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Author Topic: Evil Overlord - A suggestion Game  (Read 259585 times)

javierpwn

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Re: Evil Overlord - A suggestion Game
« Reply #2730 on: December 02, 2013, 06:17:16 pm »

Cogs were also used by Silver, except his were Silver..... Like the ones we summon from our Staff in battle
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Knit tie

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Re: Evil Overlord - A suggestion Game
« Reply #2731 on: December 02, 2013, 06:27:48 pm »

My main point stands: say/have camerathing say that we are the evil overlord Incognito, who has Silver in captivity, but is willing to give him to Cheerie if she fights against HEROES with us.

Also, radio communications can be traced, and if this truly is a setup by the heroes in order to find out the location of our base, we should just stick with the "brainwashed mouth of Sauron" plan. Speaking of which, if he doesn't know the location of our lair, how will he return? I propose just programming the wuffles to fly in extremely convoluted paths (to confuse pursuers) to a certain predetermined location, where our infiltration specialists (Chemista and Splintercog) will pick him up.
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Imp

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Re: Evil Overlord - A suggestion Game
« Reply #2732 on: December 02, 2013, 06:28:19 pm »

The only problem I have with sending Camerathing and wuffles is that anyone who has seen these things before will recognise them as cogs, servants of evil Incognito. We need to either ask Chemista what our mechanical minions used to look like in our hero days and camouflage them accordingly, or just not pretend to be Silver at all.

Remember when we took Cerulean to her funeral?

We went in a very simple disguise and it totally worked.  There's a form of refuge in audacity possible and likely to work in this game.  Any level of disguise is likely to 'conceal' or at least 'cloud' these minions' connection with incognito.

And if this fails, then Cheerie probably already is genre savvy, and no level of disguise is likely to work.  She will just 'know'.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Knit tie

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Re: Evil Overlord - A suggestion Game
« Reply #2733 on: December 02, 2013, 06:41:09 pm »

snip

Well, my friend, absolutely nobody has expected us to come to Cerulean's funeral - it was not the disguise, nobody simply even thought about looking for infiltrators. Here, on the other hand, we are going to be walking into what appears to be a carefully laid trap, most likely with people who know what cogs look like sitting in ambush. And even if it's only Cheerie, we need to remember that we, after all, televised the damn things. Pretending to be Silver without specifically built Silver-minion-like cogs is not going to work, in my, arguably paranoid, opinion.

Which is why I say we pretend to be holding Silver in captivity and use this fact as a bargaining chip. We can even have our ambassador play a pre-recorded message of us peading for help (which we will record without our mask, of course, for audial authenticity).
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Imp

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Re: Evil Overlord - A suggestion Game
« Reply #2734 on: December 02, 2013, 06:44:15 pm »

snip

Well, my friend, absolutely nobody has expected us to come to Cerulean's funeral - it was not the disguise, nobody simply even thought about looking for infiltrators. Here, on the other hand, we are going to be walking into what appears to be a carefully laid trap, most likely with people who know what cogs look like sitting in ambush. And even if it's only Cheerie, we need to remember that we, after all, televised the damn things. Pretending to be Silver without specifically built Silver-minion-like cogs is not going to work, in my, arguably paranoid, opinion.

Which is why I say we pretend to be holding Silver in captivity and use this fact as a bargaining chip. We can even have our ambassador play a pre-recorded message of us peading for help (which we will record without our mask, of course, for audial authenticity).

Good objections.  +1.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Cain12

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Re: Evil Overlord - A suggestion Game
« Reply #2735 on: December 02, 2013, 06:49:01 pm »

Well the difference between us and the cogs is that we are human, and thus can wear any number of costumes to appear as a hero or civilian. All Cogs have our symbol on their body, so make sure that is covered up, maybe paint them Silver if we choose to pose as Silver Mechanism.

Could just not pose as Silver and act as the overlord that kidnaps her having seen this info, then maybe appear to her later as Silver as a captive of the overlord, use that to make her spill the beans along with proper interrogation.
Fine with what Knit suggested, even if seems more effort than it is worth.
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Knit tie

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Re: Evil Overlord - A suggestion Game
« Reply #2736 on: December 02, 2013, 07:34:33 pm »

And do not forget to wipe the wuffles' memories too.
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The Froggy Ninja

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Re: Evil Overlord - A suggestion Game
« Reply #2737 on: December 02, 2013, 07:35:43 pm »

snip

Well, my friend, absolutely nobody has expected us to come to Cerulean's funeral - it was not the disguise, nobody simply even thought about looking for infiltrators. Here, on the other hand, we are going to be walking into what appears to be a carefully laid trap, most likely with people who know what cogs look like sitting in ambush. And even if it's only Cheerie, we need to remember that we, after all, televised the damn things. Pretending to be Silver without specifically built Silver-minion-like cogs is not going to work, in my, arguably paranoid, opinion.

