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Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


Pages: 1 ... 6 7 [8] 9 10 ... 69

Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 66780 times)

TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #105 on: October 11, 2013, 12:02:09 am »

Move to I19, shoot WeirdSound.
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scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #106 on: October 11, 2013, 01:47:13 am »

Move to k8 and get health to build a dispenser at K7
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #107 on: October 11, 2013, 02:56:44 pm »

Move to K12 and equip scattergun
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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #108 on: October 11, 2013, 05:36:20 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Engineers lose health when they build a building. Plan out your buildings carefully.
Tip: Stand on a control point to prevent the enemy from capturing it as no progress is made while opposing teams are both on the point.
Tip: Save your bullets! Firing at enemies too far away from you or at invulnerable enemies wastes ammo and accomplishes nothing.

Update 3 is coming up soon.
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Nerjin

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Update 4: The Kangaroo Update
« Reply #109 on: October 11, 2013, 05:39:40 pm »

Update 4:

Soldier
-Rocket Launcher changed to allow player to move 6 spaces after attacking self instead of just allowing Soldier to move twice.
-Black Box changed to allow player to move 6 spaces after attacking self instead of just allowing Soldier to move twice.

Demoman
-Sticky Traps changed to allow the player to move 6 spaces after attacking self instead of just allowing Demoman to move twice.

Sniper
-Jarate now takes 4 turns to recharge to prevent Jarate spam.

Spy
-Invisiwatch and Dead Ringer can no longer be used while under a status effect.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #110 on: October 11, 2013, 07:35:52 pm »

Wonder why Scapheap is on there twice.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #111 on: October 11, 2013, 07:42:40 pm »

That's actually just his dispenser. Its there so I know to give him extra health from it.


Edit: That's why the SCP is in an orange covering and the SCP isn't Red.
« Last Edit: October 11, 2013, 07:49:37 pm by Nerjin »
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #112 on: October 11, 2013, 08:03:23 pm »

Why is the box not sufficient?
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #113 on: October 11, 2013, 08:04:32 pm »

Well I suppose since there is just one RED engineer the box itself is more than sufficient for now. But really it's because of the Doc Holiday ability.
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The demon code prevents me from declining a rock-off challenge.

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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #114 on: October 11, 2013, 10:03:29 pm »

FIRE TOMISLAV AT MASTACHEESE.
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mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #115 on: October 11, 2013, 11:28:38 pm »

Shoot wierdsound again!
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TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #116 on: October 11, 2013, 11:29:56 pm »

Move to L19, shoot WeirdSound.
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Weirdsound

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #117 on: October 12, 2013, 12:13:55 am »

Move to L11

Shoot the spy if it is still standing, otherwise shoot the engineer.
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evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #118 on: October 12, 2013, 03:22:04 am »

bingo.

Moves to U13 and Shoots at MST.

scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #119 on: October 12, 2013, 01:52:50 pm »

Standing next to a dispenser so shoot WeirdSound

Also SCP? I wonder what powers I got?
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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