Everything. All sorts of rockets, from RPGs to ICBMs (Or atleast there distant, distant ancestors).
I like rockets myself, but I'd like to clarify that we will nearly guaranteed get neither RPGs nor ICBMs, nor anything like that. At least, in the beginning. What we can get are things comparable to the Bazooka (that is, tank is within a hundred metre, tank dead; tank is further away, can't hit him), which will currently be less effective than anti-tank rifles - until their armour gets heavier.
For long-range rockets, they will be mostly ineffective - for example, one V-2 rocket cost as much as one or two medium bombers, each of which could carry twice the amount of explosives and usually be reusable and more accurate (even with us posessing an ICBM pilot. Sorry, could not resist that.
). So - less effective.
On the other hand, rockets have three possible usages even with our technology:
- unguided aircraft rockets, improving our fighters' anti-ground potential. We need fighters for that, first, but still. Alternatively, they could be used against bombers using proximity detonation.
- Artillery. Using rockets vs normal tube artillery has advantages in initial rate of fire (all at once, nearly) and cost of delivery system, but disadvantages in sustained rate of fire, cost per shot and range.
- Infantry anti-tank weapons. Once tanks get more heavily armed they will be necessary.
What would people think about maybe developing modular shipbuilding techniques?
Might allow up to mass produce large numbers of small/medium sized ships with mix and match standardised armaments.
Might also allow us to have well armoured and hard to sink ships with plenty of firepower without them being too large.
Hm... do you mean having a standardized hull and packing, while building, different armaments on that? For example, producing a Protector variant with only two 160mm guns and triple the AA firepower? That I think we can do already pretty easily, after all, modification should only be a small project.
Or do you mean building small parts of the hull (about ten to twenty metres at once and welding them together afterwards? I think that would just be abstracted as building them. Or do you mean something else I can't think about?
So, that should be the votes accumulated. I add a
vote to F, myself.
1. Improve Steam Engines (Small)
3_1, UR, Funk, ICBM
2. Protector Cruiser (Large)
3_1, UR
3. Aviation Engine (Small)
3_1, UR, ICBM
4. 40mm Anti-aircraft gun (medium)
AseaHeru, Funk
5. Recon Biplane (Large)
3_1, Funk, ICBM
6. Wasp gunboat (large)
Funk, ICBM
7. 20mm cannon (medium)
8. Mortar (small)
AseaHeru, Funk
9. Retrofit scout plane
10. 6 wheel APC for troop transport / basic combat / convoys
AseaHeru
A. Fortifications
3_1, UR, Funk, ICBM
B. Machinegun factory
3_1, AseaHeru, UR, Funk, ICBM
C. Naval Cannon Factory
3_1, UR, ICBM
D. Switch production to revolutionary rifle
3_1, UR, Funk
E. Fortificate Coast
F. Construct a rocket test chamber.
AseaHeru, ICBM, 3_1
Alpha: Train Aviation Specialists
3_1, UR
Beta: Fortress Crow's Island
3_1, UR, AseaHeru, Funk
Delta: Forming new large team and moving engineers around
3_1, UR
Lightweight: Reduces weight to 20 kg
3_1
Rapid fire: Doubles RPM
High Accuracy: Increases effective range to 1.5 km
UR, Funk
Armor Penetration: Increases the effectiveness against sloped armor.
Lightweight