, 04:19:54 pm »

COMMIES! Wait, that's not right...
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #335 on: November 04, 2013, 06:23:17 pm »

How come I couldn't shoot Q14? I presume that the reason is that it's OK to specify either a list of player targets or a target square for your shot, but not both. Too clever for my own good, as usual.  :'(

In any case, I am sure that this should leave me with one rocket in my primary clip, not two. Since I reloaded, I have shot K12 one time and WeirdSound one time.

This time, I'll keep it simple. Shoot Q13, then move to K11.

About the poll, it's supposed to be between Double Jump or Mobile, not between Double Jump or Double Jump and Mobile, right? (It wasn't supposed to be.) I'm not sure whether Scouts are underpowered (double capping is pretty sweet, for example)., but if I were one, I'd choose Mobile without thinking twice.

"Well look who's resurfaced! It's like I always say, 'True REDs never die, they just cloak and backstab the Medic.'"
« Last Edit: November 04, 2013, 06:31:32 pm by Mopsy »
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #336 on: November 04, 2013, 07:13:21 pm »

You didn't do it cause I had honestly just forgotten. Well... No harm no foul. Have an extra rocket as compensation.
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Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #337 on: November 04, 2013, 07:31:31 pm »

How many dispensers, sentry guns, and teleporters am I allowed to build?

And is the cost 50/100/200 or 30/60/90 for building them?

Is the 30/60/90 cumulative or not? As in, will it cost me 60 health to upgrade my current one to a level 2 one, or just another 30?
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #338 on: November 04, 2013, 07:37:18 pm »

If you look at the Player Status screen it shows how much health you need to give to your buildings to upgrade them. The numbers given in the document are not cumalative. It costs 30 for a level 1 sentry, 60 to upgrade it to level 2, then another 90 to upgrade it to level 3.

You can have 1 sentry, 1 dispenser, 1 teleporter entrance, and 1 teleporter exit*.

[If they turn level three you just get 2 teleporters.]
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Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #339 on: November 04, 2013, 07:54:42 pm »

Then what does the [costs 50 health] and then [costs 100 health) and so on mean?

Also, does being ubercharged prevent me from losing health due to building?

Can we move through allies/turrets?
Is there no way to sprint just to move someplace without shooting/building/reloading etc.? Maybe a penalty to accuracy of those shooting at you?
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #340 on: November 04, 2013, 08:05:08 pm »

If you're talking about [Health [cost]] then that's the health, and in parentheses is the cost of building/upgrading.

If it said 50 health and then 100 health then that would mean that building a level 1 costs 50 health. To get to level two you'd have to put in 100 health no including the 50 it took to build. BUT those might be old numbers.

Being uber-charged defends against ALL damage. Whether from enemies or yourself it protects again ALL damage [excluding fatal falls]

You can move through allies and allied buildings but you cannot come to a stop on the same square.

For now you can either shoot then move or you can move and then shoot. There is no bonus given for not shooting.
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Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #341 on: November 04, 2013, 08:16:23 pm »

After the description of it, where it says they are stealthed until first attack(which I assume just means you can't target them), it says costs 50, 100, and 200 health in brackets immediately afterwards. What does this refer to?
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #342 on: November 04, 2013, 08:22:14 pm »

Oh, those were the old costs before I changed it. Sorry those were still there. They'll be gone by the next update. The relevant cost is in the "Cost" coloumn. Sorry. Also the sentry is only "cloaked" if you PM the action to me. Otherwise everyone will know where it is.
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Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #343 on: November 04, 2013, 08:25:02 pm »

>.> I didn't realize we could PM actions to you, I thought it was just spawn setups.

Whoops, then.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #344 on: November 05, 2013, 11:38:17 am »

Waiting on:

Rolepgeek
Cubejakal

AI1 (Any RED player can give them commands. Otherwise I'll choose)
EnigmaticHat


Also Scouts, after this turn, will be given the Mobile ability.
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