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Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67167 times)

GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #120 on: October 12, 2013, 01:55:26 pm »

The Engineer's machines are SCPs!
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #121 on: October 12, 2013, 03:34:24 pm »

Move to L11 (jumping on Wierdsound's head if necessary) and shoot Wierdsound.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #122 on: October 13, 2013, 08:07:56 am »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Dispensers and Sentry’s block shots that try to go through them.
Tip: Healing your building does not drain your health but upgrading it does. Be sure to specify how much health you want to give to your building when upgrading it.
Tip: Enemy players cannot occupy the same space. If you are desperate you can use this fact to keep them from progressing but beware! If they fire a weapon past you you’ll take the shot.

Well that went all sorts of awful… I’m really sorry RED team. Don’t forget that if you want to change your class or load-out you can do so publicly [on the forum] or privately [via PM]. If you do the latter your load-out and class are kept a secret until you spawn [class and starting weapon] or switch to the hidden weapons.

Update 5: The Damage Update is coming soon.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #123 on: October 13, 2013, 08:09:14 am »

Update 5:

Scout
-The Pistol damage increased to 20 for all classes.
-Force Of Nature damage changed to 60/30/15

Soldier
-Shotgun damage changed to 60/30/15 for all classes.

Heavy
-Tomislav damage changed to 60/30/30

Engineer
-Frontier Justice damage changed to 60/30/15
-All buildings have had their build and upgrade costs reduced.
Sniper
-Increased Sniper Rifle damage from 5 * Squares away to 10 * Squares away.
-Added Sniper Rifle non-crit damage cap. It can no longer do above 150 damage without a crit.
-The Sniper Rifle can no longer be fired after moving.
-The SMG damage lowered from 20 to 10.
-The SMG clip size raised to 10.
-The SMG ammo increased to 20
-The SMG can now attack twice in one turn.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #124 on: October 13, 2013, 08:11:04 am »

Respawn and charge for that Control Point!
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evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #125 on: October 13, 2013, 09:26:06 am »

Just Shoot at SCP! Keep him off limits!

GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #126 on: October 13, 2013, 10:51:58 am »

There's a pretty good chance that shooting the SCP won't help.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #127 on: October 13, 2013, 11:11:07 am »

How do you figure?
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #128 on: October 13, 2013, 11:36:21 am »

Continuing the joke started a bit ago comparing Scapheap to objects contained by the SCP Foundation, due to the abbreviation "SCP".
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #129 on: October 13, 2013, 11:43:38 am »

I see. Well I should probably state that BOLDING your actions makes it easier for me to see them.
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #130 on: October 14, 2013, 09:37:55 am »

Dang it, oh well.

Respawn as same dude.
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #131 on: October 14, 2013, 10:25:05 am »

Whoops, shit, forgot I needed to post.

Move to N13!
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #132 on: October 16, 2013, 03:31:29 pm »

Prod being sent momentarily: Scapheap, Weirdsound
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TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #133 on: October 16, 2013, 04:44:59 pm »

Go to L16, shoot WS.
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #134 on: October 17, 2013, 03:48:58 pm »

If game master Nerjin and his players are willing to put up with me being in Europe, and thus sometimes fast asleep while people are killing me and my teammates, then I'd like to join team RED as a Soldier with Rocket Launcher, Buff Banner and Disciplinary Action.
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