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Author Topic: Undertale: Spoilers! Its whats for dinner!  (Read 154127 times)

Moghjubar

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Undertale: Spoilers! Its whats for dinner!
« on: June 24, 2013, 03:46:24 pm »

Warning: So many spoilers in this thread, YOU HAVE BEEN WARNED DONT PUSH THE BUTTONS PLAY IT BLIND!

---OLD---

http://www.kickstarter.com/projects/1002143342/undertale

Undertale is kind of a twist on a traditional rpg in which you can talk your way out of just about everything.  It has kind of a Mother vibe, and, well, you can check out the demo yourself here: http://www.undertale.com/

It has some kind of 'dodging attacks' mechanism as well, where you fly around a small box dodging stuff when enemies attack.  Its fairly simplistic otherwise and seems to be more about the overall environment the game takes place in.  You play a kid that has fallen down a hole into monster land and into an otherwise kill-or-be-killed environment where you can either fight your way around or talk and make friends.

At time of this post, its already been funded, I think on the first day?  A pretty low funding goal though.

« Last Edit: January 23, 2016, 04:25:23 pm by Moghjubar »
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Levi

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #1 on: June 24, 2013, 03:51:15 pm »

Quote
Obligatory puzzles. Lots and lots of obligatory puzzles. 

Awesome.  I love the obligatory ones best.  :D

Sounds kind of neat, although I'm not sure I like the art style.
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Neonivek

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #2 on: June 24, 2013, 04:05:32 pm »

Ranting related to the kickstarter itself and not the game.

Spoiler (click to show/hide)
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Aoi

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #3 on: June 24, 2013, 04:12:56 pm »

...I like how the (expanded) manual is a stretch goal. I've always kind of assumed that manuals were a given...
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Neonivek

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #4 on: June 24, 2013, 04:14:33 pm »

...I like how the (expanded) manual is a stretch goal. I've always kind of assumed that manuals were a given...

It is possible it means with a lot of fluff... Think of it like a oldschool Blizzard manual like the ones for Diablo or StarCraft.
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freeformschooler

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #5 on: June 24, 2013, 05:04:51 pm »

This game is so, so, so good. And it's only a demo right now. My friends said to play it a few days ago, but I didn't. Glad this thread popped up as a remindr.
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Moghjubar

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #6 on: June 25, 2013, 10:27:12 am »

Well, there went all the stretch goals so hes adding more.  Looks like its going to blow away his expectations for crowdfunding.
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Mephisto

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #7 on: June 25, 2013, 11:15:59 am »

Well, there went all the stretch goals so hes adding more.  Looks like its going to blow away his expectations for crowdfunding.

There's no possible way this can come back to bite him in the ass later.
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Neonivek

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #8 on: June 25, 2013, 05:14:54 pm »

Once again SOO MUCH RESPECT for the games that actually had no stretch goals.
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Cerol Lenslens

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #9 on: June 25, 2013, 09:12:46 pm »

...I like how the (expanded) manual is a stretch goal. I've always kind of assumed that manuals were a given...

Having played the demo and read the original manual several times, there's probably a bit of a reason for this:

1) There is indeed a lot of fluff - characters described who then haunt the other pages and stuff like that. So the 'expanded' manual may just have more fluff and be more entertaining.

2) The game screws with the manual.

I only actually read the manual after playing through the first time, so there might be more little changes, but the game edits the manual. Check the last page and see if it corresponds to your ending.  ;)

So, for said stretch goal, it is not inconceivable that what he's expanding is the interactivity between these two - something that actually requires a bit more coding in the actual game.
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freeformschooler

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #10 on: June 25, 2013, 09:43:09 pm »

I only actually read the manual after playing through the first time, so there might be more little changes, but the game edits the manual. Check the last page and see if it corresponds to your ending.  ;)

Um...

I just compared my good ending manual and a fresh manual and they're exactly the same. A note from your friend: don't get too cocky.
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Knirisk

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #11 on: June 25, 2013, 09:47:58 pm »

I only actually read the manual after playing through the first time, so there might be more little changes, but the game edits the manual. Check the last page and see if it corresponds to your ending.  ;)

Um...

I just compared my good ending manual and a fresh manual and they're exactly the same. A note from your friend: don't get too cocky.

Spoiler (click to show/hide)
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Moghjubar

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #12 on: June 25, 2013, 10:59:51 pm »

Apparently if you get the super bad ending, the manual gets kinda creepy or something.

Theres like 2 main endings, with 2 additional modifications... plus the main antagonist can apparently save as well and knows if you save scum to go back and get a good ending after getting a bad one.

Edit: ok, maybe more than 2 modifications
« Last Edit: June 25, 2013, 11:05:46 pm by Moghjubar »
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Moghjubar

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #13 on: July 05, 2013, 09:13:58 pm »

They are at around 30k right now... and it seems stretch goals are starting to get a bit weird (alarm clock app of characters that set off the alarm in quirky ways).
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Lectorog

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Re: Undertale (Kickstarter): rpg about not fighting?
« Reply #14 on: July 16, 2013, 08:33:46 pm »

I just found and played this demo, having read this topic at the time of its posting. Strange how things work out.

The stretch goals are getting pretty silly. Comics at $45000, which very well may or may not be reached. The creator is surprisingly willing to devote extra time to this project, considering he estimates it'll take a year to finish the game.
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