Tomcost put his new rune in the dirt next to one of his seeds he collected. (6) Not noticing what seed he set down, he activated the rune with a burst of magic. Suddenly vines began sprouting out of the ground, and Tomcost was momentarily pleased with his work, until he realized he had created an incredibly large version of a Spitting Twilight plant. To make matters worse, or at least stranger (1), he felt his use of magic had changed him, but the unusually large and overtly violent plant was the bigger concern at the moment
Meanwhile, the previous threat was being dealt with in the only way
Persus knew, gratuitous and ostentatious smashing of the object in question. (6) It is in that spirit that he decided to use the snakes head as a golf ball, with a strange makeshift crucifix as the golf club. The result was that the snakes head was smashed to pieces against the nearby wall, and the crucifix, which had seen more stylish violence than any other crucifix, broke. While Persus mourned the loss of his second crucifix of the journey,
Draco was far more annoyed that there was no chance of isolating any venom now. There was still plenty of snake body to get to work on, and he managed to get (4) some sizable filets. (+9 uncooked food)
Scapheap decided it was time to look around the snakes dwelling. He found a small pile of bones in one corner, and a number of large bulbous mushrooms in another, but for the most part this particular room consisted merely of a quite spacious opening, with the only exit being the way which they had come from.
Patrick continued with his solitary goal, training a hunting companion. This time around his attempt went much better (3+1) and he felt quite certain that he could safely let Waldo off the leash, and that he might even be helpful in combat. This thought was interrupted by the realization that vines were quickly filling the chamber...
Urist continued with his fascination with rocks and sticks, and managed to produce 5 very high quality (5+1) throwing axes, which he quickly enchanted quite successfully (4), only to find that he could not properly release the magic (2) resulting in some unknown change in his physiology. All he knew was that he was suddenly quite hungry, and that large plant in the corner looked close to edible
Rune managed to cook his bird (5) and even rendered its oily fat, of which there was much. After he was done he realized the bird must have been mostly fat. After that he tried doing something accidentally, (3) but he only managed to do what he had been intending, which is to say not doing the thing he would have done accidentally.
Juppa (4) with the help of
ICBM (+1) managed to find a low lying plant with broad leaves and spiny fruits that tasted quite good. (+6 food) Juppa then whistled a tune to try to convince the magic to leave him, and (5) succeeded in cleansing himself. ICBM also found himself wondering why his companion had a flute, only to see it spontaneously transform into a lute. Its funny the tricks your mind can play on you. Now youre wondering why he has a lute, so the resolution of the mental trickery didnt get you very far, but at least youre a little closer to reality than you had been.
Put a seed in dirt, put rune that is the opposite of decay near it and watch.
Say "Ho stranger! Me thinks we should get out of this downpour before someone gets their eyes knocked out. Let's head for the treeline aye? Maybe we can find some grub to settle the gut. Head for the treeline. If ICBM follows stick together while looking for food. If it isn't too much trouble for the universe... whistle magical a tune with the purpose of getting all of the magic out of my system(and to aid in the finding of food)
Kill the snake.
Cook the bird, and "Accidentally" stumble upon the two lone people. Offer them cooked bird.
Make throwing axes. enchant them with runes of accuaracy[/b]
If the snake is venomous, try to extract some of it's venom. (If we don't have anything to hold it, carve some sort of cup/bowl to hold the venom). If not, help to butcher it's corpse.
try to find something to eat(if rune tries to cook us and then offer us to a bird, cook him instead) and wonder why that other guy has a flute
Look around the room
Continue training.
Waldo the Wolf Obedient to basic commands
(1.4 consumed) Your food stocks are doing well enough for the moment. (7.9 edible, 8 uncooked)
The large group has one barrel of freshwater, and one barrel of cave water. It has 1 turns of fresh water and 3 turns of cave water.
Rune ate .3 food, leaving him with 4.7 food, and he's taking advantage of a nearby spring.
