Turn 6{6 vs 4} (PCs go 1st)
Dick was pretty sure all this was relatively new to him. Then again, fighting with medieval weaponry is simply a fancier way of fighting with a broken bottle, so he guesses it's best to go with instinct.
The guy who was telling the others to not let the chosen ones get away. Shoot him with the crossbow, preferably in the chest. If he's the one that got incinerated, randomly pick another hostile-seeming cultist, shoot that one.
{1} You point your crossbow at the cultist and pull the trigger, at the last moment your hand shakes and the bolt fires towards Charlotte, {4} fortunately she manages to get out of the way in time, you flash her an apologetic grimace before fumbling around for another bolt.
Erik gaped as the first cultist turned to ashes. Note to self: do not tick off the canine yoga instructor, he thought as he began to raise his crossbow. He never really had much practice with pistols, but honestly, he didn't need to be good. His opponents just needed to be unlucky.
Of course, considering how many of them there were, they'd need to be really REALLY unlucky.
Unluck random cultist. Prime a shot to strike the first cultist to attack another member of the party. Shoot in the leg or the arm, do not shoot to kill.
You thinking about the oponent needing to be unlucky does something, you feel something change, and one of the cultists, gets a look on his face, like he suddenly felt someone walk over his grave.
"holy shit... could you do that again?"
draw my dagger and wait for a cultist to move away from the others or be the sole survivor, when my target has been selected shank them mercilessly.
{?}
{4} You quickly draw your dagger and move to the front of your group, waiting for an opening
"You mother-****ers, I had dibs on those bows!"
Grab crossbow out of someone's hand, shoot cultists.
Please note that since you have not changed your action after I warned you, this will be your last warning, any more Trollish actions and you will be removed from the game, this also counts as a turn of inactivity, two more in a row without a good excuse and you will be removed from the game.
Clair swung her axe
Attack any cultists.
{?}
{1} You pull your hand up for a downward swing, however you put too much force into it and the axe flies out of your hand, AND you fall over {2} fortunately the axe did not hit one of your friends
Suddenly, Something changes within you, it is hard to describe exactly, your body shape changes slightly, and you also feel a yearning for being outside: Clair has undergone 1st awakening, charlotte has gained
Woodland Strength[abbr], Plant Affinity
Shoot at closest cultist.
{?}
{3+1 vs 4} You strike a glancing blow against a cultist (half damage), the one that said to not let you get away, {5} You deal (8/2) 4 Damage to the cultist
"holy shit... could you do that again?"
Emma stared at her hands, unblinking. "I, uh... I didn't know I could do that in the first place!" She had no clue how she had done it. It was a subconscious thing, she had put her hands forward in what would have been a useless attempt to ward off a sharp projectile and somehow fire had burned away not only the offending spear but the person who threw it. ...Is this why I've been feeling so overheated since this change started? Holy shit, am I becoming some kind of dog-dragon!? She'd never heard of one before, but given that the change was going to be permanent, that seemed kind of cool - certainly preferable to some alternatives.
In any case, it wouldn't be wise to rely on an unknown ability like that in the heat of battle. I really hope I'm not going to start in with the puns... although at least that would be a sure sign I've completely lost it. May have already and I'm just imagining all of this? Forget that; it was a slippery slope. Instead she hefted her handaxe.
Emma waits until everyone who has a crossbow has fired and then charges in to axe an uninjured cultist a few questions, because that pun is required to properly use an axe.
{5 vs
61} You charge the cultist that had a fearful look on his face a moment ago, just as you are about to drop your axe you speak an awful pun and the cultist begins to dodge, he seems to be moving well to get away from the attack, but his foot catches a slightly uneven stone and he ends up falling right into your weapon, {6} (14*1.5 (your overshot) = 21 + {6+1}(str) =28 *1.5 (his epic fail dodge) = 42 damage.) Maybe you did not need to jump into the attack, your blow cleaves him in twain, and still does not provide enough resistance, and you keep going, slamming painfully into the nearby wall and dropping your axe, you then notice that you are completely soaked in blood.
Charlotte gasped as one of the cultists got absorbed by the flames, how on earth had Emma managed to do that? There was no time to dwell on it though the other cultists were still attacking.
She charged forward dagger in hand and tried to attack the remaining cultists
{?}
{5+1 vs 5} You Charge at the already injured cultist, and lunge at him, {5} {1+1} you score a minor gash on his torso, dealing 6 damage, the cultist is now severely injured (-2 to most rolls), you barely manage to avoid the spray of blood from your semi canine companion’s kill.
After the news reporter finishes the job, you feel pain within you, your body shifting until your hands now end in claws and are covered in thin grey scales, the small of your back feels like it is covered in the same fashion and a small scaled tail forms, lifting up your dress slightly. Charlotte has undergone 1st awakening, acquired
Claws,
regenerationThomas figured it was better to ask questions later.
"We can figure this all out when we're not under attack by crazies."
Charge at the remaining cultists and attack with hand-axe
{?}
{3 vs 4-2} You charge at injured cultist, something driving you to finish him off, halfway through your charge you begin changing, your leg muscles Bunch together harder, and the rest of your muscles shift and strengthen slightly, you are also in a more lean body shape now: Thomas has undergone 1st awakening, gained +1 agility and
Strong legs, but the change also throws off your attack slightly, fortunately the cultist is slowed down by his wounds and cannot get out of the way {6}{6}, You kill the cultist, your axe embedded in his skull.
