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Author Topic: Airship Combat: Rocket man.  (Read 73766 times)

Octobomb

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #585 on: August 11, 2013, 04:30:47 pm »

Oh, yeah, PM SENT I think.
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Toaster

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #586 on: August 11, 2013, 08:48:18 pm »

Ditto

Insert obligatory trash talk here
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

piecewise

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #587 on: August 11, 2013, 10:21:25 pm »

Dave Atk 4 (Full Auto) Def 2
Toastarrr Atk 5, Def 1

[Dave Atk:0 successes (Wow, bad luck)]
[Toastarr atk:1 success]
[Dave def:2]

Toastarrr and Dave, perhaps a little bit too excited about their dual to the death, fire with reckless abandon. Dave underestimates the recoil of his uzi and ends up seriously menacing the ceiling with a barrage of full auto fire. Toastarrr is a bit better, managing to actually aim, but Dave dives down behind his cover and the shot plinks off without doing damage.



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mastahcheese

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #588 on: August 11, 2013, 10:30:39 pm »

More Dakka!
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The Derail Thread

Remuthra

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #589 on: August 11, 2013, 10:31:26 pm »

Joe Bridger observes the pitiful dakka. He disapproves.

mastahcheese

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #590 on: August 11, 2013, 10:33:23 pm »

Senor Carlos Danger demands more explosions.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

piecewise

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #591 on: August 12, 2013, 12:37:30 am »

Hmm. Maybe I should take on two other people and have two deathmatches running...Hmm I'll think about that. If you guys feel like joining, you could fill out your sheets like Octo's and Toaster's, since thats fairly easy and saves me a bit of time. I'll make the weapons cards if you fill out the sheets.

mastahcheese

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #592 on: August 12, 2013, 12:39:28 am »

Hmm. Maybe I should take on two other people and have two deathmatches running...Hmm I'll think about that. If you guys feel like joining, you could fill out your sheets like Octo's and Toaster's, since thats fairly easy and saves me a bit of time. I'll make the weapons cards if you fill out the sheets.
Yeah, we could do that.
In my deathmatch game, I think I have.... 4 fights going on right now?

Is this good?
Spoiler (click to show/hide)
« Last Edit: August 12, 2013, 12:49:41 am by mastahcheese »
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Might as well chalk it up to Pathos.
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The Derail Thread

piecewise

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #593 on: August 12, 2013, 01:12:45 am »

Looks good to me. Now we wait for your opponent.

Remuthra

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #594 on: August 12, 2013, 02:10:02 am »

I would make one, but I'm too tired to coherently set up a sheet until morning :P.

Octobomb

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #595 on: August 12, 2013, 08:58:28 am »

Since neither of us have genders I'm going to assume we're asexual humanoids - so can I try and seduce my opponent?
PM sent
« Last Edit: August 12, 2013, 09:04:52 am by Octobomb »
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I saw 5 people with fedoras in my town yesterday.
They're the special biohazard containment agent, out to deal with m'laria.
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piecewise

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #596 on: August 12, 2013, 09:07:36 am »

Since neither of us have genders I'm going to assume we're asexual humanoids - so can I try and seduce my opponent?
I suppose? Though it would be a speech roll, a deception roll I assume, and you've got 0 in that. And only 3 in charisma. Though...he does only have 3 in willpower...hmm


Also, silly me, I've been completely forgetting to add the bonuses for fighting opposites, Toastarrr should be getting bonuses for using his dex based smg against your agility based uzi. Though you can negate that by using your shotgun, since it's dex based too.

Thearpox

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Re: Airship Combat: Looking for one more challenger
« Reply #597 on: August 12, 2013, 02:21:02 pm »

Quote
Also, silly me, I've been completely forgetting to add the bonuses for fighting opposites, Toastarrr should be getting bonuses for using his dex based smg against your agility based uzi. Though you can negate that by using your shotgun, since it's dex based too.
That is the one part of the rules that just seems very arbitrary and... gamey to me. I just can't even remotely imagine how that would work.
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Re: Airship Combat: Looking for one more challenger
« Reply #598 on: August 12, 2013, 02:31:35 pm »

I will say one thing- unless I'm derping and missing something stupid, the splitting your dice pool bit will be hard to manage when you potentially will have no idea how many you should be getting, given you may not know your opponent's stats.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

miauw62

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Re: Airship Combat: Looking for one more challenger
« Reply #599 on: August 12, 2013, 02:48:16 pm »

The str dex agi triangle only makes sense in melee, really.
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