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Author Topic: Airship Combat: Rocket man.  (Read 73521 times)

DaveTheGrave

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Re: Proof of Concept game: Airship Combat
« Reply #90 on: July 18, 2013, 02:09:51 am »

Steven,Blue

Go help load the cannons for this turn.
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Cheesecake

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Re: Proof of Concept game: Airship Combat
« Reply #91 on: July 18, 2013, 03:27:42 am »

Red-Sloan

Try to design upgrades for the cannons to make them more powerful.
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draco1234

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Re: Proof of Concept game: Airship Combat
« Reply #92 on: July 18, 2013, 03:52:20 am »

Red - Danath

Give Remuthra my pistol, getting his sabre in return.  Once that's done, load the remaining cannon

Tactics wise, I'd say we should broadside them as we fly by, hopefully before they get most of their cannons loaded.  Once that's done we should make another pass and either fire explosive shells into the hole, or use the hole to jump across straight to their cannon deck and light up their ammunition.  ( I know the enemy team can see this but it's only a test anyway)

Also, the only cannon they have loaded so far is on the their right I think, so if we go to their left we should be safer.
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draco1234

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Re: Proof of Concept game: Airship Combat
« Reply #93 on: July 18, 2013, 03:56:12 am »

Red-Sloan

Try to design upgrades for the cannons to make them more powerful.

A word of warning, as the engines had to be off to upgrade them, I think the cannons would have to be unloaded as well.

((Also, It's quite funny that me and Damien are very similar in name and ability.  I think I've found my nemesis...))
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Cheesecake

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Re: Proof of Concept game: Airship Combat
« Reply #94 on: July 18, 2013, 04:04:41 am »

Really? Oh well. Just design some upgrades to implement if we survive and get to a dock or something.
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Thearpox

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Re: Proof of Concept game: Airship Combat
« Reply #95 on: July 18, 2013, 04:13:21 am »

((That's hilarious, since my nemesis is GreatWyrm, and he's on my team. I want to strangle him so very huggy much.

Also, I don't think designing upgrades is a good idea, since we don't really have the time for that. Also, now that I think about it, it might be better to go not for the broadside, but with an angle where we can shoot them, and they can't shoot us. I mean, we're the team with the piloting skills, we should be using them to our advantage, instead of giving everyone equal shots. Like...
Piecewise, would you kindly number this grid?))

« Last Edit: July 18, 2013, 04:17:09 am by Thearpox »
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Cheesecake

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Re: Proof of Concept game: Airship Combat
« Reply #96 on: July 18, 2013, 04:25:24 am »

Fine then. Help pilot the ship and try to get accustomed to the controls.

Does our ship have a name?
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GreatWyrmGold

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Re: Proof of Concept game: Airship Combat
« Reply #97 on: July 18, 2013, 08:12:13 am »

Also, now that I think about it, it might be better to go not for the broadside, but with an angle where we can shoot them, and they can't shoot us.
How? Unless we get behind them or spin the ship on its side and go over...them...

Hey, piecewise, can I get the airship to do a barrel roll over the enemy ship as we fire our broadside cannons into their deck? And do we have seatbelts?
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Dariush

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Re: Proof of Concept game: Airship Combat
« Reply #98 on: July 18, 2013, 09:10:42 am »

((Everything between the two updates was night for me. :())

Vowel: screw loading, time to pilot this beauty up. Get to the cockpit. If possible, turn left. If possible, speed up as far as possible (or AFAP).

GreatWyrmGold

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Re: Proof of Concept game: Airship Combat
« Reply #99 on: July 18, 2013, 09:21:23 am »

((Everything between the two updates was night for me. :())
((I feel your pain.))
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Powder Miner

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Re: Proof of Concept game: Airship Combat
« Reply #100 on: July 18, 2013, 01:24:24 pm »

((We're even both green on the minimap, draco.))
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piecewise

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Re: Proof of Concept game: Airship Combat
« Reply #101 on: July 18, 2013, 02:56:20 pm »

RED
Once we get closer, Joe performs a heavy strafe of the deck, catching anyone who might try to board with a pile of bullets. If we don't get there soon, he keeps trying to kill the enemy gunners with his sniping skills. If Damien comes up there, he gets bullets too.
Well, you actually have a better chance of hitting now, target is only 8 and you have 12 so...13% chance or so.
You hold both triggers on the machine gun and fight the recoil, trying to keep it centered on the Blue deck and its crew.
[T8 R12 S3. (You actually rolled 6 ones)]
You spray fire and hit no one and nothing in particular.

"MY TIME SHALL COME! Probably fairly soon, actually."

((The maps update automatically.

Also, can you amebas put your team names and character names before your actions already?
AND SPECIFICALLY FOR DAMIEN: DUDE, IF YOU MAKE YOUR ACTIONS BLUE WHILST THOU ART ON THE RED TEAM, AND YOU DON'T PUT WHICH TEAM YOU ARE ON, IT MAKES IT VERY CONFUSING. Ok, wrong guy. Sorry. This is all your fault, not mine.))

Red Team
Name: Vlad

Do we have dynamite or something we can throw into their ammo dump after we break their plating? If we don't,
Check the ammo piles of our machine guns.

Make Molotovs. Also, get down at least a level.


