Disclaimer: I just spent several hours arguing with ISP people on the phone about my internet suddenly being cut off. I am a bit annoyed.
Could you post a template sheet to work off of, piecewise? The sheets were taken down already.
https://www.dropbox.com/s/ioqw0vxlfw8vhjm/character%20sheet.pngI will say one thing- unless I'm derping and missing something stupid, the splitting your dice pool bit will be hard to manage when you potentially will have no idea how many you should be getting, given you may not know your opponent's stats.
Their stats don't really matter...but what I should do is make it so that switching weapons takes a turn, so that you'll know any bonuses you will or won't have. We'll just ignore the triangle for ranged now.
Really, it's just a matter of adding up the stat and skill and then subtracting for range, unless you're in melee, which is when the opposites thing will come into play. But in that case it's just gonna be a static percentage that is easily calculated. Other then the weapon type the person is using and potentially their combat skills, their stats don't effect your pool at all.
And since we both have 2 points in fighting opposites, piecewise won't have to worry about calculating them.
Kind of defeats the point of having the rule, don't you think? If everyone just takes the same damn skill.
Not everyone will. And if they do, then they do. I added that skill specifically for people who wanted to specialize in one type of weapon but also didn't want to deal with penalties for fighting their opposites.
As far as ranged weapons go, what about thrown melee weapons? If I throw an axe, for example, what skill does it use?
Thats not quite been worked out yet, but generally it would involve strength determining the distance (Compared to the weight of the object somehow, so heavy things are thrown shorter distances) and the combat pool used in the same way it would be for any ranged weapon.
I personally like the way the advantage triangle works, but I can see where it would be annoying, and the reason it's there, as far as I can tell, is so that people who branch themselves out into multiple attack skills will be rewarded, to counteract the people who specialize in one thing.
For me, I dislike people who only use one tactic, because I feel like there's no point in making a lot of rules in a game to give it more depth and tactics if half the people are only going to use 1/4 of the rules.
I like people who branch out, and myself personally, I like to multi-class in RPG style games because of it.
Right now I'm only using one tactic, but this is only a test, and I took that skill anyway so it doesn't matter.
That's what a bad system ends up being like. I'm not saying we shouldn't have some weapons have advantage over others. I just think that those advantages should be tactical rather than hard-coded.
To elaborate, a sword should beat an axe, but an axe should be better at penetrating any sort of armor. A sword should also beat rapier, but only in open space. In close quarters, rapier beats sword. An axe can also be thrown easier.
So I'm not against these sorts of triangles. I just want them to make sense, and limiting them to Str, Agi, and Dex, makes them not make sense. And I think we all concur that a straight up advantage doesn't make sense in ranged combat.
Problematically, this leads to massive and unweildly rules bloat. This thing is already complex without me drawing up another massive table of weapon interactions. Also, problematically, classification like that leads to fractal complexity problems. Rapier beats sword. Ok. Does a Foil beat a sword too? What about an Estoc? What about an estoc vs a shotel? You have the potential to end up with infinitely nested categories all interacting. And even then it's still hard coded.
I realize this system is a bit gamey, but I'm attempting to have a degree of tactics while still being simple enough as to not require too big a system.
My sheet application is finished. The font size is a bit wonky, but it works.
Could you post a template sheet to work off of, piecewise? The sheets were taken down already.
You could open up mine with paint, edit it as needed, and save it under your name. That how I made mine.
Ok, you two will be the second participants. I'll get your sheets set up tomorrow, it's 1am here. You can tell me what weapons you guys want again, if that's changed. You'll both be in the same kind of arena as toaster and Octo.
Still waiting for toaster's post; He has 6 dice to use. 7 from dex, 1 from ranged, -2 from range.