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Author Topic: World of Myth RTDII Turn 12, everyone off  (Read 24830 times)

Unholy_Pariah

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #135 on: August 12, 2013, 11:13:01 pm »

Quote from: wolfchild
Clair acquires a Hand Axe
Dick acquires a hand crossbow and a dagger
Elric acquires a Dagger
Erik acquires a hand crossbow
Emma acquires a Hand axe
Charlotte acquires a Dagger
Genoa acquires a hand crossbow
Jeremiah acquires a hand crossbow
Thomas acquires a hand crossbow

hmmmm.... it doesnt seem wolfchild updated our sheets is all...

edit: wait... he updated dick and clairs sheets...
« Last Edit: August 12, 2013, 11:16:27 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

wolfchild

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #136 on: August 12, 2013, 11:52:50 pm »

Quote from: wolfchild
Clair acquires a Hand Axe
Dick acquires a hand crossbow and a dagger
Elric acquires a Dagger
Erik acquires a hand crossbow
Emma acquires a Hand axe
Charlotte acquires a Dagger
Genoa acquires a hand crossbow
Jeremiah acquires a hand crossbow
Thomas acquires a hand crossbow

hmmmm.... it doesnt seem wolfchild updated our sheets is all...

edit: wait... he updated dick and clairs sheets...

woops, ehhhh fixed

Also Dansmithers, I know your character is an asshole and everything, but why the heck do you need two xbows, not to mention you'd disarm another person for it
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dansmithers

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #137 on: August 13, 2013, 01:41:58 am »

woops, ehhhh fixed

Also Dansmithers, I know your character is an asshole and everything, but why the heck do you need two xbows, not to mention you'd disarm another person for it
BECAUSE WHY NOT!
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

wolfchild

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #138 on: August 13, 2013, 02:05:16 am »

woops, ehhhh fixed

Also Dansmithers, I know your character is an asshole and everything, but why the heck do you need two xbows, not to mention you'd disarm another person for it
BECAUSE WHY NOT!

Because you would deny another player options, therefore making the game less fun for them, you are being disruptive beyond the scope of your character, also hand crossbows need 2 hands to reload.  You are pinging my griefer sense, hard if you do not tone it down I will need to take punitive action.

In any case in the middle of combat is NOT the place for intra party conflict (which I am not completely against especially if it makes sense in character, but I refuse to believe that your character is that stupid to pick a fight over a weapon when he has another just like it, especially since he has not been in a full on combat before and so wont be familiar enough to even consider dual wielding in a real fight)
« Last Edit: August 13, 2013, 02:10:44 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dansmithers

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #139 on: August 13, 2013, 02:12:46 am »

woops, ehhhh fixed

Also Dansmithers, I know your character is an asshole and everything, but why the heck do you need two xbows, not to mention you'd disarm another person for it
BECAUSE WHY NOT!

Because you would deny another player options, therefore making the game less fun for them, you are being disruptive beyond the scope of your character, also hand crossbows need 2 hands to reload.  You are pinging my griefer sense, hard if you do not tone it down I will need to take punitive action.

In any case in the middle of combat is NOT the place for intra party conflict (which I am not completely against especially if it makes sense in character, but I refuse to believe that your character is that stupid to pick a fight over a weapon when he has another just like it, especially since he has not been in a full on combat before and so wont be familiar enough to even consider dual wielding in a real fight)
See: Total Asshole. I'M ROLEPLAYING SORT OF MAYBE.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

scapheap

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #140 on: August 13, 2013, 02:19:55 am »

Clair swung her axe

Attack any cultists.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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NRDL

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #141 on: August 13, 2013, 02:22:08 am »

Shoot at closest cultist.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Unholy_Pariah

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #142 on: August 13, 2013, 02:24:33 am »

((If you break the gm im gonna shank your character, i can deal up to 31 damage per hit, i have 2 weapons.

speaking of weapons... should the hand axe not do more than 6 damage on a crit?))
Quote from: hand axe
Hit +0
Crit 5
Crit threshold 4
Damage 6
Str: full
Crit damage 6
« Last Edit: August 13, 2013, 02:28:33 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

wolfchild

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #143 on: August 13, 2013, 03:02:52 am »

crit damage is damage ADDED on a crit, also your character dansmithers, may be an asshole, but not a moron, and conflict in this case is imply moronic, there are people trying to kill you, RIGHT THERE
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Unholy_Pariah

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #144 on: August 13, 2013, 03:07:11 am »

Wait so the dagger crits for a base damage of 15 not 10?

Oh gods, 37.5 max damage and i can dual wield them probably.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Dansmithers

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #145 on: August 13, 2013, 03:16:13 am »

crit damage is damage ADDED on a crit, also your character dansmithers, may be an asshole, but not a moron, and conflict in this case is imply moronic, there are people trying to kill you, RIGHT THERE
His assholery surpasses all bounds of common sense. I HAVE ENTERED A MARTIAL ASSHOLE TRANCE!
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

wolfchild

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #146 on: August 13, 2013, 03:28:49 am »

I would not recommend dual wield, it will have significant penalties, and dansmithers that type of character comes very close to existing just to make every-one else's life hell, and trolling will not be tolerated under any circumstances.

Please note party conflict is not off the cards but keep it verbal between the characters until you both agree.
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dansmithers

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #147 on: August 13, 2013, 03:34:14 am »

I would not recommend dual wield, it will have significant penalties, and dansmithers that type of character comes very close to existing just to make every-one else's life hell, and trolling will not be tolerated under any circumstances.

Please note party conflict is not off the cards but keep it verbal between the characters until you both agree.
If I die here, tell my wife...
she was a bitch.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Draignean

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #148 on: August 13, 2013, 08:21:34 am »

I would not recommend dual wield, it will have significant penalties, and dansmithers that type of character comes very close to existing just to make every-one else's life hell, and trolling will not be tolerated under any circumstances.

Please note party conflict is not off the cards but keep it verbal between the characters until you both agree.
If I die here, tell my wife...
she was a bitch.
((I think we may need a roleplaying clinic somewhere on these boards. Playing an asshole shouldn't be an attempt to screw over everyone else.))

« Last Edit: August 13, 2013, 12:37:00 pm by Draignean »
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SeriousConcentrate

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Re: World of Myth RTDII Turn 5, is it hot in here?
« Reply #149 on: August 13, 2013, 11:29:06 am »

"holy shit... could you do that again?"

Emma stared at her hands, unblinking. "I, uh... I didn't know I could do that in the first place!" She had no clue how she had done it. It was a subconscious thing, she had put her hands forward in what would have been a useless attempt to ward off a sharp projectile and somehow fire had burned away not only the offending spear but the person who threw it. ...Is this why I've been feeling so overheated since this change started? Holy shit, am I becoming some kind of dog-dragon!? She'd never heard of one before, but given that the change was going to be permanent, that seemed kind of cool - certainly preferable to some alternatives.

In any case, it wouldn't be wise to rely on an unknown ability like that in the heat of battle. I really hope I'm not going to start in with the puns... although at least that would be a sure sign I've completely lost it. May have already and I'm just imagining all of this? Forget that; it was a slippery slope. Instead she hefted her handaxe.

Emma waits until everyone who has a crossbow has fired and then charges in to axe an uninjured cultist a few questions, because that pun is required to properly use an axe. :P
« Last Edit: August 13, 2013, 11:31:04 am by SeriousConcentrate »
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