Turn 11: Brutalized CorpsesHarvest horns. Collect shards of demon-clay to use as reagents.
[1] You almost get a bit zealous harvesting the already-damaged horns. Catherine stops you before you can damage them further, though, resulting in large fragments that fairly obviously go together.
[6] Your attempt to harvest demon clay runs into a snag when you realize the mostly-whole corpse is too big and unwieldy to carry on your own. It's also not exactly light, though possibly still doable.
You also collect that nice demonseeking rock you threw earlier.
Gained:
10 Fragmented Soldier Demon Horns
Mostly whole soldier demon corpse (requires assistance to carry)Aid with harvesting horns, then play a merry tune on my flute as we head back.
"That was a splendid start. Nobody killed. No major injuries. No bones broken, and we're alright.
"Let's get out of here as fast as we can."
[5] You manage to stop Halfred from butchering the horns too much further.
He also pressgangs you into helping him carry a mostly-intact demon corpse.
harvest and head back
You hungrily eye Joe's nice fresh skeleton before deciding not to harvest him after all.
Aid with harvesting horns, then play a merry tune on my flute as we head back.
"That was a splendid start. Nobody killed. No major injuries. No bones broken, and we're alright.
"Let's get out of here as fast as we can."
"And did you see that kick? Hiyah!"
Action: Harvest, Go turn in quest tokens
Help gather horns, then head back. If there are any extra horns, take them too. We may get a bonus.
Too many cooks spoil the broth, as it were. Catherine does what can be done, Halfred does what can't be avoided.
"And did you see that kick? Hiyah!"
"Totally confused him. Perfect strategy!" And I thought this would be hard.
It couldn't get any better than this!
Aid with harvesting horns, then play a merry tune on my flute as we head back.
I'd also love to heal myself, if anyway possible.
You figure you'll get rest back at the Tower.
The others seem to be getting the horns, rest my wounds till we need to move.
+2 HP((I'm going to play my Earth elementalist like "Avatar: The Last Airbender's" earthbenders. Because badass kicking is the best way to shape the elements))
((Yes. Though you'll probably need to gain skill in a martial art to pull it off properly; a lot of earthbending moves would be fairly powerful for a pure Earth Mage.))
With that, you all return to Red Guard Tower. Lieutenant Voss comes out in short order, smiling a bit unpleasantly and seemingly amused.
"Well, it seems you've returned. Did you get the horns?"
Upon being shown the collection, he smirks again and prepares to collect them. He gives you more time to figure out which ones you want to hand over, professing to not care whether the gets the fragments, demon head, frozen horns, or pristine horns. "Mostly a formality," he adds.
Before you can begin discussing that, however, he beckons you to follow him inside. The ground floor of the tower is mostly an open room, while the second floor contains what appears to be a map table. Certainly there's maps and notes all over the walls, along with a suspicious-looking dark grey slate framed in gilded onyx.
"Congratulations on passing the very first test of the Wastes," he says, looking amused again. "Soldier demons are among the least of the horrors you'll face out here, but they are not to be taken lightly. Perhaps you discovered that on your own?"
He looks at Joe.
"In any case, you've earned your supplies. Being free agents, you are of course free to do as you please. Should that be accept another assignment from the Tower, I have business for you out in the Sinkholes."
Clair Crown, Shockblade (scapheap)
8/8 HP
1/1 Self Only Shock Resist
+0 Defense, -1 Endurance, -1 Resistance
---
Longsword +3[+4, enchant] [Slashing]
---
Apprentice Swordswoman (4/8)
Novice Lightning Mage (1/6)
Dabbling Dodger (2/4)
---
Fancy Blue Clothes
Longsword [+1 dmg]
Shock Resistant Gloves [+1 Shock Resist vs Self]
Danath Fenrik, Spearwolf (draco1234)
10/10 HP
0 Defense, -1 Endurance, -1 Resistance
---
Spear +1 [Piercing]
---
Apprentice Wolf Mage (5/8)
Novice Spearman (1/6)
Dabbling Dodger (2/4)
Dabbling Tough (0/4)
Dabbling Summoner (2/4)
---
Rugged Leather Clothes
Wolftooth Amulet [Can commune with wolf spirits]
Crude Spear [+0 dmg]
Sia, Icedancer (Dwarmin)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
1/1 Self Only Ice Resist
---
No Attacks
---
Apprentice Ice Mage (2/8)
Novice Inspirer (2/6)
---
Loose Flowing White Robe
Fingerless Wool Gloves [+1 ice resist vs self]
Crude Flute
Brook Cedrik, Cauldron Necromancer (cattouchdis)
4/10 HP
-1 Defense, -1 Endurance, -1 Resistance
---
Punch +0 [Crush]
---
Apprentice Necromancer (1/8)
Novice Alchemist (0/6)
Dabbling Brawler (1/4)
Dabbling Tough (2/4)
---
Brown Robe
Skull of the Menial [Allows control of an additional weak undead, but may only be ordered as a group with your other minions]
Basic Mortar&Pestle [Allows simple alchemy]
Catherine S Mistral, Songwind (Tiruin)
6/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Air Mage (4/8)
Novice Inspirer (2/6)
---
Light Traveler's Clothes
Wind Flute [Well suited to focusing appropriate Air Magic through]
Crude Lute
Pair of pristine soldier demon's horns
Pair of frozen soldier demon's horns
Leon, Runecharger (Antur)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Runecrafter (1/8)
Novice Enchanter (3/6)
Inexperienced Thrower (1/2)
---
Simple Clothes, No Boots
Leather Bag of Runecarving Tools
Magnifying Glass [Assists with close examinations]
Plague-tattered boot sleeves; former boots with the soles wilted away
Joe Bridger (Remuthra)
6/12 HP
1 Defense, -1 Endurance, -1 Resistance
---
Simple Knuckles +1 [Crushing]
---
Apprentice Beguiler (1/8)
Novice Fistfighter (3/6)
Novice Tough (2/6)
Novice Dodger (1/8)
---
Eccentric Pink Clothes
Magic Hat [Can be pulled inside out to change form]
Simple Knuckles [+0 dmg]
Soldier Demon Head
Halfred Grennelson, Magic Man (GWG)
6/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Socializer (0/8)
Novice Enchanter (2/6)
Dabbling Thrower (2/4)
---
Practical Black Traveling Clothes
Fashionable Casual Clothes
Jeweler's Loupe [Assists with very close examinations of certain objects]
Nice Demonseeking Throwing Rock (+0 Crushing, +1 vs soldier demons)
10 Fragmented Soldier Demon Horns
Mostly whole soldier demon corpse (requires assistance to carry)
GROUP INVENTORY:
16 Man-days Food
16 Man-days Water