Name: Quigleyurk-the-Jobfic, ov-Zantmydsawp 'X' *Current Main Character*
Race: Halfling
Level: 5
Survive 4 more combat encounters to level up!
HP: 20/20
Movement: 4 meters per round (Currently Using Albus' Movement)
Weapon On Hand: Dwarven Shortsword (+5 Attack Bonus, 1d10+3 Damage)
Ranged Weapon Readied: Crossbow (+3 Attack Bonus, 1d8+2 Damage, 20 Ammo, Must be reloaded)
Armor: Halfling Sized Plate armor With Shield (AC 16)
Other Items:
Steel Shortsword (+4 Attack Bonus, 1d8+1 Damage)
Dog Leash
5 days worth of halfling sized meals
1 Cutebold Spell Book
Abilities:
Divine Dog-Rider: You and your gear are never burdensome to a properly saddled and friendly riding dog.
Chindook’s Dungeon Sense: Once per dungeon you may choose to reveal a Treasure Trove, a Recruitment Chance, or a Bonus Boss on the Dungeon Map.
Ride Down: You can charge through a small foe while mounted, attacking it with a +3 attack bonus and 2d4+2 damage. This does not provoke AoOs but it does count as your action for the turn. You cannot ride down more than two foes per battle.
Spells:
Lesser Healing (Melee Range or Self, Heals 3d6+2 HP, 2 uses per dungeon)
1 LeftHoly Fireball (6m Range. Inflicts 2d6+1 Damage, 2 uses per dungeon)
1 LeftSummon Lesser Holy Beast (1 use per dungeon)
Chemistry:
GreatWyrmGold +2
scapheap +2
IronyOwl +7
Xantalos +4
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Name: Gladys Whisperer
Race: Fey
Level: 4
Survive 2 more combat encounters to level up!
HP: 7/11
Movement: 6 meters per round
Weapon On Hand: Fey Shortsword of Chaos (+4 Attack Bonus, 1d8+1 Normal Damage and 2 Chaos Damage)
Armor: Quick Reflexes (AC 13)
Other Items:
Black Cloth Outfit
Potion of Invisibility
Enchanted Fuzzy Pink Handcuffs of One Size Fits All
Abilities:
Target Vitals: Gladys threatens a critical hit on a natural 18-20.
Outwit Caster: Gladys automatically avoids the first hostile spell that is cast on her in each dungeon.
Dirty Rotten Thief: Gladys will steal an item or some gold from her foe on a 16 or higher melee attack roll
Fey Wings: A Fey can pass over any terrain unhindered, and may make an AoO aimed at her miss once per round of combat
Spells:
Corrupt (4m Range. The target must save or become a lesser chaos spawn. Corrupted creatures have a 50/50 chance of becoming temporary allies. Does not work on boss monsters. 1 Use per dungeon)
Chemistry:
IronyOwl + 1
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Name: Fig-Gnasher
Race: Cutebold
Level: 2
Survive 1 more combat encounters to level up!
HP: 8/8
Movement: 2 meters per round
Weapon On Hand: Cutebold Knife (+2 Attack Bonus, 1d6+1 Damage)
Armor: I ish too cute to make ded? Right? (AC 9)
Other Items:
1 Cutebold Loincloth
1 Cutebold Spellbook
2 Dog Skull Wizard Hats
5 Kobold Rations
2 Spare Cutebold Daggers
1 Stone of Chaotic Evolution (Use on a level 6-9 Character. That character instantly gains a level and a new chaotic flavored form)
1 Godhood Ballot (A character can use a Godhood Ballot to vote for any player he/she has 10 or more chemistry with to become a god. A player obtains godhood once three ballots are cast in his or her name)
1 Seal of Authority (Can be used to recruit an adjacent enemy of the same race as the user who is also 2 or more levels lower than the user)
Cutebold Wardrobe x3 (Tier 6 Loot Set)2 Cutebold Loincloth per set
Nuclear-Cutebold Gear (Tier 5 Loot Set, Heavy -2 Movement)1 Uranium Chain mail Shirt
1 Uranium Short Sword
Abilities:
Opportunistic Attacker: When making an attack of opportunity, a Cutebold gains a +4 bonus to attack roll and damage
Cutebold Growth: Fig-Gnasher can become a Nuclear-Cutebold or Cutebold-Mage upon reaching level 3.
Loyal Kobold: Has a 1/6th chance of defecting to the enemy side at the start of an encounter against Kobolds of any kind. This ability will vanish when Fig-Gnasher gains 5 Chemistry with a player, or a teamwork level with another PC.
Spells:
None Yet
Chemistry:
GreatWyrmGold +3
Bunnybob77 +2
Harbingerjm +3
Xantalos -2
---
Name: Albus
Race: Canine
Level: 4
Survive 2 more combat encounters to level up!
HP: 11/13
Movement: 8 meters per round (Currently Ferrying 'X')
Weapon On Hand: Teeth (+3 Attack Bonus, 1d8+2 Damage)
Armor: Thick fur and swift reflexes (AC 14)
Other Items:
Dog Saddle
Dog Harness
Abilities:
Hunter: At the start of each encounter Albus has a 1/6 chance of finding a bonus foe. A bonus foe found this way is generally no more dangerous than the other foes in the fight, and drops cool swag when it dies.
Tracker: Albus has a 3/5 chance of being able to track any scent he picks up. The chance is lower if the thing you are tracking is taking active steps to avoid being tracked.
Spells:
Fangs of Butchery (For rest of combat +2 Attack Bonus, +1 Damage Bonus, and the Butcher's Touch buff to caster. 1 use per Dungeon)
Chemistry:
Dariush +2