ICBM and Juppah ate .9 food, leaving them with 5.1 food. 1 turn till lack of water becomes quite problematic. They are also outside in quite bad hail
The hail is getting much worse. (1)
The large group has a small reinforced door with a basic locking mechanism protecting itscave from animals. Passage to the left is protected by makeshift door. It's good it's protected, there was a snake back there.
They know where a fresh stream is just outside the cave. There is a pool which seems safe in the cave's atrium.
Description: A young brown-haired man in tattered priest's robes seeking to maintain the spiritual well-being of the group
Stats:
Strength 7
Agility 10
Dexterity 10
Intelligence 16
Intuition 10
Willpower 10
Charisma 13
Resilience 10
Items: Holy book, Makeshift crucifix
Profession: Priest
Feats:
Flashy Fighter - +1 to all subsequent rolls in a battle after rolling a 6
Description: Tall and thin, with gray eyes who wears a hooded cloak
Str:10
Agi:14
Dex:9
Int:10
Intu:13
Will:10
Cha: 10
Res:10
Items: Pocket knife and leather belt, 3 spears and 2 axes, 5 remarkable throwing axes of accuracy
Profession: Thief
Feats: Survival Crafstman (+1 to crafting objects using crude supplies)
?
Description: A tall and sturdy, with brown curly hair and a small beard.
Stats:
Strength 6
Agility 11
Dexterity 13
Intelligence 10
Intuition 10
Willpower 10
Charisma 10
Resilience 10
Items: Seed bag, small knife, Totem
Profession: Herbalist
Feats:
?
Description: A long black haired man with tattoos all over his body. He has an ice glare as his only face, he could be very happy, but it will still be an ice glare.
Stats:
Strength 16
Agility 10
Dexterity 10
Intelligence 10
Intuition 9
Willpower 10
Charisma 10
Resilience 15
Items: Letter opener, clothes, Psycho Mantis (Attached) - +1 against large creatures, -1 in enclosed spaces and negates bonus
Profession: Knight
Feats: Polearm-Novice No penalty in enclosed spaces
Description: Relatively thin build. Mid twenties. Has short curly brown hair, and green eyes. He prefers to be alone, and feels uncomfortable around large groups.
Skills:
Strength 10
Agility 10
Dexterity 10
Intelligence 12
Intuition 13
Willpower 10
Charisma 9
Items: belt knife, flint & steel, rune-stone, claw spiked club
Profession: Tracker
Feats:
??
Description: Tall, with his face covered by a hood. From what you can make from the holes in his hood, he is brown-haired. He is slim in build
Stats:
Strength 10
Agility 13
Dexterity 10
Intelligence 10
Intuition 5
Willpower 10
Charisma 10
Resilience 14
Items: Tattered hood (Head) Quiver (Back, Empty) Bow (Right hand) Tattered Cloak (Body) Mostly intact pants (Lower body) Worn shoes (Feet), 2 units of oil
Profession: Hunter/Archer
Feats:
Description : Short black hair and pale yellow eyes, lean and well muscled.
Strength : 14
Agility : 12
Dexterity : 10
Intelligence : 6
Intuition : 10
Willpower : 10
Charisma : 10
Resilience : 10
Items : Butchers kit, Skinning/Leatherworking kit. Pair of knives
Profession : BeastMaster
Feats :
Appearance: A short and slightly rounded fellow with a friendly face, hands that could palm a watermelon, and a head full of luscious golden locks.
Strength : 10
Agility : 6
Dexterity : 10
Intelligence : 10
Intuition : 12
Willpower : 10
Charisma : 15
Resilience : 10
Items: Trusty lute, A Song for Every Occasion(book)
Profession: Bard/Minstrel ---> snake charmer.
Feats :
Description: Entirely ordinary looking, leaves no impression on anyone who meets him
Strength : 10
Agility : 11
Dexterity : 14
Intelligence : 10
Intuition : 10
Willpower : 10
Charisma : 6
Resilience : 10
Items: 1 throwing knife tattered clothes
Profession: assassin
Feats :