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Author Topic: Airship Combat: Rocket man.  (Read 73893 times)

draco1234

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Re: Proof of Concept game: Airship Combat
« Reply #60 on: July 17, 2013, 06:23:00 pm »

((I really wish I had put my intended team on the sheet like I thought I had...))

Worst case scenario, if you can't swap you can come down to the cannon deck and help me there.  I say that because my dexterity + my cannon skill adds up to a grand total of 1, which probably gives me a 50/50 chance of either hitting the enemy airship at point-blank range, or exploding myself :P
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GreatWyrmGold

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Re: Proof of Concept game: Airship Combat
« Reply #61 on: July 17, 2013, 06:25:54 pm »

Why are you gunner, then?
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draco1234

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Re: Proof of Concept game: Airship Combat
« Reply #62 on: July 17, 2013, 06:26:46 pm »

I'm not, I'm just loading the cannons due to my strength skill.  It's just everyone else seems to be busy.
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Remuthra

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Re: Proof of Concept game: Airship Combat
« Reply #63 on: July 17, 2013, 06:26:58 pm »

He has strength to load the cannons, but we need someone with dexterity to fire them.

Thearpox

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Re: Proof of Concept game: Airship Combat
« Reply #64 on: July 17, 2013, 06:45:41 pm »

I too could help with firing the cannons, but I think that Sloan is the one best disposed to do that. Also, I feels very one-sided now because no one's on the blue team doing anything.

By the way, Piecewise. Now that I think about it, since this is a test, it may actually be better for you to run two tests of this simultaneously, albeir with different players. You won't have a problem finding ten more volunteers, and they in all likelihood will make different screw-ups then we did. In a different thread, obviously.
« Last Edit: July 17, 2013, 06:55:18 pm by Thearpox »
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Dansmithers

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Re: Proof of Concept game: Airship Combat
« Reply #65 on: July 17, 2013, 06:56:31 pm »

Grab empty bottles, cloth scraps, and airship fuel, make Molotovs.
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draco1234

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Re: Proof of Concept game: Airship Combat
« Reply #66 on: July 17, 2013, 06:58:40 pm »

Also, anyone on the red team want to swap their sabre for my pistol? I'm guessing 2 sabres are better than one, and with my firing skill I doubt I'll hit anyone with the pistol.
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Remuthra

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Re: Proof of Concept game: Airship Combat
« Reply #67 on: July 17, 2013, 07:02:04 pm »

Is the pistol off of dexterity? If so, I will be happy to trade.

draco1234

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Re: Proof of Concept game: Airship Combat
« Reply #68 on: July 17, 2013, 07:04:27 pm »

Is the pistol off of dexterity? If so, I will be happy to trade.

I believe it is.

Once cannons are loaded (with normal shells), give my pistol to Remuthra, getting his sabre in return.
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Toaster

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Re: Proof of Concept game: Airship Combat
« Reply #69 on: July 17, 2013, 08:20:21 pm »

Yes, pistols are dex.


Toastarrr Screw the loading- that's too heavy!  Take an unmanned front MG turret because I *AM* a machine gun sniper!


By the way, Dariush, I volunteer you as pilot.
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piecewise

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Re: Proof of Concept game: Airship Combat
« Reply #70 on: July 17, 2013, 09:40:29 pm »


RED TEAM
Switch to right forward gun, spray Steve full of bullets.

Thankfully, I am a machine gun sniper.
You switch guns, for whatever reason, and immediately begin firing at the distant shape of the approaching ship's prow.
[T 11. R 12. S 5]
You continue to build small piles of brass, spent shells clumping together before the wind collapses them and sends them rolling off the edge of the deck and down toward the distant green below. You continue not to hit anything though.

((Wait, does no one on our team has a point in cannons?  Also, currently the red team has 3 people with engineering and piloting skills. This is embarrasing.
This is going to go horribly wrong for us with this set of skills.

Also, I so much want this to be spiced with two commentators, you and Caellath together.))

Seeing as Shepberd looks very enthusiastic about controlling the ship, Vlad relinquishes control and goes down.

He also checks the ammo for the machine guns.

