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Author Topic: Airship Combat: Rocket man.  (Read 73912 times)

GreatWyrmGold

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #420 on: July 26, 2013, 06:33:34 pm »

So am I.
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Caellath

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #421 on: July 26, 2013, 06:55:24 pm »

In for continuing as a commentator for as long as the tests continue.
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"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
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draco1234

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #422 on: July 26, 2013, 07:03:36 pm »

Same, it will be great.
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Toaster

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #423 on: July 26, 2013, 09:24:26 pm »

Back in!  This looks quite enjoyable!
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DaveTheGrave

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #425 on: July 26, 2013, 10:02:18 pm »

Most Definetly IN.
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Rolepgeek

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #426 on: July 26, 2013, 11:06:57 pm »

Just to make sure, so I wasn't misunderstood or anything, I am

IN
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Dansmithers

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #427 on: July 26, 2013, 11:08:54 pm »

Me too.

IN!
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Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

mastahcheese

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #428 on: July 26, 2013, 11:46:43 pm »

In
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The Derail Thread

piecewise

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #429 on: July 26, 2013, 11:56:00 pm »

I'll keep you guys updated on how it's going.


Dev log:
Module "art" done. It's...it's a thing. Working on documentation and figuring out weight, cost, damage etc. and player items.

Oh, and Man Cannon.



It shoots Pods. Pods with a man inside it. 

Empiricist

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #430 on: July 27, 2013, 01:06:54 am »

Oh, and Man Cannon.



It shoots Pods. Pods with a man inside it. 
Definitely IN
((*goes off to start thinking up of ways to weaponize man cannon pods*))
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Dansmithers

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #431 on: July 27, 2013, 02:00:51 am »

Oh, and Man Cannon.



It shoots Pods. Pods with a man inside it. 
Definitely IN
((*goes off to start thinking up of ways to weaponize man cannon pods*))
Fill em' with explosive shells. And fuel. And bullets. And HORRIBLE BURNING PAIN!
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

piecewise

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #432 on: July 27, 2013, 02:50:49 am »

The man cannon is designed to get boarders onto opponent ships. It's rather expensive to just use it as a standard cannon, considering big cannons with explosive shells are already a thing. They're a thing in 10 different flavors.

Empiricist

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #433 on: July 27, 2013, 02:52:37 am »

The man cannon is designed to get boarders onto opponent ships. It's rather expensive to just use it as a standard cannon, considering big cannons with explosive shells are already a thing. They're a thing in 10 different flavors.
Exactly. No one will suspect that we will use the specialized man cannon to deliver explosives in lieu of a regular cannon. So they'll rush towards it, expecting to fight whoever pops out, but instead, the pod will violently detonate :D
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Dariush

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #434 on: July 27, 2013, 03:17:26 am »

We have uses for it in the coming game, underhang guns, bomb bays for fly overs, drop pods, etc. It's just not used now.
Well, okay. But we don't really need to turn the ship vertically to use any of those things, do we?
Also, that sector you made works great...until you need to rotate it at odd angles, Try making a really good sector with everything laid out and then using an image editor to rotate it 15 degrees and watch everything get distorted.
Why not simply redraw it?
Also wasn't this originally about making cannon sweeps a thing?  Because if you just want to have that sort of "anything that gets within that 45 degree sweep as you first start moving" thing be a thing, thats a lot more doable.
Cannon sweeps are a must. Gridless space is a want. :)

If you are so vehemently pro-grid, maybe at least switch over to hexes? Pleeeease? ^_^

Also, definitely re-in.
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