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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 863924 times)

Vattic

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #960 on: July 16, 2015, 07:20:38 pm »

Ah sorry I misunderstood.
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n9103

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #961 on: July 16, 2015, 08:14:02 pm »

IIRC, I've seen ones at or over 5000. Over 2k was rather common.
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forsaken1111

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #962 on: August 21, 2015, 05:16:13 pm »

Alpha 12! Animal taming/training! Furniture moving! Hype!
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Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #963 on: August 21, 2015, 05:59:06 pm »

Also the last update for a while.  Ty is taking a vacation thing, so development will be halted after this, and then when he gets back he'll have to make a new version which takes more time.  So this will be the version to work on long-term colonies and megaprojects.

amjh

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #964 on: August 21, 2015, 07:33:03 pm »

Won't there be a lot of potentially major bugs in such a big release, without following bugfix releases?
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forsaken1111

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #965 on: August 21, 2015, 07:36:14 pm »

Won't there be a lot of potentially major bugs in such a big release, without following bugfix releases?
I'd assume he isn't taking off this very instant.
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Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #966 on: August 21, 2015, 09:13:09 pm »

Won't there be a lot of potentially major bugs in such a big release, without following bugfix releases?
I'd assume he isn't taking off this very instant.
He's pushed to get this release out early so there can be bugfixes in before he leaves.  But this general release will be the last big update for several months.  So time to get your long-game hat on.

Boomalope explode about the same as a mortar, and can be set to 'release' combat, where the colonist tells them who to attack and they go forth and engage melee.

Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #967 on: August 21, 2015, 10:41:09 pm »

 Animal breeding seems to be non-existent currently... Which means the breading pairs of alpacas (tamed), hares and wargs I gathered where useless.
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forsaken1111

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #968 on: August 22, 2015, 08:07:22 am »

Animal breeding seems to be non-existent currently... Which means the breading pairs of alpacas (tamed), hares and wargs I gathered where useless.
Took a while but I have a baby muffalo, so it does happen.
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Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #969 on: August 22, 2015, 09:17:21 am »

Did you buy your wargs?

kilakan

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #970 on: August 22, 2015, 09:47:28 am »

ptw and say this game is awesome.
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Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #971 on: August 22, 2015, 12:13:19 pm »

Did you buy your wargs?
Yep. Exotic traders are amazing.
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Retropunch

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #972 on: August 27, 2015, 01:31:33 am »

Whist I never want to compare anything to DF - this really is coming on in leaps and bounds. Each time I go to the dev blog I see a huge chunk of colony simulation being rolled out.

What I'm most interested in though is once they get done with the 'standard simulation stuff' things like animals and traps and things are fine, but I'd love them to make it a bit more 'sci-fi'. Currently it's a bit too standard colony build for me at the moment. I thoroughly enjoy it, I just hope they take some risks/get adventurous with it.
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Majestic7

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #973 on: August 27, 2015, 01:41:16 am »

Robots, we want robots! Ways to build 'em, hack 'em, become 'em!

Designing and building simple cargo servitors to haul stuff and cleanbots to clean shouldn't be that hard. With the occasional hazard of them going berserk, of course - or being hacked and enslaved by evil AI.
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LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #974 on: August 27, 2015, 01:47:13 am »

there are mods that put the colony foot quite more in the sci fi territory:

http://rimworldwiki.com/wiki/Cybernetic_Storm_(mod)


but I agree the more they expand the human side the more starts to resemble prison architect - I liked more the "colony lite" ambient that rimworld had when it started, it was easy to get the basic running and then you could build on top of that to your survival/escape, but now getting the basic down requires dozen of interlocked systems and all the details on that part steal a lot of focus on what you're actually supposed to be doing (escaping? dunno anymore what endgame is)
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