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Author Topic: Airship Combat: Rocket man.  (Read 72207 times)

mastahcheese

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Re: Airship Combat: Rocket man.
« Reply #735 on: August 17, 2013, 10:52:06 pm »

Mastahcheese, click the quote.
Yeah, I'm familiar with that one. Now I get it.
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The Derail Thread

Rolepgeek

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Re: Airship Combat: Rocket man.
« Reply #736 on: August 17, 2013, 11:00:24 pm »

Maybe he was asking which Doctor, as in which generation.

All I can think of, anyway. Or a brain-fart.
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Nahere

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Re: Airship Combat: Rocket man.
« Reply #737 on: August 17, 2013, 11:39:28 pm »

A ramming focused cheap and cheerful ship:
Spoiler: Bottom Deck (click to show/hide)
Spoiler: Middle Deck (click to show/hide)
Spoiler: Top Deck (click to show/hide)

Out of curiosity, I decided to make a rough model in Sketchup and see what it looked like. I assumed that each square was about one square meter (Which seems a little too small now I look at it) and that each deck was two meters high (a standard room is about 2400mm, so this seemed right considering that extra space is a luxury in most ships, let alone aircraft). I got this:
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miauw62

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Re: Airship Combat: Rocket man.
« Reply #738 on: August 18, 2013, 04:35:45 am »

Don't you have two guns on the side on the middle deck?
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GreatWyrmGold

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Re: Airship Combat: Rocket man.
« Reply #739 on: August 18, 2013, 06:41:29 am »

I would have guessed each tile being closer to 1.5 or 2 meters across, actually.
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Twi

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Re: Airship Combat: Rocket man.
« Reply #740 on: August 18, 2013, 12:16:42 pm »

While I doubt I'll ever seriously work up the commitment to actually play this, there is something I'm curious about regarding the airship construction.

Aside from redundancy, is there any reason to have more than 1 hover core or 4 lodestones? Can you get different rates of turning/climbing?
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GreatWyrmGold

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Re: Airship Combat: Rocket man.
« Reply #741 on: August 18, 2013, 12:21:18 pm »

For starters, you're not screwed when the enemy hits your only hovercore.
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Twi

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Re: Airship Combat: Rocket man.
« Reply #742 on: August 18, 2013, 12:21:52 pm »

For starters, you're not screwed when the enemy hits your only hovercore.
Aside from redundancy

Redundancy is a cool thing, mind. I, too, enjoy not being screwed. But that's not the point here. :P
« Last Edit: August 18, 2013, 12:25:03 pm by Twi »
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GreatWyrmGold

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Re: Airship Combat: Rocket man.
« Reply #743 on: August 18, 2013, 12:45:13 pm »

I missed those helpful words.
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Nahere

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Re: Airship Combat: Rocket man.
« Reply #744 on: August 18, 2013, 02:03:21 pm »

Don't you have two guns on the side on the middle deck?
I somehow missed this when modelling it. :P
Chalk it up to me being distracted while doing it, I guess.
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syvarris

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Re: Airship Combat: Rocket man.
« Reply #745 on: August 18, 2013, 09:59:22 pm »

Just read through the ship construction manual. I think I'll design a extremely heavily armored carrier type ship... tomorrow.

Spoiler: A few questions (click to show/hide)

Rolepgeek

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Re: Airship Combat: Rocket man.
« Reply #746 on: August 18, 2013, 11:02:33 pm »

For the last question, the answer is 5 before being stopped by the next one.

Unless it's Hardened metal, in which case 0.
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piecewise

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Re: Airship Combat: Rocket man.
« Reply #747 on: August 19, 2013, 12:41:32 pm »

Quick question: Who among you would like to move on to full scale airship testing? Because as far as I'm concerned, I can select our players and divide them into teams right now, if we're ready to try this for reals.

Dansmithers

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Re: Airship Combat: Rocket man.
« Reply #748 on: August 19, 2013, 12:45:58 pm »

Quick question: Who among you would like to move on to full scale airship testing? Because as far as I'm concerned, I can select our players and divide them into teams right now, if we're ready to try this for reals.

YES!
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Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Rolepgeek

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Re: Airship Combat: Rocket man.
« Reply #749 on: August 19, 2013, 12:58:12 pm »

I still want to try and create a long range bombardment airship with one side covered by hardened metal.

But designing it on the blueprint looks extremely time-consuming and difficult, especially if you mess up.
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