Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 50 51 [52] 53 54 55

Author Topic: Airship Combat: Rocket man.  (Read 73861 times)

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: Airship Combat: Rocket man.
« Reply #765 on: August 19, 2013, 07:05:06 pm »

There's an error with your math there.  Since decorative stuff's second part is a three, you need to multiply all the things you compare it with by three.  Which means...

Wood/metal has a ratio of  30:3
Hrdnd metal has a ratio of  36:3
Decorations have a ratio of 20:3, making it weaker.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Airship Combat: Rocket man.
« Reply #766 on: August 19, 2013, 08:41:25 pm »

...

No.

You want the cost to be lower.

36 Cost Units for 3 Health is worse than
30 Cost Units for 3 Health which is worse than
20 Cost Units for 3 Health.

For 600 Cost Units, if I do Hardened Metal, I could get one unit, and 50 HP, weighing 20 Weight Units.
For 600 Cost Units, if I do Metal, I could get four units, and 60 HP, weighing 40 Weight Units.
For 600 Cost Units, if I do Wood, I could get twelve units, and 60 HP, weighing 60 Weight Units.
For 600 Cost Units, if I do Glass, I could get sixty units, and 60 HP, weighing 60 Weight Units.
For 600 Cost Units, if I do Decorations, I could get thirty units, and 90 HP, Weighing 120 Weight Units.

Like I said. For the Cost, Decorations are the best health.
Meanwhile, Hardened Metal is the best Health to Weight Ratio, Glass is the best Coverage to Weight/Cost Ratio, and Metal has decent everything except coverage; Wood has decent everything except Health:Weight.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Airship Combat: Rocket man.
« Reply #767 on: August 19, 2013, 09:16:04 pm »

Decorative reduced to 1 hp so we don't have people flying around in ships made entirely of gold leaf, mosaics and figure heads.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Airship Combat: Rocket man.
« Reply #768 on: August 19, 2013, 09:32:32 pm »

Aw. Now there's zero point to using Decorative at all.

It's only use will be on NPC ships or to represent valuable but fragile cargo.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Airship Combat: Rocket man.
« Reply #769 on: August 19, 2013, 09:40:09 pm »

Or, you know, because it's cool.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Airship Combat: Rocket man.
« Reply #770 on: August 19, 2013, 10:14:39 pm »

Aw. Now there's zero point to using Decorative at all.

It's only use will be on NPC ships or to represent valuable but fragile cargo.
Decorative is there to be Decorative. We don't plate our tanks in oil paintings, do we?

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Airship Combat: Rocket man.
« Reply #771 on: August 19, 2013, 10:15:46 pm »

Maybe if the oil was made out of carbon nanotubes...
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Airship Combat: Rocket man.
« Reply #772 on: August 19, 2013, 11:26:23 pm »

Well, if one wall of wood is 50, and one wall of decoration is 20...

I think it's more like it's made of chalk/other-soft-cheap-stone-thing.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Airship Combat: Rocket man.
« Reply #773 on: August 20, 2013, 12:06:51 am »

We don't plate our tanks in oil paintings, do we?
Sigged.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Hapah

  • Bay Watcher
  • The nice guy.
    • View Profile
Re: Airship Combat: Rocket man.
« Reply #774 on: August 20, 2013, 12:15:12 am »

Aw. Now there's zero point to using Decorative at all.

It's only use will be on NPC ships or to represent valuable but fragile cargo.
Decorative is there to be Decorative. We don't plate our tanks in oil paintings, do we?
On Bay12, we just might.
Logged
I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Airship Combat: Rocket man.
« Reply #775 on: August 20, 2013, 02:46:33 am »

Can harpoon cannons turn around?
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Octobomb

  • Bay Watcher
  • I like pens
    • View Profile
Re: Airship Combat: Rocket man.
« Reply #776 on: August 20, 2013, 07:01:45 am »

Aw. Now there's zero point to using Decorative at all.

It's only use will be on NPC ships or to represent valuable but fragile cargo.
Decorative is there to be Decorative. We don't plate our tanks in oil paintings, do we?
On Bay12, we just might.
On Bay12 we just might make our tanks OUT of oil. Actually, that's quite a good idea. Build out a section on the front of your ship, fill it with ammo dumps, coat it in DU, then detonate. 6m Depleted Uranim frag anyone? Works on the exact same principles as a real one, Just able to emit hundreds of several inch shards each capable of slicing into a tank and possibly out the other side.
Logged
I saw 5 people with fedoras in my town yesterday.
They're the special biohazard containment agent, out to deal with m'laria.
Sig
Bay12's resident tea drinkers

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Airship Combat: Rocket man.
« Reply #777 on: August 20, 2013, 07:14:01 am »

First, the rules about exploding ships hurting nearby ones needs to be implemented.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Airship Combat: Rocket man.
« Reply #779 on: August 20, 2013, 05:37:36 pm »

How many wing engines can be placed on one side?

How do portholes and the like affect armor and damage anyway?
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
Pages: 1 ... 50 51 [52] 53 54 55