Edit: Use the loadstone to turn 45 degrees to the left.
(Wait, if Danath loaded the explosive rounds into the left cannons, should I turn right instead?)
Another Edit: If possible, instead of the above action, pull on the loadstones in such a way that our ship shifts one square left but keeps going towards the enemy.

"Anybody wants to talk strategy? Are we just going to ram them?"

Cheat Sheets
Spoiler (click to show/hide)

I'm not really sure which of these actions are the real one...so I'm gonna go with the final edit.

[T 4. R9. S5.]
You let Pilate take the controls, since he seems so intent on it. However, as he takes up the helm, you make an adjustment to the lodestones. A strange hum fills the ship and you feel static prickle across your skin as the ship lists toward the left for several long seconds before righting itself.


Dang. This all happened while I was asleep?

RED-Sloan

Make sure all guns and weapons work at top efficiency, and try to modify them to be able to shoot faster
You head down to the cannon level and look them over as a hefty looking man flexes his muscles in a corner. The cannons look like they would fire pretty much as quickly as they could get shells into them, disregarding recoil which is only a few seconds...Really the best way to get these firing as fast as they can is just to get a good firing team down here loading and shooting efficiently.


Red - Danath

Load normal shells into the remaining cannons.

"24 INCH PYTHONS!"
[R9. S5]
You man handle two more shells into the cannons. You wipe sweat from your brow and watch the clouds drift through the firing ports and let the wind cool you down.




Make the ship go forward faster!
[T 1, R9, S5]
You grab the throttle and push it to full speed. The engines roar and the entire ship vibrates with their strength as it surges forward.

TEAM BLUE

Yes, pistols are dex.


Toastarrr Screw the loading- that's too heavy!  Take an unmanned front MG turret because I *AM* a machine gun sniper!


By the way, Dariush, I volunteer you as pilot.

You run up and hop on one of the unoccupied front machine guns, intent on spraying bullets into the distant Red ship on the horizon. They're still to far for you to possibly hit at this point, but they're getting closer every second. Come to think of it...why are they moving but your ship isn't?


Grab empty bottles, cloth scraps, and airship fuel, make Molotovs.
You run to the supply hold and start rummaging through it. You find some bottles, some cloth and some sort of chemical that has a big "DANGER: FLAMMABLE" warning on it. That will do!
[Engineering: Target 3. Danger 1 or less. Rolled 3. Successes: 2]
You can't figure out how to get the cloth to fit in and work as a usable wick, but luckily you also don't accidentally set the ship on fire. So..small victories.


Turn around and aid in loading the cannons.
"I don't think it's too smart to shut off the engine right now... but is anyone going to pilot? Can you pilot, Gentlemanne?"
You run back to the hatch and pull yourself onto the cannon level. You help load the cannons as fast as you can. You know full well that the other ship is coming straight for you.
[R3 S2]
You get a single shell loaded, into the final right side cannon.









Red Team is rocketing along, now almost fully loaded and on a course for a blisteringly fast flyby of Blue's still dead in the air ship. Blue's really gonna have to get moving and fast if it doesn't want to take a full broadside from literally inches away. It's exciting stuff Cal, I'm itching to know where the first shot is gonna land.

Powder Miner

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Re: Proof of Concept game: Airship Combat
« Reply #71 on: July 17, 2013, 09:42:55 pm »

Damien promptly runs up to the deck, and if the blue ship gets within inches of the red ship, jumps over to the red ship, sabre in hand. Damien is a sword specialist, after all.
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Remuthra

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Re: Proof of Concept game: Airship Combat
« Reply #72 on: July 17, 2013, 09:46:05 pm »

Once we get closer, Joe performs a heavy strafe of the deck, catching anyone who might try to board with a pile of bullets. If we don't get there soon, he keeps trying to kill the enemy gunners with his sniping skills. If Damien comes up there, he gets bullets too.
« Last Edit: July 17, 2013, 09:48:45 pm by Remuthra »
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Dansmithers

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Re: Proof of Concept game: Airship Combat
« Reply #73 on: July 17, 2013, 09:47:42 pm »

Empty standard shell, fill with flammable liquid.
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Remuthra

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Re: Proof of Concept game: Airship Combat
« Reply #74 on: July 17, 2013, 09:50:33 pm »

Gun please, Danath?
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