Does the 180 degree rotation on the machine guns mean they can be turned 180 degrees inward and fired into the ship itself?
Means that they can rotate 90 degrees to the left and right of the forward facing position they're at in the blueprints. So no, you can't turn them around to fire back at your own ship.
((Well, this sounds interesting. I also have a feeling I have just created something very unbalanced and useless, he he he.))
Name: Vlad
Team: RED (Actually rolled a die for this.)
Stats:
Strength: 2
Dexterity: 2
Intelligence: 6
Skills:
Cannon 0
Gun 1
Sabre 0
Unarmed 0
Engineering 1
Piloting 3
Questions:
Do we level up and how? Because I want to know if putting a 0 in something will put me at a major disadvantage for the next 8 months, or if I will eventually be able to rectify this.
Is there any reason for me to have points in Strength if I won't have any points in either Sabre or Unarmed?
How do we determine captains? Because I'd like to contend for that role, especially having taken courses in piloting.
How is piloting the ship done? Do we need to be there physically every turn, or can we tell it what to do telepathically, etc...
What setting are we going for? I understand the meaning of the word "Space Pirates," but seriously.
Can we even technically land?
Is it cold outside? What altitude are we flying at?
Will we have to climb outside to repair some stuff?
Can we potentially replace the cockpit glass window with something more sturdy and instead have a man telling the person piloting directions? (like how it was done on real ships.) In game?
Will that grid space be 3-D?
Why would we surrender?
Is there any reason you use MSPaint and not Photoshop with Illustrator?
Questionwise:
No. Maybe in a complete game but this is just a test of a half finished system.
If you feel like lugging shells around or otherwise doing something that requires strength beyond that of a 98 pound weakling.
Whoever wants to be captain, really. Piloting experience would probably help but for the most part it's whoever wants to take the rather dangerous position of manning the helm.
You have to physically be there to make adjustments, but you could lock the ship at a set speed and on a set course and let it run.
Setting will be more steampunkish then space pirates, whenever it gets done, if this test proves successful.
For the sake of this, altitude only matters in that falling off will kill you. Cold, lack of oxygen, etc, not important. We're running bare bones here.
Depends if it's actually outside or not. I mean, you can patch a hole from inside but if the deck is on fire you'll probably have to go up on it to put it out.
Sure, but thats gonna have to be done in game. So you may end up welding in combat, if the other team decides to press the advantage.
For now, no. Finished, probably. But thats an entirely new level of complexity and more then I want to work with for a test.
I dunno, cowardice? Recognition of the other team's complete dominance?
Because I never got around to pirating and learning to use photoshop. And because I'm bad enough at art that it really probably wouldn't make a difference, even if I knew how to use it. Besides, lines are lines, I don't really have any use for smudge tools and layers.