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Author Topic: High Fantasy Conquest: Game Two Part Two  (Read 9428 times)

monk12

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #75 on: September 24, 2013, 10:11:55 am »

The coming turn is suddenly much more intriguing!

Grek

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #76 on: September 24, 2013, 04:42:11 pm »

If Terenos is altering his, I will be altering mine.
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Terenos

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #77 on: September 24, 2013, 04:52:22 pm »

Well my turn is now at its final state. Time to drive those Kobolds from our shores.
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Grek

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #78 on: September 24, 2013, 04:55:22 pm »

As is mine. This next turn is going to be hilarious when you realize what I'm about to do, Terenos.
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Nerjin

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #79 on: September 24, 2013, 04:57:14 pm »

and then... Monkeys!
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MrWillsauce

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #80 on: September 26, 2013, 02:56:50 pm »

Turn 43

Ship of Freaks's Cyan Humans
Stocks: 986 Food, 11 Coal, 3 Iron Ore, 3 Iron Bars, 1 Steel bars, 0 Steel Weapon, 2 Sulfur, 2 Herds of Horses, 0 Herds of Unicorns, 0 Iron Weapon
Population: 262 Population
Armies: 9 total, 2 at J-36, 6 at I-36, 1 at F-37(+1 movement, stealthed) with 1 herd of horses, holding 1 herd of horses (all 0,0)
Structures: 14 Towns, 203 Farms/Fisheries, 26 Stables (22 new), 70 Nature Preserves, 17 Mines, 26 Forges (8 new)
Spoiler: Mines (click to show/hide)
Technologies: Field Agriculture, Preservation, Fish Domestication, Smelting, Steel Smelting, Charcoal Burning, Mithril Smelting, Fortress, Wall Constructing, Horse Domestication, Sailing, Stealth Maneuvering, Armoring, Mining, Theft, Blasting Charges, Master Theft, Weapon Smithing

Assigning items from your stocks to an army's inventory works the same as master thieving them. You can only do it one item at a time, and only when your army is within your borders.

Grek's Red Kobolds
Stocks: 396 Food, 0 Elf Population, 7 Human population, 9 Undead Hobbit Armies, 0 Coal, 5 Wood, 4 Sulfur, 0 Iron Weapons, 0 Iron Ore, 1 Iron Bar, 2 Steel Bars, 0 Steel Weapon, 1 Steel Armor, 4 herds of unicorns, the Cloak of Shadows (I-44)
Structures: 20 Kobold Caves, 18 Fisheries, 4 Nature Preserves, 4 Forges
Population: 130
Armies: 8 total, 1 at G-30 holding 1 coal and 1 herd of horses, 1 at S-19 with 1 herd of horses, 1 at E-22 holding 1 coal, 1 herd of horses, and 2 iron ore, 1 at F-35 with 1 herd of horses, 1 at R-28, 1 at N-16 (all 0,0, all stealthed), 1 at J-35 (0,0), 1 at CC-27 (1,0 + 1 speed) with 1 herd of unicorns
Technologies: Theft, Fish Domestication, Stealth Maneuvering, Master Theft, Sailing, Woodcutting, Charcoal Burning, Fortress, Wall Construction, Smelting, Mining, Steel Smelting, Weapon Smithing
Theft Operations: 15 Kraken, 0 Dragon, 15 Roc, 0 Human Farm/Fisheries, 12 Human nature preserves, 10 Human Forges, 0 Human towns, 9 Hobbit Graveyards, 0 Hobbit Farms/Fisheries

Monk's Green Dwarves
Stocks: 92 Food,  34 Raw Mithril, 43 Iron Ore, -25 Coal, 7 Steel Bars, 5 Sulfur, 0 wood, 1 Steel Armor, The Axe of True Divinity
Population: 211
Structures: 36 Subterranean Farms (2 new), 30 Mines (3 new), 17 Mountainhalls, 78 Farms/Fisheries (8 new), 5 Dwarf Fortresses, 14 Forges (7 new), 4 stables (4 new)
Spoiler: Mines (click to show/hide)
Technologies: Mining, Subterranean Farming, Fish Domestication, Plains Farming, Mithril Mining, Fortress, Wall Construction, Smelting, Blasting Charges, Steel Smelting, Weapon Smithing, Armoring, Sailing, Woodcutting, Charcoal Burning, Horse Domestication

