Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


Pages: 1 ... 6 7 [8] 9 10 ... 69

Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67166 times)

TCM

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #105 on: October 11, 2013, 12:02:09 am »

Move to I19, shoot WeirdSound.
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #106 on: October 11, 2013, 01:47:13 am »

Move to k8 and get health to build a dispenser at K7
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #107 on: October 11, 2013, 02:56:44 pm »

Move to K12 and equip scattergun
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #108 on: October 11, 2013, 05:36:20 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Engineers lose health when they build a building. Plan out your buildings carefully.
Tip: Stand on a control point to prevent the enemy from capturing it as no progress is made while opposing teams are both on the point.
Tip: Save your bullets! Firing at enemies too far away from you or at invulnerable enemies wastes ammo and accomplishes nothing.

Update 3 is coming up soon.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Update 4: The Kangaroo Update
« Reply #109 on: October 11, 2013, 05:39:40 pm »

Update 4:

Soldier
-Rocket Launcher changed to allow player to move 6 spaces after attacking self instead of just allowing Soldier to move twice.
-Black Box changed to allow player to move 6 spaces after attacking self instead of just allowing Soldier to move twice.

Demoman
-Sticky Traps changed to allow the player to move 6 spaces after attacking self instead of just allowing Demoman to move twice.

Sniper
-Jarate now takes 4 turns to recharge to prevent Jarate spam.

Spy
-Invisiwatch and Dead Ringer can no longer be used while under a status effect.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #110 on: October 11, 2013, 07:35:52 pm »

Wonder why Scapheap is on there twice.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #111 on: October 11, 2013, 07:42:40 pm »

That's actually just his dispenser. Its there so I know to give him extra health from it.


Edit: That's why the SCP is in an orange covering and the SCP isn't Red.
« Last Edit: October 11, 2013, 07:49:37 pm by Nerjin »
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #112 on: October 11, 2013, 08:03:23 pm »

Why is the box not sufficient?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #113 on: October 11, 2013, 08:04:32 pm »

Well I suppose since there is just one RED engineer the box itself is more than sufficient for now. But really it's because of the Doc Holiday ability.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #114 on: October 11, 2013, 10:03:29 pm »

FIRE TOMISLAV AT MASTACHEESE.
Logged
Hey, don't forget about research boy sitting right here!

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #115 on: October 11, 2013, 11:28:38 pm »

Shoot wierdsound again!
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

TCM

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #116 on: October 11, 2013, 11:29:56 pm »

Move to L19, shoot WeirdSound.
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #117 on: October 12, 2013, 12:13:55 am »

Move to L11

Shoot the spy if it is still standing, otherwise shoot the engineer.
Logged

evilcherry

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #118 on: October 12, 2013, 03:22:04 am »

bingo.

Moves to U13 and Shoots at MST.

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #119 on: October 12, 2013, 01:52:50 pm »

Standing next to a dispenser so shoot WeirdSound

Also SCP? I wonder what powers I got?
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
Pages: 1 ... 6 7 [8] 9 10 ... 69