CULTISTS:
The cultists decide that Emma, is simultaneously too dangerous to get near, and too dangerous to ignore, they all move to throw their spears at her
Draignain: However Erik fires at his sighted target {5-1(called shot)vs4} Your accurate attack is almost foiled by the man moving to attack, however you do hit, barely {4} You do 5 damage and, more importantly you throw off the enemies attack
You notice that Clair, near your target, has changed slightly, her shape is now closer to the classic western standards of beauty, and her hear is a dark, verdant green.
Unholy_Pariah: With the cultists moving to attack emma you decide to move NOW, however pain grips you momentarily, like acid flowing through your veins, steel grey feathers push themselves from your forearm, and then the pain subsides. Elric Johnson has undergone his 1st awakening, he has acquired,
Poison Affinity,
Razor Feathers. You then instinctively flick your arm at the target just hit by Erik. {4vs3} A flurry of feathers flies towards the cultist, he is able to dodge all bar one {2} you deal the cultist 2 damage
The cultists now throw their spears simultaneously {2-3 vs 4+1-1}{5-1 vs 5+1-1}{4-1 vs 4+1-1} all three however fail to connect.
{2} Your ally is caught behind your group and cannot get a shot
Erik O'Kelly(Draignean): HP 30/30
Emma MacIntyre(SeriousConcentrate): HP 30/30, Prone
Dick O'Kelly(Harry Baldman): HP 30/30
Clair(scapheap): HP 30/30, Prone
Genoa Tartakovsky(Dansmithers) HP 20/20
Jeremiah Nix(NDRL) HP 20/20
Charlotte Venture(Kansa) HP 30/30
Thomas S Hunter(Neroselene) HP 30/30
Elric Johnson(Unholy_Pariah) HP 30/30
Cultist 2 HP 13/20
Cultist 3 HP 20/20
Cultist 5 HP 20/20
Ally 20/20
Draignean:
Gender: Male
Strength: 0Agility: 0Dexterity: 0 Perceptiveness: +1Analysis: +1Special:
Alcoholic(Recovered),
Counciling,
Fortune, [By taking an action that requires no roll, you may exchange your fortune to curse an enemy with misfortune, forcing them to reroll the first 6 or 5 that they roll in a turn, this lasts until you take an action to curse another enemy, the enemy perishes, or you decide to reclaim the luck (takes no action)]Unluck[/abbr]
Inventory: A two sided token carved from emerald, one side has a Smiling Leprochaun, the other is the same figure, Surly looking Holding a Stein; A faded suit; a battered but still functional mobile phone; one piece of mint chewing gum and a black pen, mostly out of ink, Hand crossbow
SeriousConcentrate:
Gender: Female
Strength: +1Agility: +1Dexterity: 0 Perceptiveness: 0Analysis: 0Special:
Leader/Instructor,
Slightly Canine,
Fire AffinityInventory: A Jet statuette of a sitting dog; Jogging Clothes, Mobile Phone, Handaxe
Harry Baldman:
Gender: Male
Strength: +1Agility: +1Dexterity: +1Perceptiveness: 0Analysis: 0Special:
Alcoholic(Recovered),
Sharps Familiarity,
Lightning AffinityInventory a Piece of Granite Carved into a bird of prey, Leather Pants, White Shirt, Mobile Phone, Dagger, Hand Crossbow
scapheap:
Gender: Female
Strength: +1Agility: 0Dexterity: 0Perceptiveness: +1Analysis: 0Special:
Animal Friend,
Woodland Strength[abbr], Plant Affinity
Inventory: An amber carving of a woman and a tree; Clothing, fedora a leather jacket and jeans; Mobile Phone; Hand Axe
Dansmithers:
Gender:Male
Strength: 0Agility: 0Dexterity: +2Perceptiveness: 0Analysis: 0Special:
AssholeInventory: an iron token in the shape of a Hag sitting in a Mortar, Mobile Phone, Comfortable clothing, Hand crossbow
NRDL:
gender:Male
Strength: 0Agility: 0Dexterity: +1Perceptiveness: 0Analysis: +1Special:
MusicalInventory: Copper Circle Engraved with the image of a Bird of Prey; clothing; mobile phone, Hand Crossbow
Kansa:
Gender: Female
Strength: +1Agility: 0Dexterity: 0Perceptiveness: 0Analysis: +1Special: Speed Reader,
Claws,
regenerationInventory: Pewter Sculpture of a strange Dragon, Dress, Mobile Phone, Dagger
Neroselene:
Gender: Male
Strength: 0Agility: +1Dexterity: 0Perceptiveness: +1Analysis: +1Special:
Runner,
Strong legsInventory: Tarnished Copper Pendant of a Centaur, Suit (minus tie) Mobile Phone, Microphone/Tape Recorder,
Notepad, 2b Pencil, Back and Blue Pens, Hand crossbow
Unholy_Pariah:
Gender: Male
Strength: +1Agility: +1Dexterity: 0Perceptiveness: 0Analysis: 0Special:
Knifeman,
Poison Affinity,
Razor FeathersInventory: Pocket Knife; Clothing; Steel Sculpture of a Bird, the wing edges are fairly sharp, Dagger