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Author Topic: Airship Combat: Rocket man.  (Read 73558 times)

Remuthra

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #120 on: July 18, 2013, 04:24:23 pm »

-Airskiffs. For skirmishing and boarding attempts.
-A 360 degree deck gun on top of the cockpit, similar to the larger gun on a submarine.
-More ammo types for different guns. As an example, grapeshot shells, and disruption shells.

GreatWyrmGold

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #121 on: July 18, 2013, 04:38:01 pm »

Oh. I kept looking for the turn it was originally posted in. Silly me.

Anyways, I think that "drop-pods" (things you stick people into) as cannon ammo would be neat. Oh, and as a suggestion for 3D: Could you have each ship's position just be represented as triple coordinates, and each ship's direction as a similar velocity?
« Last Edit: July 18, 2013, 04:39:48 pm by GreatWyrmGold »
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Thearpox

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #122 on: July 18, 2013, 04:57:55 pm »

GreatWyrm, I was thinking we could also turn (while going at this speed) the ship, and begin tailing them immediately after we fire our cannons. What do you think?

Also, I don't think your gun reaches that far. It's actually probably really close range.
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GreatWyrmGold

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #123 on: July 18, 2013, 05:02:23 pm »

I'd like a bit of a better idea of what you have in mind, but it sounds pretty good.

I'm not sure, we'd only be two or three tiles away. How big are tiles, anyways?
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DaveTheGrave

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #124 on: July 18, 2013, 05:04:50 pm »

What's the time frame on turns going by?
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Thearpox

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #125 on: July 18, 2013, 05:07:45 pm »

I believe the tiles are more or less abstract for now.

And my idea is simply that with us behind them, our machine gun will hit them, while they won't be able to hit us with anything.
Suggestion! Poison Gas Barrels to throw behind ship if tailed. And we will probably be farther away then we are now regardless of what we do.
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GreatWyrmGold

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #126 on: July 18, 2013, 05:09:18 pm »

Hm...if you want a little extra work to do, remote-controlled or homing drones packed with explosives would be fun.

Incidentally, piecewise, this has had me imagining some stuff in the back of my head. I'd be willing to collaborate with you on the advanced rules.
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Dansmithers

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #127 on: July 18, 2013, 05:26:55 pm »

Personally, I want Jetpacks.
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Powder Miner

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #128 on: July 18, 2013, 05:39:39 pm »

A sabotage weapon would be nice.
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Cheesecake

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #129 on: July 18, 2013, 05:56:53 pm »

Sloan-RED

Keep on co-piloting. Nvm.
« Last Edit: July 18, 2013, 06:17:56 pm by Cheesecake »
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Remuthra

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #130 on: July 18, 2013, 05:57:35 pm »

Is it possible to manually turn the lodestones further than normally possible?

draco1234

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #131 on: July 18, 2013, 06:08:13 pm »

Red - Danath

So, what are we doing, movement wise? 

Get up on deck, and get ready to jump across if an opportunity presents itself.  If it doesn't, man one of the machine guns and shoot at something.

Edit:  More importantly, WHO IS FIRING THE CANNONS?
« Last Edit: July 19, 2013, 05:52:13 pm by draco1234 »
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Thearpox

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #132 on: July 18, 2013, 06:09:46 pm »

((We're not getting into boarding range. Also, Sloan should probably be helping with the cannons, not just chilling out on the cockpit.))
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Not online every Friday evening till Saturday night. If I am listed as online, I am still not online, as my computer has an annoying habit of waking up to the tiniest distraction and then going off to sleep again.


List of links to charts and graphs here. Work in progress. Check it out?

Cheesecake

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #133 on: July 18, 2013, 06:10:45 pm »

Well, I'll just fire the cannons I guess.

Aiming and firing cannons require DEX instead of STR right?
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Remuthra

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #134 on: July 18, 2013, 06:11:08 pm »

I could help out with the cannons, but I have a very busy gunshoot schedule to attend to.
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