Name: Quigleyurk-the-Jobfic, ov-Zantmydsawp 'X' *Current Main Character*
Race: Halfling
Level: 4
Survive 3 more combat encounters to level up!
HP: 14/14
Movement: 4 meters per round (Currently Using Albus' Movement)
Weapon On Hand: Dwarven Shortsword (+5 Attack Bonus, 1d10+3 Damage)
Armor: Halfling Sized Platmail With Shield (AC 16)
Other Items:
Steel Shortsword (+4 Attack Bonus, 1d8+1 Damage)
Dog Leash
6 days worth of halfling sized meals
Abilities:
Divine Dog-Rider: You and your gear are never burdensome to a properly saddled and friendly riding dog.
Chindook’s Dungeon Sense: Once per dungeon you may choose to reveal a Treasure Trove, a Recruitment Chance, or a Bonus Boss on the Dungeon Map.
Spells:
Lesser Healing (Melee Range or Self, Heals 3d6+2 HP, 2 uses per dungeon)
Holy Fireball (6m Range. Inflicts 2d6+1 Damage, 2 uses per dungeon)
Summon Lesser Holy Beast (1 use per dungeon)
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Name: Amelia
Race: Half Halfling and Half Angel
Level: 5
Survive 4 more combat encounters to level up!
HP: 17/17
Movement: 6 meters per round
Weapon On Hand: Holy Flail (+6 Attack Bonus, 1d12+3 Damage)
Armor: Enchanted Robe of Celestial Immodesty (AC 14)
Other Items:
250 GP
Pouch of 15 Ninja-Stars (+3 Attack Bonus, Range of Five, 1d6+3 Damage, May Cause Bleeding)
Abilities:
I Can Do Anything Better Than You: If the main character rolls an 18-20 on an attack roll, Amelia's next attack roll is a natural 20.
Celestial Defenses: Amelia takes half damage from all elemental attacks, except for Holy attacks (which she takes no damage from), and Unholy attacks (which she takes double damage from).
Celestial Dash: If Amelia moves 5 or more meters before attacking with a melee weapon, her attack inflicts an additional +3 damage.
Spells:
Lesser Healing (Melee Range or Self, Heals 3d6+2 HP, 2 uses per dungeon)
Swarm of Doves (10m Range and 3 meter blast radius. Inflicts 2d4+1 Damage, May cause blindness and never causes friendly fire, 2 uses per dungeon)
Force Ascension (Mortal Opponent makes a save or ascends to heaven, 1 use per dungeon)
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Name: Albus
Race: Canine
Level: 3
Survive 2 more combat encounters to level up!
HP: 12/12
Movement: 8 meters per round (Currently Ferrying 'X')
Weapon On Hand: Teeth (+3 Attack Bonus, 1d8+2 Damage)
Armor: Thick fur and swift reflexes (AC 14)
Other Items:
Dog Saddle
Dog Harness
Abilities:
Hunter: At the start of each encounter Albus has a 1/6 chance of finding a bonus foe. A bonus foe found this way is generally no more dangerous than the other foes in the fight, and drops cool swag when it dies.
Tracker: Albus has a 3/5 chance of being able to track any scent he picks up. The chance is lower if the thing you are tracking is taking active steps to avoid being tracked.
Spells:
None Yet