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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 853831 times)

My Name is Immaterial

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #450 on: April 20, 2014, 09:59:04 pm »

Has anyone else gotten past 100 days with the normal Cassandra? After 100 days, I've noticed that the waves of pirates become unsurmountable, and I had to barricade myself into a two tile thick stone wall.

Morrigi

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #451 on: April 21, 2014, 06:48:16 pm »

Well, mods are fun.
Warning: large images
Spoiler (click to show/hide)
A bunch of stone-age tribesmen up against machine guns, sniper rifles, and electrified barbed wire. They picked a bad place to attack.

Spoiler (click to show/hide)
And a somewhat more zoomed-out view.

Spoiler (click to show/hide)
Here's the rest of my base. The two empty, mined out rooms by the generator will be for capacitors and a proper prison, respectively.

Yes, I have mods installed. Mods are fun.
« Last Edit: April 21, 2014, 06:55:50 pm by Morrigi »
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Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

Morrigi

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #452 on: April 21, 2014, 09:12:58 pm »

Has anyone else gotten past 100 days with the normal Cassandra? After 100 days, I've noticed that the waves of pirates become unsurmountable, and I had to barricade myself into a two tile thick stone wall.
Normal Cassandra, but modded game. Day 101
Total serious casualties: 6-8
Fatalities: 2-3
Spoiler (click to show/hide)

Also, the last raider group had some jerk with a minigun
« Last Edit: April 21, 2014, 09:17:35 pm by Morrigi »
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Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

Sergius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #453 on: April 24, 2014, 09:38:57 am »

Hm, I'm not sure if geothermals short in the rain or not... so far I've always put a room around them but in all screenshots I can see they're out in the open.

Still probably a good idea to protect them from gunfire.
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forsaken1111

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #454 on: April 24, 2014, 09:41:11 am »

What mods do people use?
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Xinvoker

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #455 on: April 24, 2014, 12:07:07 pm »

What mods do people use?
Try the big bang pack, most good mods are in it. If you have no use for decorative nonfunctional stuff, disable Clutter and e-furniture though.
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My Name is Immaterial

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #456 on: April 24, 2014, 12:09:28 pm »

Hm, I'm not sure if geothermals short in the rain or not... so far I've always put a room around them but in all screenshots I can see they're out in the open.

Still probably a good idea to protect them from gunfire.
They don't short out, and if you build a stone wall around your base, you'll be just fine.

BigD145

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #457 on: April 24, 2014, 12:21:11 pm »

Hm, I'm not sure if geothermals short in the rain or not... so far I've always put a room around them but in all screenshots I can see they're out in the open.

Still probably a good idea to protect them from gunfire.
They don't short out, and if you build a stone wall around your base, you'll be just fine.

Until raiders attack your stone walls, not matter where they are on the map.
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forsaken1111

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #458 on: April 24, 2014, 12:21:45 pm »

I've found that if I wall it in raiders tend to run over to my geothermal generator to 'ignite metal walls' but if I leave it out in the open they ignore it
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My Name is Immaterial

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #459 on: April 24, 2014, 12:28:39 pm »

Which is why you layer it two thick.

forsaken1111

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #460 on: April 24, 2014, 12:35:11 pm »

Which is why you layer it two thick.
That doesn't make much sense as walls seem to burn just fine right now no matter how thick.
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My Name is Immaterial

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #461 on: April 24, 2014, 12:38:37 pm »

My stone walls have never burned more than a few seconds.

forsaken1111

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #462 on: April 24, 2014, 12:43:18 pm »

My stone walls have never burned more than a few seconds.
Really? I generally don't use stone myself. Didn't know it was any different
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My Name is Immaterial

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #463 on: April 24, 2014, 12:44:35 pm »

Ya, it's got about three times the health and wont burn. Perfect for walls.

gimli

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #464 on: April 27, 2014, 01:16:41 pm »

I've just discovered +"insta bought" this game. Holy cow, the devs have already earned more than $ 800k, and the latest build is still an early alpha. If they keep updating the game at this pace [3 major releases in 3 months? Nice!], they will reach 1m $ in this year. The modding support is excellent as well already. I think it's possible to create a fantasy TC mod even.
I am having a blast already, the game has so much potential, my only problem is the weird gfx, but I know that it can be modded as well of course.

PS. @ OP [I realized that he's the main developer] -> ------ Updated October 2 2014 

Hehe.. :D
« Last Edit: April 27, 2014, 01:26:15 pm by gimli »
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