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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


Pages: 1 ... 12 13 [14] 15 16 ... 69

Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67189 times)

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #195 on: October 24, 2013, 10:00:54 am »

Spawning does take a whole turn. I'll update this here in a little bit.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #196 on: October 24, 2013, 01:23:22 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: You can move and fire your gun in the same turn. With no penalties.
Tip: Sometimes it is better to retreat from a battle and heal than it is to die.
Tip: Weapons with splash damage can target specific squares as well as players.


Update 8: The Explosive Update coming soon.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #197 on: October 24, 2013, 01:23:58 pm »

Update 8: The Explosive

Soldier
-The Rocket Launcher damage reduced to 100
-Black Box damage reduced to 80

Demoman
-Grenade Launcher damage reduced to 95
-Sticky Trap damage reduced to 70
-Sticky Bomb Launcher damage reduced to 70
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #198 on: October 24, 2013, 01:58:34 pm »

...Did my sacrifice at least let me help cap the point?

Also, stupid initiative...
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #199 on: October 24, 2013, 02:06:16 pm »

Well it helped the team in general. You only make progress if you're on the cap after everyone has moved. SO in a way yes. You also led me to finalize my decision that the rocket launcher was WAY to powerful due to y'know... Killing people in one shot. So there's that. Also: Stupid initiative indeed. I don't think a scout has gone first yet.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #200 on: October 24, 2013, 02:07:41 pm »

It's annoying because Scouts are:

A. supposed to be the fastest class
B. squishy but powerful enough that not getting the first shot is a major deal

Take your pick.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #201 on: October 24, 2013, 02:22:45 pm »

Yeah I know. I've changed it regardless so... Have fun with that? I'm thinking of changing Scouts initiaitve to be a bit higher.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #202 on: October 24, 2013, 02:27:44 pm »

Works for me. I don't mind much overall.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #203 on: October 24, 2013, 02:29:35 pm »

I'm glad but it did bother me so now my own teenangst is fixeded. Hopefully we can go a few turns without a major update now.
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Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #204 on: October 24, 2013, 02:42:18 pm »

Heal Greenstarfanatic
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #205 on: October 24, 2013, 04:44:49 pm »

Reload. Move to N7.

"Please finish off this rabble for me. I'll be back in a sec!"
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #206 on: October 24, 2013, 04:50:17 pm »

Don't forget kids that Weirdsound needs a BLU team mate to tell him what to do.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #207 on: October 24, 2013, 07:28:26 pm »

...Hey, I'm BLU!

Weirdsound: Move to Q13. Or T13.

Oh, and the Heavy moves "2 square per turn". Shouldn't that be two squares?
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #208 on: October 24, 2013, 07:38:39 pm »

Fixed it, and action accepted.
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evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #209 on: October 24, 2013, 08:30:34 pm »

L11. Human meat shield FTW.

p.s. Is my Jarate up? it sounds like it should be okay ages ago. If so let ENH eat cake.
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