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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67179 times)

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #135 on: October 17, 2013, 04:37:32 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Be wary of walls. They can block your shot.
Tip: Spawning takes an entire turn and, as such, you do not get an action when you first spawn.
Tip: If a player does not respond to the game for 3 consecutive turns they will be kicked from the server. Players who are kicked may rejoin at any time.


Update 6: The Map update coming soon.
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Nerjin

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Update 6: The Map Update
« Reply #136 on: October 17, 2013, 04:38:42 pm »

Update 6: The Map Update

Maps
-North-Eastern wall of KotH_Test has been moved down one space to equal the South-Western Wall.
-Added 5CP_Test
-Added Payload_Test

Soldier
-Buff Banner charge reduced from 2000 to 600.
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #137 on: October 17, 2013, 05:16:28 pm »

"YAAAAAAAAAAAAH"

FIRE TOMISLAV AT SCAPHEAP
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #138 on: October 17, 2013, 06:09:21 pm »

Move to F7. Or, if I'm not holding it, switch to Rocket Launcher and move to E6.
(Sorry about not thinking about that when I joined.)
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #139 on: October 17, 2013, 07:52:18 pm »

Move straight up (to T14, I believe).
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TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #140 on: October 17, 2013, 08:22:21 pm »

Move to N17, shoot at Greenstarfanatic. 
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #141 on: October 17, 2013, 08:33:46 pm »

Move to F7. Or, if I'm not holding it, switch to Rocket Launcher and move to E6.
(Sorry about not thinking about that when I joined.)

You're holding it. Sorry about that, I just screwed up the picture y'know.

I'm thinking of making ALL the numbers reduced to make the math a bit easier to follow. What I'm thinking is essentially this:

Health [Current/Now]

Scout: 125/13
Soldier: 200/20
Pyro: 175/18
Demoman: 175/18
Heavy: 300/30
Engineer: 125/13
Medic: 150/15
Sniper: 125/13
Spy: 125/13

and so on and so forth. It'd make health a bit easier to grasp on a...subconcious level I think would be the right term. BUT it's up to you guys. How do you feel about it?
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #142 on: October 17, 2013, 10:51:46 pm »

Respawn as Soldier with Rocket Launcher, Buff Banner, and Shovel
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evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #143 on: October 17, 2013, 11:03:57 pm »

Once again aim at SCP, and hope that GSF should probably move in to stop capping before firing.

mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #144 on: October 18, 2013, 02:33:29 am »

I'd prefer the smaller numbers, it's easier to grasp for me, at least.
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #145 on: October 18, 2013, 04:31:59 am »

Honestly, I think the health counters are fine the way they are. Three-digit health actually makes it easier to do mental arithmetic on percentages and such, at least for me. Having max health no greater than 30 would also remove a lot of the tension of being at 1 health, and the satisfaction of doing 100+ damage.

Edit: The greater and more significant amount of rounding would also be an annoyance. Only doing 1 damage (with 0.4 damage rounded off) when you could have done 14 is frustrating, while receiving that 1 instead of 14 damage feels like cheating to me. Having 15 old style damage turn into 2 new style is just as bad.
« Last Edit: October 18, 2013, 07:38:56 am by Mopsy »
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scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #146 on: October 20, 2013, 02:56:37 am »

Move to J11 and reload

(I prefer the current numbers, it simpler for me and the guy above me has said it better then I could)
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #147 on: October 20, 2013, 08:17:06 am »

((I agree with the folks above me, and would like to add that the higher numbers are truer to TF2.))
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Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #148 on: October 20, 2013, 01:18:19 pm »

Join as blu medic with a syringe gun and medigun.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #149 on: October 20, 2013, 06:24:52 pm »

Join as blu medic with a syringe gun and medigun.

I"m just gonna go ahead and assume you also want the default Bonesaw. If this isn't the case just tell me and I'll change it next turn.

PLEASE BOLD ACTIONS! or else I might miss them.
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