+ = Small Health Kit [25% health]
K8 = Small Health Kit [2/5 turns to respawn]
& = Small Ammo Pack [25% Ammo]
++ = Medium Health Pack [50% health]
C19 = Medium Health Pack [4/5 turns to respawn]
&& = Medium Ammo Pack [50% Ammo]
Dotted Black Line = Neutral Capture Point [Standing inside this contributes to its capture]
Grey Squares = Empty Air [No Z Levels in this test I’m afraid so falling is Instant Death]
Orange X = RED Level Teleporter Entrance [Scapheap]
Orange Box at K7 = RED Level 1 Dispenser [Scapheap]
[Initiative Rolls] Player Name’s action
Scapheap’s Dispenser heals him [+13] health.
[Dead]Greatwyrmgold respawns next turn.
[16]EnigmaticHat’s BONK! Has worn off.
EnigmaticHat moves to L11
EnigmaticHat fires his Scattergun at WeirdSound [3] and hits! [-90]
[13]EvilCherry moves to U13
EvilCherry fires his Sniper Rifle at MastahCheese [18] and crits! [-152]
MastahCheese dies.
[11 (18)] TCM moves to L19
TCM fires his shotgun at WeirdSound [15] and hits! [-5]
[11 (13)] Weirdsound moves to L12 [blocked by EnigmaticHat]
Weirdsound fires at Scapheap but is blocked by EnigmaticHat
Weirdsound fires his Rocket Launcher at EnigmaticHat [16] and hits! [-120]
EnigmaticHat dies.
Weirdsound takes [-60] self damage from the Rocket Launcher.
[8]Scapheap shoots WeirdSound with his Frontier Justice [2] and misses.
[7]GreenStarFanatic fires his Tomislav at MatahCheese but he is already dead.
BLU gains +1 capture progress.
Tip: Dispensers and Sentry’s block shots that try to go through them.
Tip: Healing your building does not drain your health but upgrading it does. Be sure to specify how much health you want to give to your building when upgrading it.
Tip: Enemy players cannot occupy the same space. If you are desperate you can use this fact to keep them from progressing but beware! If they fire a weapon past you you’ll take the shot.
Well that went all sorts of awful… I’m really sorry RED team. Don’t forget that if you want to change your class or load-out you can do so publicly [on the forum] or privately [via PM]. If you do the latter your load-out and class are kept a secret until you spawn [class and starting weapon] or switch to the hidden weapons.
Update 5: The Damage Update is coming soon.