1. IIIII
2. II
3. IIII
5. III
8. II
((Had to use the dice to break a few ties))
A. Fortifications IIIII
B. Machinegun factory IIIIII
C. Naval Cannon Factory IIII
D. Switch production to revolutionary rifle IIII
F. Construct a rocket test chamber. IIII
G. Lay down revolutionary torpedo boat destroyers III
Beta: Fortress Crow's Island IIIII
3_1, UR, AseaHeru, Funk, Pat
Delta: Forming new large team and moving engineers around III
Our engineers have worked on improving our current steam engines. In the end they opt to replace the current reciprocating engines used by our current Cruiser with a steam turbine, which can be connected to the propeller shafts either by a gearbox, or with an intermediary electrical engine. While this set-up is actually slightly less powerful, it's cheaper, smaller, more fuel efficient and requires less maintenance. As such power can easily be increased by increasing the number of turbines on the ship.
This newly improved system is immediately tried out on the Protector. It provides it with a significantly increased amount of power compared to other ship's of it's size, thought the complicated gearboxes provide a weak point and are fairly expensive to create. It's 3 Heavy cannons give it a decent amount of firepower, backed up by numerous smaller cannons providing significant amount of AA fire support. Selective armoring of the hull should make the ship more resilient to enemy fire.
Light cruiser Protector
Length: 80 m
Displacement: 2500 metric tons
Propulsion: 7.5 mw
Speed: 45 km/h
Armor: negligible around the ship. Citadel [12*12*12] armored in 3 cm thick steel. Thinly armored Torpedo Belt.
Crew: 200
Note: Complicated Gearbox
Armament:
3 Armored and Turreted Heavy Naval Cannons
10 40 mm Cannons
40 Quad 15 mm Machine guns (Also armored)
Tonnage Allocations:
1000: tons steam propulsion (1 ton = 7.5 KiloWat)
640: tons cruiser parts
200 tons: "all or nothing" armor
75 tons: anti torpedo armor
375 tons (3 single heavy naval 160mm cannons, 1 aft, 2 bow )
50 tons (10 40mm guns on sides (should we adopt new, heavier 40mm guns, without major flaws, use them instead while reducing quantity of guns)
50 tons (quad 15mm machineguns placed all over the ship)
Several engineers spent some time to engineer our current truck engine for airplane. They manage to do so by scaling it down; reducing the weight quite a bit, which unfortunately also reduces power and efficiency. Nevertheless, the engine should suffice for our early airplanes.
100 kw Petrol engine
Weight: 180 kg
Power: 100 Kw
Note: Reliable
Our engineers also produce another light biplane design. It's lighter than it's imported cousin, and has a stronger engine, but is otherwise surprisingly similar. It handles comparably, but is significantly more maneuverable. However, a test plane almost crashed when a structural element in the wing cracked under the stress. A focus on lightweight materials in the construction has made the plane fragile, and easily damaged. There's some doubt about whether you'd like to use the heavier engine, or the newly developed aviation engine.
Crew: 1
Length: 6 m
Wingspan: 9 m
Height: 2.60 m
Empty weight: 400 kg / 540
Loaded weight: 660 kg / 800
Powerplant: Unknown
Maximum speed: 185 km (Using the heavier engine, this can be increased to 220 km/h. Though at that point structural integrity is not guaranteed.)
Stall speed: 60 km/h
Range: 500 km
Service ceiling: 6,400 m
Note: Fragile
Cost: 5
Work on the mortar doesn't progress, and is soon halted in favor of other projects. It had a nasty tendency to explode, misfire, or don't do anything at all.
Construction of Fortifications on points of interest has commenced, though not many can be build, as there's a shortage of weaponry to install in them, in order to resolve this, 2 new factories are build. This however amounts to a significant expense on the government, which has now put a limit on your request. Barring an escalation of the current situation, no new factories will be constructed.
A small rocket test chamber has been constructed on site, at the same time, the construction of Torpedo Boats has started at our site. Our fleet should be capable of rapid expansion soon.
Crow's island receives priority, as it's an important target for our enemy[for which I have yet to find a name], as it's providing a significant amount of revenue for The People's Republic of Varnus (=us). Mines are placed on the island, and fortifications installed. The Newest weaponry is distributed amongst the island garrisons, as well as several of our cannons. While the first provides some trouble for the local population, they'll have to learn to live with it.
[Newsflash]
An enemy trawler fishing near our coast has ran into a mine, and sunk with all hands still onboard. [Enemy name here] is blaming us for the incident, and has denied us access to their waters in retribution. In effect, this has cut us off from some of smaller islands near their coast. The total inhabitants of these islands are less than thousand, and their militia is limited. It's unlikely that they'd manage to hold out in case of an attack.
Several cruisers have been spotted patrolling near our waters. Observations have been made of 4 modern Cruisers, and at least 6 older models.
[/end Newsflash]
Note: Might make a map soonish.
-Design team Alpha [Large projects]
-1 veteran engineer, 9 engineers
-Design team Beta [Large]
- 1 engineer, 9 Novice engineers
-Design team Gamma, [Medium and Small Projects]
-3 veteran engineer, 2 engineers
-Design teams Delta, Epsilon [Medium and Small projects]
-2 engineers, 3 novice engineers
-100 Workmen
A new single floor brick building
A small academy
A small, flat field that could serve as an airstrip.
A wharf
-1 1000 ton dockyard [20 Torpedo Boat destoyers/ year]
-1 2500 ton drydock (Half production speed, allows refits) [20 torpedo boat destroyers/ year]
A small factory [Up to 400 Production Points]
A test range (Former ammunition store. Or what's left of it)
Some more destroyed buildings
Arms Complex factory [400 production points]
-0.75 Revolutionary rifles [0.2] 1500 / year
-0.25 Valiyze pistols [0.025] 4000/ year
Machine Gun factory [400 production points]
- 0.6 15 mm machine gun [3] 80/year
- 0.4 Light Machine gun [2] 80/year
Artillery Factory [400 production points]
- Heavy Naval cannon [25] 16/year
Truck Factory [400 production points]
-1 Truck [4] 100/year
40,000 Infanty:
Standard issue equipment:
Armor: woolen winter long coat + open steel helmet.
Primary Weapon: Mosin Nagant
Secondary weapon: bayonet
Vehicles
50 trucks
Artillery:
29 40 mm cannons
Naval forces:
2 Glory Class Cruisers
4 Revolutionary Destroyers
Air forces:
50 recon balloons
10 scout planes [Old and outdated. Not likely to survive a storm, let alone a dogfight]
Our weapon reserves:
-2000 Mosin Nagants
-2000 Revolutionary Rifles
-8000 Valizye Pistols
((If you want to vote for your own design, you have to mention it explicitly))