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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67191 times)

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #165 on: October 21, 2013, 10:20:04 pm »

You guys are gaining cap points with him there though. What's the problem?
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TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #166 on: October 21, 2013, 10:24:08 pm »

When ready, Spawn as Scout with Scattergun, Bonk!, and Sandman.
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #167 on: October 21, 2013, 10:35:16 pm »

Move to G4 and shoot GreatWyrmGold
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evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #168 on: October 21, 2013, 10:58:01 pm »

You guys are gaining cap points with him there though. What's the problem?

Crap, my fault.

Run to R14! LEEEEEEEEEEEEEROY!

Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #169 on: October 22, 2013, 06:46:48 am »

Move to G4 and shoot GreatWyrmGold

I hate to be a know-it-all, but unless I'm mistaken, if you shoot before GWG moves from Q12, you'll hit Scapheap's dispenser. If you shoot after GWG has moved to L12, you'll hit the wall by the pit. Either of those outcomes is likely to cause splash damage to me. You might know or see something I don't, of course, but please keep what I said in mind. Team RED really needs a break.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #170 on: October 22, 2013, 06:49:38 am »

Team mates can't hurt eachother or a team-mates building... BUT on the bright side this saved me from making a HUGE mistake in the turn.
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #171 on: October 22, 2013, 06:58:32 am »

 :D :D :D  Good Mopsy, always helps.  :D :D ;D
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #172 on: October 22, 2013, 07:02:26 am »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Medics are capable of moving 4 spaces.
Tip: You can move and fire your gun in the same turn.
Tip: Only the Grenade Launcher can fire through walls. Do not waste ammo hitting a wall.


Update 7: The Wall Update coming out soon.
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Nerjin

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Update 7: The Wall Update
« Reply #173 on: October 22, 2013, 07:04:07 am »

Update 7: The Wall Update

General
-Walls now block all weaponry.

Soldier
-Using the Rocket Launcher or Black Box to move extra spaces allows you to ignore walls while moving.

Demoman
-The Grenade Launcher can now attack through walls.
-Using the Stickybomb Launcher to move extra spaces allows you to ignore walls while moving.
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Is the admiral of the SS Lapidot.

Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #174 on: October 22, 2013, 07:40:56 am »

"BAM-BAM! You have a very small gun, Ivan!"
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GreatWyrmGold

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Re: Update 7: The Wall Update
« Reply #175 on: October 22, 2013, 07:45:38 am »

General
-Walls now block all weaponry.

...

Demoman
-The Grenade Launcher can now attack through walls.
? ? ? ?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #176 on: October 22, 2013, 07:48:33 am »

The Grenade Launcher is the only exception to the rule. Otherwise soldiers become WAY more powerful than they already are.
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #177 on: October 22, 2013, 02:32:18 pm »

Shoot Greenstarfanatic if he's alive and visible, otherwise shoot GreatWyrmGold. After the shot (or if there was nothing to shoot), move to G11.

"Forward, men! RED is rising again!"
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Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #178 on: October 22, 2013, 02:52:54 pm »

Move to N13
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #179 on: October 22, 2013, 02:56:37 pm »

"OHH NOOOOOOO"

SHOOT MOPSEY. YAH.
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