Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Best ship?

AngelxAlistair (Toy ship ahoy!)
- 2 (8.7%)
RichardxCyrielle (Yes, she's a side character. No, that does not make this any less cute.)
- 0 (0%)
MariaxSelinaxYurixNuriel (HAREM)
- 5 (21.7%)
RichardxCamille (The only couple who knew each other for longer than two months. Woo~)
- 1 (4.3%)
AshleyxConnyxNurielxBismuth (OPPOSING HAREM)
- 1 (4.3%)
LylexEveryone (An Uke and five Semes. Go figure.)
- 2 (8.7%)
AlistairxCatherine (Minako, eat your heart out.)
- 0 (0%)
MariaxSelina (The original, accept no substitutes.)
- 1 (4.3%)
LyleXRichard (Too much yuri, not enough yaoi.)
- 1 (4.3%)
IzzyxLucas (Because a normal tsundere is not enough.)
- 1 (4.3%)
WillxStella (*insert witty tagline here*)
- 2 (8.7%)
MariexEveryone (Marie, duh.)
- 2 (8.7%)
AshleyXRichard (Screw retcons, I want my OTP now!)
- 1 (4.3%)
MariaxMattxSelina (The original OT3. And who was Matt again?)
- 2 (8.7%)
Richard/CyriellexFourth Wall (Who didn't see this coming?)
- 2 (8.7%)

Total Members Voted: 23


Pages: 1 ... 943 944 [945] 946 947 ... 1030

Author Topic: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE  (Read 1010649 times)

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14160 on: May 29, 2014, 10:52:49 am »

The teleportation can remain. The issue is with the instant (or close enough to) battle teleportation. Banning the teleportation while in combat can help.

PrivateNomad

  • Bay Watcher
  • Certified Time Traveler
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14161 on: May 29, 2014, 10:54:16 am »

Or maybe adding a channel time to the teleportation. Like you can start to charge the teleport and you teleport in 3 turns blah blah

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14162 on: May 29, 2014, 10:55:30 am »

Or maybe adding a channel time to the teleportation. Like you can start to charge the teleport and you teleport in 3 turns blah blah
Nah, the battle teleportation was what made it op. There's already a channel time as it is.

PrivateNomad

  • Bay Watcher
  • Certified Time Traveler
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14163 on: May 29, 2014, 10:56:15 am »

Then I propose we ban bracelet teleportation while in combat.

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14164 on: May 29, 2014, 10:56:54 am »

The teleportation can remain. The issue is with the instant (or close enough to) battle teleportation. Banning the teleportation while in combat can help.

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14165 on: May 29, 2014, 10:57:03 am »

well, the battle against Osmodias and the order could count as a big enough event to call for a long timeskip, after which continuity can be discussed, and the thread move into a new chapter. Character clutter can be removed by some characters simply moving on to a new phase of their lives, old characters can get a bit of a redesign, or new main ones can be found. Abilities and resources are up for evaluation as well, retcons can be found as convenient (like Zhengara not being an actual god, just, dunno, a malevolent spirit or stuff. Supernatural things curse people all the time, or not?


I am all for reviews and reimaginations, though as a total, I am unwilling to just start from scratch. There are character dynamics here that I'd hate to just abandon. For once a game has run long enough that characters pasts actually happened ingame for a good chunk. But first, we need a lonīg break from all the combat, and focus on interactions again more. Perhaps with all the char-deaths from the culling, the other chars simply decided to move on, they might not want this anymore. And with all the terrorism and stuff going on, there may very well be a worldwide crackdown on magic and organisations like IRIS that as a private company still have more money and simply more military power than most nations. Characters might go in hiding, their resources are gone, and they lead a new life now.