Terenos' Purple Halflings
Stocks: 1138 food, 0 wood, 11 iron ore, 47 coal/charcoal, 25 herds of horses, 50 iron bars, 0 Raw Mithril
Population: 213
Armies: 97 total, 1 Necromancer (-1,-1) at AA-52 w/ horse (+1 speed), 10 undead armies at X-55 w/horses (-1,0)(+1 speed), 10 undead armies at W-55 w/horses (-1,0)(+1 speed), 10 undead armies at W-56 w/horses (-1,0)(+1 speed), 15 undead armies at X-56 w/horses (-1,0)(+1 speed), 3 undead armies at Y-55 w/horses (-1,0)(+1 speed), 2 undead armies at Y-54 w/horses (-1,0)(+1 speed), 12 undead armies at various graveyards (-1, 0), 15 armies at CC-28(-1,-1), 10 armies at CC-37 (-1,-1), 10 armies at AA-33 (-1,-1)
Structures: 100 Farms/Fisheries, 20 Shires, 53 Mines (10 new), 9 Graveyards, 10 Stables, 10 Forges, 17 nature preserves
Spoiler: Mines (click to show/hide)
Technologies: Field Agriculture, Fish Domestication, Woodcutting, Sailing, Mining, Charcoal Burning, Smelting, Horse Domestication, Blasting Charges, Armoring, Weapon Smithing, Wall Construction, Steel Smelting, Preservation, Fortress, Theft, Mithril Mining

Terra's Pink Elves
Stocks: 695 Food, 134 Herds of Unicorns, 6 Coal, 8 Iron Ore, 10 Iron Bars, 1 Sulfur, The Spear of Regicide, 2 iron armor, 3 iron weapons
Population: 417
Structures: 36 Villages, 287 Farms/Fisheries (21 new), 44 Nature Preserves, 16 Unicorn Pens, 1 Stables (1 new), 13 Mines, 40 Forges (30 new)
Spoiler: Mines (click to show/hide)
Technologies: Preservation, Fish Domestication, Field Agriculture, Sailing, Horse Domestication, Mining, Unicorn Domestication, Armoring, Weapon Smithing, Smelting, Steel Smelting, Mithril Smithing, Blasting Charges, Fortress, Wall Construction, Theft, Master Theft, Stealth Maneuvering

Megabeast Hordes
Golden Dragon: The Crown of Unconditional Loyalty, 1 Herd of Horses, 2 Herds of Unicorns, 113 Food, 2 Iron Bars, 3 Elf Population, 1 Halfling Population, 4 Raw Mithril, 4 Charcoal, 3 Coal, 4 Iron Ore, 1 Steel Weapon
The Kraken: The Seaman's Pearl
The Roc: 3 Roc Eggs

Other Entities
Flame Serpent: at N-10 (3,2) on its way to the Volcano of Anguish
The Immortal Monk's Bane, Balrog: at N-7 (5,4) bent on the destruction of all Dwarven civilization

Goings on


2 Human towns have their babies stolen by Kobold thieves.
34 Human farms/fisheries have their output stolen by Kobolds.
1 Human farm destroyed by the dragon, food stolen by Kobolds.
2 Kobold caves destroyed by the dragon, captives rescued by Kobolds.
4 Dwarven farms/fisheries destroyed by the dragon. The food is stolen by the Kobolds.
4 Elven farms/fisheries destroyed by the dragon. Kobolds steal as much food as they can.
Elven miners suffer a minor cave-in and discover a vein of mithril that they cannot mine
2 Dwarven fishery sinks into the ocean
1 Kobold fishery sinks into the ocean
Spoiler: Map (click to show/hide)
Sorry again for being so late.
« Last Edit: October 03, 2013, 08:45:33 am by MrWillsauce »
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Grek

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #81 on: September 26, 2013, 04:59:15 pm »

Claim the locations marked in red on the provided map. [28/120]
69 Theft Ops against the locations marked in dark red on the provided map [97/130]
20 Kobolds rob the dragon. [117/130]
10 Kobolds become navies at Z-48; stealthed..  [127/130]
3 Kobolds become armies at CC-36; stealthed. [130/130]

Armies stealth move as indicated by the orange arrows on the map.
Master Thefts: Both Mithril Artifacts, the rest of Ship's Horses, and as much of Ship's iron as I can steal.
« Last Edit: September 29, 2013, 05:22:59 pm by Grek »
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monk12

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #82 on: September 26, 2013, 07:07:51 pm »

"The Blood of the Earth calls.
Blood calls Blood.
Blood feeds Blood.
All shall be covered in the Blood of the Earth.

