Rune (5) made an umbrella out of stuff lying around on the forest floor and felt quite accomplished about it. He (1+1) did not, however, manage to find any game running around in this hail.
At least he didnt have to deal with a ferocious acid spitting plant of unusual size.
Tomcost tried grabbing the rune that had been the cause of all of this, but found it buried under a huge tangle of vines. So naturally he started hacking at them (6 vs 2) with unparalleled (except by Persus) grace and style, and did substantial damage, severing an entire section of the plant, which decayed unusually quickly.
Urist (6+1 vs 3) began bombarding the plant with magical axes, and managed to cut off another section of it, leaving the plant with only two primary stalks. While trying to run though, (2) he tripped on one of these remaining stalks.
Patrick wanted to get outside but his attempts at clawing his way out resulted in (1 vs 6) embedding his claws in the plant, while it spat acid on his back, badly burning him. Watching all of this violence against the plant, Tomcost realized that he had become a sadist, and derived energy from watching violence (+1 to magic immediately after watching violence, -1 immediately after watching mercy)
Draco and Scapheap saw this giant plant and their friends quick response, and decided to slip past into the final path of the cave. As they walked up that direction, they noticed it get dark incredibly quickly, and they could no longer see. Pulling out his runestone, Draco produced enough light to show a fork in the path, one left and one right.
Persus tried hard to repair his holy symbol/weapon, (4) and managed to get it put back together.
Juppah (1) failed to find any water that wasnt solid and pelting him in the head. He did however (5) manage to play a song which repelled hail, (4) and purge himself of any magic in him. Deciding he liked the hail
ICBM decided to collect some in (5) a leaf basket he quickly made and then wear it on his head. He then tried to get away from reality (3+1). Juppah assisted by making strange faces at him, and the entire result was that ICBM was left a little less sure of his sanity. Hes still certain he and Juppah are quite thirsty though.
Search for water. Find a nice place in the jungle and play twinkle-twinkle little star on my lute search my book for a protective song to help with the hail problem. !!!ChAnNeL tHe MaGic!!!. Assist ICBM as needed.
Use two sticks and some leaves to create a portable umbrella. Start Hunting
Use my claws to hack a way outside.
Throw throwing axes at plant. Then run
Take the rune away from the growing plant, then try to cut its stalk, or at least the parts used to spit acid.
Head back out the way we came, and explore some other part of the cave.
Head down the last path
Repair my broken crucifix.
find something to store the hail in, then use it as a hat and try to get farther away from reality.
Waldo the Wolf Obedient to basic commands
(1.6 + .5 consumed) Your food stocks are doing well enough for the moment. (5.8 edible, 8 uncooked)
The large group has one empty barrel, and one barrel of cave water. It has 3 turns of cave water.
Rune ate .4 food, leaving him with 4.3 food, and he's taking advantage of a nearby spring.
ICBM and Juppah ate .7 food, leaving them with 4.4 food. They are suffering the first stages of dehydration (-1 to most rolls). They are protected from hail by the magic of music.
The hail is now big enough to cause substantial bruising. (1)
The large group has a small reinforced door with a basic locking mechanism protecting itscave from animals. Passage to the left is protected by makeshift door. It's good it's protected, there was a snake back there.
They know where a fresh stream is just outside the cave. There is a pool which seems safe in the cave's atrium.
Description: A young brown-haired man in tattered priest's robes seeking to maintain the spiritual well-being of the group
Stats:
Strength 7
Agility 10
Dexterity 10
Intelligence 16
Intuition 10
Willpower 10
Charisma 13
Resilience 10
Items: Holy book, Makeshift crucifix
Profession: Priest
Feats:
Flashy Fighter - +1 to all subsequent rolls in a battle after rolling a 6
Description: Tall and thin, with gray eyes who wears a hooded cloak
Str:10
Agi:14
Dex:9
Int:10
Intu:13
Will:10
Cha: 10
Res:10
Items: Pocket knife and leather belt, 3 spears and 2 axes
Profession: Thief
Feats: Survival Crafstman (+1 to crafting objects using crude supplies)
Description: A tall and sturdy, with brown curly hair and a small beard.
Stats:
Strength 6
Agility 11
Dexterity 13
Intelligence 10
Intuition 10
Willpower 10
Charisma 10
Resilience 10
Items: Seed bag, small knife, Totem
Profession: Herbalist
Feats:
Sadist - Bonus on magic rolls following violence, penalty following acts of mercy
Description: A long black haired man with tattoos all over his body. He has an ice glare as his only face, he could be very happy, but it will still be an ice glare.
Stats:
Strength 16
Agility 10
Dexterity 10
Intelligence 10
Intuition 9
Willpower 10
Charisma 10
Resilience 15
Items: Letter opener, clothes, Psycho Mantis (Attached) - +1 against large creatures, -1 in enclosed spaces and negates bonus
Profession: Knight
Feats: Polearm-Novice No penalty in enclosed spaces
Description: Relatively thin build. Mid twenties. Has short curly brown hair, and green eyes. He prefers to be alone, and feels uncomfortable around large groups.
Skills:
Strength 10
Agility 10
Dexterity 10
Intelligence 12
Intuition 13
Willpower 10
Charisma 9
Items: belt knife, flint & steel, rune-stone, claw spiked club
Profession: Tracker
Feats:
??
Description: Tall, with his face covered by a hood. From what you can make from the holes in his hood, he is brown-haired. He is slim in build
Stats:
Strength 10
Agility 13
Dexterity 10
Intelligence 10
Intuition 5
Willpower 10
Charisma 10
Resilience 14
Items: Tattered hood (Head) Quiver (Back, Empty) Bow (Right hand) Tattered Cloak (Body) Mostly intact pants (Lower body) Worn shoes (Feet)
Profession: Hunter/Archer
Feats:
Description : Short black hair and pale yellow eyes, lean and well muscled.
Strength : 14
Agility : 12
Dexterity : 10
Intelligence : 6
Intuition : 10
Willpower : 10
Charisma : 10
Resilience : 10
Items : Butchers kit, Skinning/Leatherworking kit. Pair of knives
Profession : BeastMaster
Feats :
Appearance: A short and slightly rounded fellow with a friendly face, hands that could palm a watermelon, and a head full of luscious golden locks.
Strength : 10
Agility : 6
Dexterity : 10
Intelligence : 10
Intuition : 12
Willpower : 10
Charisma : 15
Resilience : 10
Items: Trusty lute, A Song for Every Occasion(book)
Profession: Bard/Minstrel ---> snake charmer.
Feats :
Description: Entirely ordinary looking, leaves no impression on anyone who meets him
Strength : 10
Agility : 11
Dexterity : 14
Intelligence : 10
Intuition : 10
Willpower : 10
Charisma : 6
Resilience : 10
Items: 1 throwing knife tattered clothes
Profession: assassin
Feats :