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Author Topic: Airship Combat: Rocket man.  (Read 72205 times)

GreatWyrmGold

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Re: Airship Combat: Rocket man.
« Reply #750 on: August 19, 2013, 01:20:55 pm »

Quick question: Who among you would like to move on to full scale airship testing? Because as far as I'm concerned, I can select our players and divide them into teams right now, if we're ready to try this for reals.
Can I use someone else's design? I still haven't had any great ideas.
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Toaster

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Re: Airship Combat: Rocket man.
« Reply #751 on: August 19, 2013, 01:38:41 pm »

Sure, whatever.  It'll probably be easier to build a ship collaboratively.
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piecewise

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Re: Airship Combat: Rocket man.
« Reply #752 on: August 19, 2013, 02:17:28 pm »

It will be teams of 5, so you guys can all collaborate on your designs. Basically, I'll randomly choose the players and then you can split into teams and build your ships, then create your characters. I still need to get the player items made...but that shouldn't take too long.

mastahcheese

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Re: Airship Combat: Rocket man.
« Reply #753 on: August 19, 2013, 02:19:54 pm »

Quick question: Who among you would like to move on to full scale airship testing? Because as far as I'm concerned, I can select our players and divide them into teams right now, if we're ready to try this for reals.
Yes, I'll see if I can find time to put up some ship designs later.
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miauw62

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Re: Airship Combat: Rocket man.
« Reply #754 on: August 19, 2013, 02:23:18 pm »

I'll upload the unfinished dickship schematics tomorrow.
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piecewise

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Re: Airship Combat: Rocket man.
« Reply #755 on: August 19, 2013, 02:38:27 pm »

It's only one ship per a team too, by the way.

Rolepgeek

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Re: Airship Combat: Rocket man.
« Reply #756 on: August 19, 2013, 02:43:55 pm »

Piecewise, could you collect all of your fabulous pdfs and images and put them in the OP please?
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piecewise

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Re: Airship Combat: Rocket man.
« Reply #757 on: August 19, 2013, 03:15:06 pm »

Piecewise, could you collect all of your fabulous pdfs and images and put them in the OP please?

Done

syvarris

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Re: Airship Combat: Rocket man.
« Reply #758 on: August 19, 2013, 04:13:44 pm »

What are the parameters like money?  What type of stuff can the players have?

Also, because it's important to my ship idea:

Just read through the ship construction manual. I think I'll design a extremely heavily armored carrier type ship... tomorrow.

Spoiler: A few questions (click to show/hide)

The design I'm planning is pretty much a big ball of armor with a semi-internal runway, five fighters, and no engines.  Anyone interested in taking out other people's deathstars?

Rolepgeek

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Re: Airship Combat: Rocket man.
« Reply #759 on: August 19, 2013, 04:49:21 pm »

How do I use Layers on Paint?

I want to be able to just make the black lines above the modules above the background.
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Thearpox

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Re: Airship Combat: Rocket man.
« Reply #760 on: August 19, 2013, 04:52:47 pm »

How do I use Layers on Paint?

I want to be able to just make the black lines above the modules above the background.
Paint doesn't have layers. Everything else does. That's why I'm making so much fun of it.

PS: If want suggestions on using drawing software, it's probably easier just to Google it than ask here. You'd get faster, and more in-deph results.
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Octobomb

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Re: Airship Combat: Rocket man.
« Reply #761 on: August 19, 2013, 05:01:45 pm »

I'm in, by the way.
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piecewise

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Re: Airship Combat: Rocket man.
« Reply #762 on: August 19, 2013, 05:43:00 pm »

What are the parameters like money?  What type of stuff can the players have?

Also, because it's important to my ship idea:

Just read through the ship construction manual. I think I'll design a extremely heavily armored carrier type ship... tomorrow.

Spoiler: A few questions (click to show/hide)

The design I'm planning is pretty much a big ball of armor with a semi-internal runway, five fighters, and no engines.  Anyone interested in taking out other people's deathstars?
The parameters are that you have 70,000 money. Thats basically it. You can buy any modules you want in any number you want and build your ship as big as you want, as long as you have the money for it, ammo for the guns and then money for your own gear.   But worry about that later, once the teams are created and And I actually have the list of player items Out. As per those questions:

1. I don't know. It shouldn't be able to shift forward, since that would remove the need for engines, and shifting backwards seems a bit strange, but I suppose it's reasonable.

2.Of those ship modules, no. But you could buy some player items like poison gas bombs or explosives and just drop those. I suppose I'll throw in a section of items for players to attach to/use with their planes.

3. No. Fighters fire basically straight forward, but they can turn 180 degrees at a time and move much faster, so it's not that big of a deal.

4. Depends. High speed directly toward someone gives squat. But high speed away or sideways in relation makes it harder to hit you.

5. The steam cannon can be either in standby or charging mode. It's a switch that can be turned on and off. Once on, it will continue to charge until fired or it explodes.

6. Depends on placement. But it's made of hardened metal; so a pretty damn good amount.

7. It can get through 5 and deal damage to the 6th.





3.
 

HFS

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Re: Airship Combat: Rocket man.
« Reply #763 on: August 19, 2013, 06:06:25 pm »

Ooh, designing things. I don't think I'll participate, but I like designing things. Anyone mind if I come up with a few ships? Anyone can use them.

*Goes to read the pdf*
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Rolepgeek

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Re: Airship Combat: Rocket man.
« Reply #764 on: August 19, 2013, 06:06:35 pm »

So, I just realized something;

If you don't care about weight efficiency, just cost, use decorations. They have a 20:3 Health to cost ratio, unlike the 10:1 of Wood and metal or the 12:1 of Hardened Metal.

How many wing engines can be placed on one side?

I think there should be a Shutter module thing cannons/weapon ports. With Tracks maybe, to haul it back in between reloads. That is, if having weapons poking out does bad stuff to armor. How do portholes and the like affect armor and damage anyway?
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