The Blood of Mortals shall spill.
Mithril of the ancients brings war.
Blood calls Blood.
Blood feeds Blood.
All shall be covered in the Blood of the Earth."


Messengers sped from the hall of the Immortal Monk, lighting signal flares and sounding alarm horns. Their simple message echoed across the Dwarven Kingdom: Demons march. Skulking Filth comes. Up axes!

Work 36 Subterranean Farms [36/211]
Work 78 Farms/Fisheries [114/211]
Work 4 Stables [118/211]
Forge 2 Steel Weapons (6 Steel Bars) [120/211]
Research Theft, Master Theft [140/211]
Mine safe Iron [141/211]
Mine safe Coal [142/211]
Mine 3 safe Sulfur [145/211]
Dig Deep for 5 Coal [150/211]
Build Dwarven Fortress at M-8, N-9 [152/211]
Raise Army at M-8, if possible equip it with Steel Armor [153/211]
Raise 2 Armies at N-8 [155/211]
Raise 2 Armies at N-14 [157/211]
Raise 5 Armies at R[29-31], S-29, T-29 [162/211]
Claim U[29-31], W[25-27, 29-31] at 1 pop per claim [171/211]
Build Fisheries on those 8 tiles [179/211]
Claim P-26, 27 at 1 pop per claim [181/211]
Build Fisheries there [183/211]
Claim L[41, 42], M-43 (6 pop total) [189/211]
Build Farms at R-12, R-13 [191/211]
Build Mine at N-10 [192/211]
Build Subterranean Farm at M-8 [193/211]
Dig Deep for 10 Iron [203/211]
Build Mountainhall at J-17, M-14, O-9, W-16, G-7, G-20, H-20, J-22 [211/211]


If the Axe of True Divinity somehow remains in Dwarven hands, The Immortal Monk personally wields it as the commander of the Army at N-14. More likely it is stolen, and he joins one of the Armies on the Eastern Front.

5 Sulfur used as Blasting Charges on J-11 (5 extra Coal)
« Last Edit: October 03, 2013, 11:34:13 am by monk12 »
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Nerjin

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #83 on: September 26, 2013, 07:09:38 pm »

[[I might be wrong but... The stealing thing seems like it'd be really annoying for all the other players.]]
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Grek

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #84 on: September 26, 2013, 07:21:24 pm »

[[Oh absolutely. Why do you think I picked Kobolds?]]
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MrWillsauce

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #85 on: September 26, 2013, 07:22:20 pm »

Fortunately people can express their anger with armies of steel-clad axedwarves and seas of zombies.
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Nerjin

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #86 on: September 26, 2013, 07:26:36 pm »

Fortunately people can express their anger with armies of steel-clad axedwarves and seas of zombies.

[[I dunno. I'm pretty sure it wouldn't escalate to that point. Everyone here seems reasonable. What's a little light theft [Billions of dollars in property] amongst such reasonable people [Thiefs, Defilers of the Dead, Drunks, Bloody Tyrants, and hippies]. So I'm sure this slight [major] scuffle [outright war] will be over before anyone knows it.]]
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Is the admiral of the SS Lapidot.

monk12

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #87 on: September 26, 2013, 07:55:23 pm »

((Of course, Terenos has about 2.5 turns to express that anger before he starves to death *wink wink nudge nudge*))

Terenos

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #88 on: September 26, 2013, 09:11:10 pm »

Heh. I should be fine. Will the Dwarves be joining myself and the humans in expunging this ...Filth?

Clearly, as tis seen, there can be no peace. The Kobolds mean to enslave us all. To steal our riches and use them to destroy us. I call us all to battle, and I hope that you have the foresight to join me. Let us remove these thieving Kobolds, together before they take your prizes.

I, For my part offer hobbit mastery of the fields and waves. I seek safe fishing grounds to feed my people. Will the elves, or dwarves cede me safe lands to till and fish, in exchange for a portion of their bounty?
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Terenos

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #89 on: September 29, 2013, 04:51:58 pm »

Since I dont feel like playing around with editing our turns back and forth, my turn will now be PM'd to the GM.

But it was nice to see how you reacted to it.
« Last Edit: September 29, 2013, 05:42:02 pm by Terenos »
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