((Actually we don't need to wait for that. Harry Baldman's character has been doing something for the last few minutes, keeping Boganski in sync with everyone time-wise. This isn't because he hasn't posted yet. It's not a punishment or anything it just really WORKS...))
...
((GM Rolls some dice and grins. 6))
Boganski is confused, and then instantly vomits.
Somehow you left the windows you were working on and are now seated at the table. You do not remember sitting down. You certainly do not remember starting to eat from the tureen of putrefied soup that was on the table. But even as your awareness returned you were placing a spoonful of it in your mouth. The taste and smell is horrible. After a few minutes the nausea diminishes, but your confusion and horror grow. Why did you do that? Why would ANYONE do that?
San Check 72 vs 50. Fail. 1d3.
You lose 1 Sanity(Listen 1) ...
Hmm, can't very well investigate without being able to see anything, eh?
He shouts "Hey, do any of you guys have a flashlight I can borrow?"
Accept flashlight if offered one, otherwise use matches. investigate the basement. If using matches, look around the basement for a more permanent lightsource
No one replies, you shrug and head down yourself. What's the worst that could happen?
You go down the stairs, they are in terrible shape. (2) They shake and creak ominously under your feet but you make it down without mishap. You pause a the bottom in the pool of light from the stairway and strike a match.
((Rather than tracking individual matches we're gonna roll for 1d6 for Luck. If you get a 1 that was your last match on hand.))
(Luck 6) (Spot 5) You get a pretty good view in the brief flickering light of the match. You're in a basement, it's not extremely large but you can barely make out the walls in the dim light. It's L shaped rather than rectangular. Dividing walls separate off a smaller room from the larger one. The door to this second area is near the stairs.
((We'll call the larger L shaped room B1, the smaller is B2))
There seems to be the normal assortment of goods and junk found in a basement. Some boxes and barrels, some smaller items stacked on shelves. Nothing impresses you as alarming or unusual. You look up and see some light bulbs fixtures hanging from the ceiling. Then the match goes out.
(Listen 4) From somewhere above you in the house you hear some sort of crashing noise.
Jam the pocket knife in and lever the boards off.
You open the pocket knife, slip the blade between the cabinet and the board and lever outward. (1) The thin blade snaps and you cut your hand.
(Listen 3) There are some loud noises from elsewhere in the house. Maybe upstairs. It's hard to tell.
-1 HP
Pocket knife destroyed. ((Easy come easy go...))
Get my trick cards out, and approach the window.
Name: Cromwell Jackson
Description: Tall, lanky man with thick eyeglasses, he is a travelling street magician down on his luck.
Hit points: 13/13
Sanity: 50
Inventory: Deck of Trick Cards, Worn Top Hat, Caged Rabbit, Backpack with miscellaneous "magical" Equipment
Owns (not on person): Nothing, he is homeless.
You take out your cards and walk up to the window.
After approaching the window you are startled by sudden noise behind you in the room. It sounds like the door slamming and something heavy scraping across the floor. You turn quickly but barely get an impression of movement before you are struck heavily by something large. You are knocked through the window amidst a cascade of glass and wood splinters.
The upper floor is smaller than the ground floor and you find yourself tumbling along the short section of sloping roof over the dining room. With amazing agility you get your arms and legs planted and halt your tumble just short of the edge. Even more amazingly you didn't drop your trick deck of cards while doing so.
However you do realize that you are no longer holding your rabbit cage. In a flash you realize that you dropped it as you were struck.
-4 HP
Rabbit and cage no longer carried.(?? rolls 5. You rolled 3 to detect the attack coming, and basically got surprised. You rolled a 6 to arrest your fall before going off the edge. Damage 1d4 for the blow, 1d4 for slamming through the window, 1d6 averted by not falling off the roof. Total rolled = 4. Sanity check because what the heck just happened: 16 vs 50. You keep your head in the face of the inexplicable)