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Author Topic: Undertale: Spoilers! Its whats for dinner!  (Read 153662 times)

Vgray

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #495 on: December 18, 2015, 11:18:44 pm »

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Aedel

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #496 on: December 18, 2015, 11:45:20 pm »

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Cthulhu

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #497 on: December 19, 2015, 12:28:33 am »

I like hwo it encourages you to be pacifist by presenting you with interesting characters you care about. 

Spops failed at making you care because it forced you to kill them and they were all square-jawed call of duty mans.

That game's doing something different though, by adhering so closely to the standard tropes it exposes how heinous a lot of the shit you do in those games is.  Far Cry 2 is similar but not as in your face; the inherent difficulty of the game and the sandbox nature of it lets you do a lot of things that would be war crimes in real life, and it never rubs it in your face.

It lets you stick with the Dragunov instead of buying the Barrett because the Barrett kills in one shot and that means you can't shoot people trying to help their friends.  It doesn't comment on what you're doing.  If you don't realize that you've become a war criminal and a worse influence on the country than any of the game's "villains" then that's your thing.

It doesn't force you to shoot people and then say you're bad when you do it.
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Aleksanderus

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #498 on: December 19, 2015, 06:20:05 am »

The first thing I did in this game was basically murdering everyone (and by that I began my genocide route) and it turned out that undertale is a very sad game but mainly in genocide route.
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AlleeCat

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #499 on: December 19, 2015, 03:00:58 pm »

Undertale is an emotional game, period. Even the True Pacifist route gets pretty heartbreaking.

Leafsnail

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #500 on: December 19, 2015, 03:51:34 pm »

Special Ops is different, largely because it's a linear game.
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Sonlirain

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #501 on: December 19, 2015, 05:57:59 pm »

The first thing I did in this game was basically murdering everyone (and by that I began my genocide route) and it turned out that undertale is a very sad game but mainly in genocide route.

If you ask me killing Undyne on normal is sadder.
Genocide kinda lets you distance yourself (in and out of universe) so it does not hurt as much. Normal is where the feels are at.
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Cthulhu

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #502 on: December 20, 2015, 01:13:12 am »

I headcanonned it to be different.

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TheBiggerFish

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #503 on: December 20, 2015, 01:23:08 am »

Huh?
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Cthulhu

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #504 on: December 20, 2015, 01:56:18 am »

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Leafsnail

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #505 on: December 20, 2015, 11:33:16 am »

It's interesting how strongly people react to the genocide route.  I've never really seen anything else like it.
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Fniff

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #506 on: December 20, 2015, 01:26:09 pm »

I certainly had a reaction just from reading a let's play of it.

Cthulhu

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #507 on: December 20, 2015, 03:55:03 pm »

I hipstered pretty hard about the game for a long time.  So many maymays.

There's obviously a reason it got memed so hard though, it's great.

All I mean by what I posted was that I saved a copy of my true pacifist save before I did genocide, so I can pretend they're all safe and happy.  The sense of responsibility towards those pixels is really intense, there really is nothing like it.  I found myself making bets with the bosses, like "If you can beat me this time, I'll reset and do a true pacifist run"

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Fniff

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #508 on: December 20, 2015, 04:41:12 pm »

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About the headcanon...
Spoiler: Headcanon (click to show/hide)
« Last Edit: December 20, 2015, 04:42:55 pm by Fniff »
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Cthulhu

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #509 on: December 20, 2015, 05:47:45 pm »

My headcanon which I sort of gleaned from
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For a long time I've wanted to write a horror story that...  I dunno how to really put it.  I want to write a story that acknowledges the "transactional nature" of reading, as your freshman critical theory professor might put it.  That reminds the reader that he has a part in the story too.  Talking to the reader directly and encouraging him to do what readers usually do: filling in blanks, creating the details of the scenery, etc.

Create one of those agonizing dramatic irony moments and telling the reader to insert himself into the story and warn the character.

And through all of that, gently reminding the reader that by reading it he's actualizing what happens, that all the bad things that happen to the characters are happening because he's reading it.  If he just put the book down it'd all go away, but he won't of course.

But it'd take a lot of work to do that in a way that wasn't overbearing or gimmicky.  Still mulling it over.
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