Well, I'd have no problem with a Game review with tighter GMing. For starters, reducing the amount of characters quite a bit. I'd say "one per player" but a least PN has two characters that I'd need at hand for future things. Secondly, resources. Too many things can be handwaved a bit too easily, considering some chars are millionaires, while the others either instantly build stuff they need, or have IRIS ship it in. IRIS is useful as a coordinative effort to give players informations, plothooks and to simply have an explanation what is going on, but simply put, is too powerful, to much money, too big numbers - too convenient.
as far as it gets to powers, powers are simply hard to balance.
but frankly, if you want a real balancing factor - no more bracelets. Characters are at a location or they are not, distances exist. I know it's convenient for communication, but that's what phones are for. For now, it's a "swarm combat" button. Also, a guarantee nobody will ever die, because teleporting out. Frankly, Keiths leg was ripped off, and Kyle immediatly teleported into battle, Keith received no actual medical attention. When we return home, we should notice a very bled-to-death keith
edit: also, no more gods. Gods, Satan etc have been mega trivialised, to dudes we just have friendly drinks with, and by that standard, none of our characters ever show and respect, awe or simply fear, no matter what they are faced with. They have information at hand readily, so there is nothing we don't rather quickly understand either. Gods should be limited to rare high-points, and demon lords like osmodias actually terrifying things - and that not just by being statsponges, but simply by characters and players additude towards the whole thing.