Which is why I say we pretend to be holding Silver in captivity and use this fact as a bargaining chip. We can even have our ambassador play a pre-recorded message of us peading for help (which we will record without our mask, of course, for audial authenticity).
+1
Good objections.  +1.

Tomcost

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Re: Evil Overlord - A suggestion Game
« Reply #2738 on: December 02, 2013, 08:50:13 pm »

I have to say that I agree with all the contingencies that should be taken to prevent our identity, base location and plans from being discovered.

javierpwn

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Re: Evil Overlord - A suggestion Game
« Reply #2739 on: December 02, 2013, 10:32:26 pm »

I wonder when the Silver Mechanic finally notices that the Overlord has some similarities to his dead son, especially with the Cog designs.
But meh, probably blinded by his heroicness.
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shadenight123

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Re: Evil Overlord - A suggestion Game
« Reply #2740 on: December 03, 2013, 03:04:58 am »

Spoiler (click to show/hide)

Please, write in Bold:

Go to the meeting in person and alone.
Go to the meeting in person and with troops.
Send adequately prepared Camera-thing and Wuffle-cogs to the meeting.


and then if option N°3 is selected:

Be within the area to intervene within one turn in case of battle.
Have troops within the area to intervene within one turn in case of battle.
Do not send additional troops.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Knit tie

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Re: Evil Overlord - A suggestion Game
« Reply #2741 on: December 03, 2013, 03:13:31 am »

Send adequately prepared Camera-thing and Wuffle-cogs to the meeting.

I am not sure if we should even care if there is a battle. All the stuff we send to the meeting is very expendable.

EDIT: Do not send additional troops. If our ambassadors are captured/killed, detonate the explosives we rigged them with. Congratulations, our enemies have achieved nothing.
« Last Edit: December 03, 2013, 03:26:16 am by Knit tie »
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Naryar

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Re: Evil Overlord - A suggestion Game
« Reply #2742 on: December 03, 2013, 03:22:01 am »

Send camerathing and wuffle cogs, with us and our army as backup, hiding somewhere close.

If this is an opportunity to get rid of Cheerie, then let's do it.

Imp

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Re: Evil Overlord - A suggestion Game
« Reply #2743 on: December 03, 2013, 03:25:00 am »

The reverse psychology stuff is chokingly thick.  My fear and distrust of shadenight has never been higher - it is up to a full 0.6 now, on a scale of 0-10, with 0 being absolute trust and 10 being absolute distrust.  shadenight, how could you scare me so!  I trusted you!


Send adequately prepared Camera-thing and Wuffle-cogs to the meeting.

Make sure the way they get there is expendable too.  Perhaps the Whuffles can -fly- Camera-thing there themselves.

Do not send additional troops.

However DO have a distant observation post in the sky (one of the dirigibles... the larger) packed with us, our new bodyguard/sidekick, Lord Gamington and his coggy sidekick gal, all the succubae that we have but one (leave a hydraulic succubus at home) and fill the rest of the space with.... Figurehead, and cogs.  The most defensive rated cog choices possible until the vehicle is full.

Have this vehicle well distant of the plain, but well able to view what occurs there.  Have psisquid, Chemista, and all other sentients observing at the lair through audio/visual equipment (that we can cut the link of if we see fit), with an audio channel so that they can advise us and we can question or instruct them as we see fit, while we see whatever happening.

We should be far enough away to be unnoticeable to those on the field.  We should be far enough away that no 'reasonable or unreasonable' sized bomb would be able to harm us.  We should be close enough to observe.  We may choose to spend a number of turns approaching the plain, or a number of turns following someone who leaves it, gaining on them if our vehicle is faster.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Knit tie

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Re: Evil Overlord - A suggestion Game
« Reply #2744 on: December 03, 2013, 03:32:04 am »

-snip-
+1

Aww, Imp, poor Shady just wants us to sympathise with his tragic and well-written character. Cut him some slack

Having wuffles fly camerathing is the reason I suggested them in the first place.

As for the troops,
I propose:
-Us
      - Praetorian cog
      - Splinter cog
-Lord Gamington
      - Coghuahua
-6 assault cogs, 3 of which are made of steel
-3 machinegun guardogs
- Dark knight
- Figurehead
- Cowboy succubus
- Elephant wraith
- Hammer cog
- Beastman (the dumb one who was created from an animal, not one of the kids)
« Last Edit: December 03, 2013, 03:35:01 am by Knit tie »
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