It makes for an interesting narrative arc, and a good soil for interaction between characters when then someone stumbles upon plot, feels like something *really* needs to be done, and gathers the PCs he can find to form a counter offensive - and that without massive outside support. Without a deus ex machina to turn to to get everything they need at a moments notice, and that lets them get away with basicaly whatever, it all becomes a whole lot more difficult, and that not just by ramping up power of the enemy
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14166 on: May 29, 2014, 10:58:26 am »

on the topic of teleportation, every major government in the world will by now have noticed how dangerous that business is. they may very well have anti-teleportation fields in all major cities. So far the actual rest of the world has been a non-entity in this game.
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

RangerCado

  • Bay Watcher
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14167 on: May 29, 2014, 10:59:09 am »

I was thinking of trying to run a new version of this/ new magic peoples esque game, with less mega factions, no characters with corporations controlling magic, 1-2 characters per player MAX (with the second being more for RP purposes and to fit the theme), and no player run mission plots. (Roleplay mini missions in 'home base' so to speak would probably be fine)

The basic plot is rather simple, but heavily influenced by player actions. Also, more on keeping powers/magic incognito, and a used mana regeneration system. Thoughts?

well, the battle against Osmodias and the order could count as a big enough event to call for a long timeskip, after which continuity can be discussed, and the thread move into a new chapter. Character clutter can be removed by some characters simply moving on to a new phase of their lives, old characters can get a bit of a redesign, or new main ones can be found. Abilities and resources are up for evaluation as well, retcons can be found as convenient (like Zhengara not being an actual god, just, dunno, a malevolent spirit or stuff. Supernatural things curse people all the time, or not?


I am all for reviews and reimaginations, though as a total, I am unwilling to just start from scratch. There are character dynamics here that I'd hate to just abandon. For once a game has run long enough that characters pasts actually happened ingame for a good chunk. But first, we need a lonīg break from all the combat, and focus on interactions again more. Perhaps with all the char-deaths from the culling, the other chars simply decided to move on, they might not want this anymore. And with all the terrorism and stuff going on, there may very well be a worldwide crackdown on magic and organisations like IRIS that as a private company still have more money and simply more military power than most nations. Characters might go in hiding, their resources are gone, and they lead a new life now.

It makes for an interesting narrative arc, and a good soil for interaction between characters when then someone stumbles upon plot, feels like something *really* needs to be done, and gathers the PCs he can find to form a counter offensive - and that without massive outside support. Without a deus ex machina to turn to to get everything they need at a moments notice, and that lets them get away with basicaly whatever, it all becomes a whole lot more difficult, and that not just by ramping up power of the enemy
Also, Support this big time.
Logged
The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

PrivateNomad

  • Bay Watcher
  • Certified Time Traveler
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14168 on: May 29, 2014, 11:01:14 am »

As for IRIS, I'm pretty sure in the future that there will be a lot of conflict on many fronts. Especially after Alucard's plot.


Okay, we have:
 1. Ban on combat bracelet-teleportation
 2. Long timeskip(?)

Sanure

  • Bay Watcher
  • [CREATURE:DRONE][PREFSTRING:MADNESS][ETHICS:NOPE]
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14169 on: May 29, 2014, 11:03:03 am »

Yay to both 1 and 2
Logged
Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14170 on: May 29, 2014, 11:03:24 am »

no player run plots?


no, very against. I planned too much stuff, and would be devastated if that all was for nothing. But stronger revision of them would of course be ideal
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14171 on: May 29, 2014, 11:04:17 am »

And I'm ignored.
Logged

Sanure

  • Bay Watcher
  • [CREATURE:DRONE][PREFSTRING:MADNESS][ETHICS:NOPE]
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14172 on: May 29, 2014, 11:05:31 am »

I think only Cado was talking about the player plots. I think.
Logged
Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14173 on: May 29, 2014, 11:06:38 am »

well, you said you liked the game. That's good, so do we. But we think a bit of a change might do it good. What is your stance on this KJ?

Afterall, it might impose a lot of balancing on Kyle, considering the revision would make "do roll to build thing we need" a whole lot more difficult
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

RangerCado

  • Bay Watcher
    • View Profile
Re: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE
« Reply #14174 on: May 29, 2014, 11:07:08 am »

I like the game...
You said this KJ... how do we respond exactly beyond acknowledging that your fine with how things are so thats your vote?

I think only Cado was talking about the player plots. I think.
And yes. I was also talking about it in a 'starting a game of my own' sense.
Logged
The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]
Pages: 1 ... 943 944 [945] 946 947 ... 1030