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Author Topic: Airship Combat: Rocket man.  (Read 73777 times)

mastahcheese

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Re: Airship Combat: Looking for one more challenger
« Reply #600 on: August 12, 2013, 04:40:44 pm »

Quote
Also, silly me, I've been completely forgetting to add the bonuses for fighting opposites, Toastarrr should be getting bonuses for using his dex based smg against your agility based uzi. Though you can negate that by using your shotgun, since it's dex based too.
That is the one part of the rules that just seems very arbitrary and... gamey to me. I just can't even remotely imagine how that would work.
The str dex agi triangle only makes sense in melee, really.
That's why I put 2 points in fighting opposites, to circumvent that whole debacle.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Dansmithers

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #601 on: August 12, 2013, 05:47:49 pm »

So far toaster is the only one to actually say what kind of weapons he wants. Bravo toaster.

I'm currently taking a break from the more in depth and mindnumbing aspects of the game (Explaining the minutiae of building a ship and stating items- acid sprayers anyone?) to work on the flesher stuff a bit. They've got enough mechanics that I could build a game around just their stuff.
my weapons are on the bottom of my sheet.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

mastahcheese

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #602 on: August 12, 2013, 06:07:41 pm »

So far toaster is the only one to actually say what kind of weapons he wants. Bravo toaster.

I'm currently taking a break from the more in depth and mindnumbing aspects of the game (Explaining the minutiae of building a ship and stating items- acid sprayers anyone?) to work on the flesher stuff a bit. They've got enough mechanics that I could build a game around just their stuff.
my weapons are on the bottom of my sheet.
Well, you didn't post it in the thread, you posted to a different page that we don't have access too.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Remuthra

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Re: Airship Combat: Looking for one more challenger
« Reply #603 on: August 12, 2013, 06:08:41 pm »

Could you post a template sheet to work off of, piecewise? The sheets were taken down already.

mastahcheese

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Re: Airship Combat: Grid-based man-shoots and People Stabs.
« Reply #604 on: August 12, 2013, 06:11:17 pm »

Could you post a template sheet to work off of, piecewise? The sheets were taken down already.
You could open up mine with paint, edit it as needed, and save it under your name. That how I made mine.

Spoiler (click to show/hide)
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Remuthra

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Re: Airship Combat: Looking for one more challenger
« Reply #605 on: August 12, 2013, 07:09:43 pm »

My sheet application is finished. The font size is a bit wonky, but it works.

Spoiler (click to show/hide)
« Last Edit: August 12, 2013, 07:28:30 pm by Remuthra »
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mastahcheese

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Re: Airship Combat: Looking for one more challenger
« Reply #606 on: August 12, 2013, 07:16:04 pm »

Your skills aren't right.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Remuthra

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Re: Airship Combat: Looking for one more challenger
« Reply #607 on: August 12, 2013, 07:18:25 pm »

Your skills aren't right.
How so? I have eight points distributed, as instructed.

EDIT: I'm not sure what's with the stats, though. We were only instructed to distribute eight, and you have far more than that allocated.

mastahcheese

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Re: Airship Combat: Looking for one more challenger
« Reply #608 on: August 12, 2013, 07:21:43 pm »

Stats start at 3, then you increase them

You have to have a point in a general skill before you can get specific skills.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Remuthra

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Re: Airship Combat: Looking for one more challenger
« Reply #609 on: August 12, 2013, 07:29:03 pm »

Alright, fixed again.

mastahcheese

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Re: Airship Combat: Looking for one more challenger
« Reply #610 on: August 12, 2013, 08:46:12 pm »

Hey, I think that works now.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Remuthra

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Re: Airship Combat: Looking for one more challenger
« Reply #611 on: August 12, 2013, 09:04:00 pm »

Yay!

mastahcheese

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Re: Airship Combat: Looking for one more challenger
« Reply #612 on: August 12, 2013, 09:10:42 pm »

And since  we both have 2 points in fighting opposites, piecewise won't have to worry about calculating them.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Thearpox

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Re: Airship Combat: Looking for one more challenger
« Reply #613 on: August 12, 2013, 09:13:35 pm »

And since  we both have 2 points in fighting opposites, piecewise won't have to worry about calculating them.
Kind of defeats the point of having the rule, don't you think? If everyone just takes the same damn skill.
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Remuthra

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Re: Airship Combat: Looking for one more challenger
« Reply #614 on: August 12, 2013, 09:18:02 pm »

And since  we both have 2 points in fighting opposites, piecewise won't have to worry about calculating them.
Kind of defeats the point of having the rule, don't you think? If everyone just takes the same damn skill.
It's irritating to have to use a specific weapon against a certain enemy, so if we're given a way out we'll take it.
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