Daruish
ARGHBLARGHWhy is it so hard for people to not make mistakes in my name? It's just seven letters, no unpronounceable combinations. WHYYYYY
I could do this:
Team picks their designated pilot. I roll them against each other, whoever wins is the rammer, and loser is ramme. I put you one turn out from hitting-give everyone time to get ready, grab what they want, etc.- and then we hit and shit goes nuts.
Show of hands?
So... we can totally be rammed by a ship with demolished controls? Heeeeeeeeeeell no. Let's just instead simulate boarding.
Also, since the need of sleep in no way means I withdraw my argument, regarding gridless space: maybe completely remove 3D and do plain free 2D? How is the third dimension currently used, anyway?
It's not currently used, but an airship game without vertical movement seems kinda...lacking to me. That and sectors are a hell of a lot easier to do on a physical board with physical sector things, rather then in mspaint. Even If I switch to Paint.net (I hate more powerful image editing programs because they get increasingly obtuse in menu design) so I can freely rotate the sector, it's still gonna be somewhat annoying. Mostly because I'm not sure how players will show specifically where they want to go in the sector without having to edit the image themselves and adding a mark.
Not to mention the sectors thing makes everything else massively more complex as well. I mean, right now, I can say "Ok, this weapon's target roll increases by X for every grid space it moves through." while sectors would either require pixel measurements or special sectors for each and every weapon to demarcate range and such.
I know the system you're talking about here, I've watched a few Warhammer games, but it seems like that system would be MUCH more at home either in real life with miniatures and physical sectors to place down and move around, or with specialized computer software.
I'm just going to guess but is that basically where you're getting this idea, from games like warhammer? Or maybe just Warhammer.
Also, I could just have the two ships pull along side each other. I'm just looking for a way to have a final confrontation since several people post inconsistently and it seems like some people are getting bored of chasing and never shooting.