Cheat Sheet
Spoiler (click to show/hide)

You slide down the ladder, run across the deck, take the right stairs down to the cannon hold and then jump down the hatch to the engine compartment. From there you head to the Supply hold and begin work on moltovs.

[T3. R7. S7]
You make up a whole goddamn crate of moltovs. Then you jury rig an explosive device out of a barrel and plenty of flammable chemicals and add a fuse. This should get the party started.

Fine then. Help pilot the ship and try to get accustomed to the controls.

Does our ship have a name?
(You could give it a name.)

You run up and join  Pilate in the cockpit, intent on helping him if he should need it.

Red - Danath

Give Remuthra my pistol, getting his sabre in return.  Once that's done, load the remaining cannon

Tactics wise, I'd say we should broadside them as we fly by, hopefully before they get most of their cannons loaded.  Once that's done we should make another pass and either fire explosive shells into the hole, or use the hole to jump across straight to their cannon deck and light up their ammunition.  ( I know the enemy team can see this but it's only a test anyway)

Also, the only cannon they have loaded so far is on the their right I think, so if we go to their left we should be safer.
You exchange weapons and continue loading the cannons. Well, cannon.
[T2 R9 S4]
You finish loading the last cannon. The ship is ready to fire...but it still needs someone actually down here to do the job.

Avoid any incoming shots. If none are coming, draw my pistol and shoot any visible enemy crew members.
You take one hand off the controls and draw your pistol from it's side holster. You squeeze the grip and rest your finger on the trigger guard. Things are probably gonna get messy here real fast.



BLUE

Toastarrr: MORE DAKKA


Really, Dariush, get us moving please?
"DAKKA DAKKA DAKKA"
[T8 R8 S3]
You continue to horribly murder the air in the general vicinity of your opponent. You don't hit him though. Heavy forbid.

Steven,Blue

Go help load the cannons for this turn.

You head down to the cannon deck and start loading shells
[R4 S4]

You load two shells, working at t peak of your physical capacity. Perhaps it's your devotion to your ship. Perhaps the desire to win. Perhaps the desire not to be horribly and brutally murdered. Whatever it is, you've got it in spades.

Use EL SHELL EXPLOSIVO instead.
You run upstairs to the ammo dump and find one of the explosive shells. Now what do you want to do with it?


Damien promptly runs up to the deck, and if the blue ship gets within inches of the red ship, jumps over to the red ship, sabre in hand. Damien is a sword specialist, after all.

You take the stairs onto the upper deck and run to the right side railing. The Enemy ship is getting closer. You smile and tap on the railing with your sabre, the metal ringing to an ever increasing beat and you tap it over and over.

"Come on...Come on... Bring me your throats so that I might slit'em..."


((Everything between the two updates was night for me. :())

Vowel: screw loading, time to pilot this beauty up. Get to the cockpit. If possible, turn left. If possible, speed up as far as possible (or AFAP).
You run upstairs, across the deck and into the lower cockpit area. You take the ladder up to the cockpit proper and take your place at the controls.

[T2 R4 S2]
You crank the throttle to full and spin wheel hard left. The engine roars to life and the Lode stones shift with a static hum.

"We are under way!"








"Oh my what a turn around for Blue! They have, at the last second, pulled hard left and made it out of Red's path of attack."

"They did indeed but I can't help but feel like this was a loss for blue overall."

"Why is that tom?"

"Well, if you look at the map, You'll see his starting position was this, right?"


"Sure was."

"Now, he turned left, turning the ship 45 degrees to the left, and moved at speed three to the position he's at now, where neither ship has a shot with its cannons."

"Cannons win battles, Tom."

"Yeah, sure.  But back to what I was saying, if he had moved at speed two, he would have ended up here, with a clear shot at red using his right guns. Like this."



"I see, I see."

"And if he would have gone at speed three to the right instead of left, he would have an even better shot."



"As it is now, Neither side can hit with their cannons, and blue can't use it's machine guns."

"But red can."

"It definitely can."

"Not looking good for blue."












Questions answered and a short piloting tutorial.
Spoiler (click to show/hide)


Remuthra

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Re: Proof of Concept game: Airship Combat
« Reply #102 on: July 18, 2013, 03:00:27 pm »

You know what that means, don't you?

Show them how DAKKA really works! Clear the deck!

Thearpox

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #103 on: July 18, 2013, 03:07:51 pm »

Quote
Any questions?
((Maybe I know way to little about this, but is seems to me that turning on your side to face the enemy from is not the most efficient way to fire cannons, and is also very dangerous. First, because you will not be able to fire all of your cannons into their ship, just one or two. Second, because the front of the ship is the best defended part of the ship. For one thing, it is the opposite of flat, so the cannon-ball will simply slide off. It's like hitting a plate mail in the chest (absolutely pointless).

And thirdly, because the other ship will then ram you into the side, and totally mess you up.))
« Last Edit: July 18, 2013, 03:17:12 pm by Thearpox »
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Not online every Friday evening till Saturday night. If I am listed as online, I am still not online, as my computer has an annoying habit of waking up to the tiniest distraction and then going off to sleep again.


List of links to charts and graphs here. Work in progress. Check it out?

Remuthra

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #104 on: July 18, 2013, 03:15:07 pm »

If we fired our cannons now, couldn't we hit the enemy as they pass by?
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