Kyle looks around a bit before grabbing a glowing rock.
(17, 20(1+1)) You look around a bit and notice that in a few places around ground is covered with blue vegetation formations, you haven't seen anything like that before. Then you move towards one of those light producing stones and attempt to grab it out of the wall. The stone is stuck hard in the wall, but after a bit of struggling you manage to take it out a whole. It's a bit warm.
Item get: Light stone x1, Total essence loss for this turn: 130
confusion
unknown substance
The Shifter's physical appearance changed, shifting into a form more suited to movement in the environment. The flame within his head began dimming, and almost immediately the "cage" structure was replaced by a more solid shell, a transparent substance forming two "eyes."
three known paths
search for more
The Shifter shifts into a more aquatic form and begins moving around, looking for more passages in the walls.
(8, 5) You shift your metallic body around trying into form more suited for environment, you manage to get shell-like structure but with different form than you expected, which don't really helps moving in liquid, though it may help a bit in defense. You move around searching for more passages, but there don't seem to be any more than the ones you have seen already.
Total essence loss for this turn: 130, Status Effect get: Shell, Skill points acquired: Adequate Shapeshifter: +1
Praet looks around the cavern, then walks(or drifts, whichever's more applicable) towards the openings at the other end, brandishing his rifle in front of him.
He barks out in a odd and muffled, pre-recorded sounding tone, "I'm moving on ahead, troops. Cover me, if you would be so kind."
Head to one of the passages and take a look through.
(Passage roll: 3) You head through the passage roughly behind the portal, it gets darker for a bit but soon you reach another cave section. Looking around you see that stone formations in this one connect walls right through the middle, making it a bit confusing to navigate through.
Total essence loss for this turn: 70
Ted looks around, examining the peculiar place.
"Oh dear. I feel terribly out of place here for some reason."
Reshape self into cloth octopus.
"That's better."
Go explorin'. Get a feel for the place.
(19(3+1+1), 15) You use decent amount of essence, more than you expected, to turn yourself into a form of cloth octopus. Then you start exploring the cave area and you notice small, slightly hidden, passage in the ceiling that no one else noticed.
Total essence loss for this turn: 160, Status Effect get: Cloth Octopus, Skill points acquired: Adequate Shapeshifter: +3
"How odd."
Follow Praet.
You follow Praet into the Passage #3, soon reaching the cave area. (See SomeStupidGuy's action)
Total essence loss for this turn: 60
"My. My my my. This is new."
Let's see if one of these paths leads to an exit out of this murky substance.
(Passage roll: 2) You go through the passage roughly to the left from portal, it goes straight for a bit, then up, then it changes into the other direction. Soon you reach the fork, with one passage leading to the left, another to the right.
Total essence loss for this turn: 70
"Oh, it's getting interesting now. Great stuff."
Inspect glowing stones and surroundings for signs of civilization.
(3) You inspect the glowing stones, it doesn't seems to be obvious whether they are natural or not, so the only obvious sign of civilization around is the portal, if that counts.
Total essence loss for this turn: 60
Look around and help others search.
(
You look around, but not noticing anything special you decide to follow Zirg into passage #2, soon reaching fork.(See Krath's action)
Total essence loss for this turn: 70
Stats:
Name: Ted Carver
Essence: 2400/2600
-Stats-
Consistency: 16
Locomotion: 18
Focus: 16
Emotion: 10
Inventory(Known Effects):
Starched Cloth Shiv(+2 to melee attack, minimal essence usage)
Studded Leather Armor Fragments(+2 to defense, additional +2 to defense if active but then uses essence)
Prismatic Kerchief(Can be used to distract target)
Colorless Fabric x10(Can be used in clothmaking, Permanently changes it's color when used on an colored object)
Skills:
Adequate Shapeshifter(3)
Adequate Light Armor User
Adequate Clothier
Novice Knife User
Status effects:
Cloth Octopus(+1 to speed, +2 to locomotion, 30 essence/turn to support)
Location: Beginning - Cave Area #1
Name: The Shifter.
Essence: 2330/2500
-Stats-
Consistency: 15
Locomotion: 20
Focus: 15
Emotion: 10
Inventory(Known Effects):
Elemental Focus Claw(+4 to elemental attack, small essence usage)
Amulet of Shielding(+3 to defense)
Essence Focus Claw(When used increases focus at the cost of higher essence usage)
Metal Storage Sphere(Stores Metal, 5/50)
Skills:
Adequate Shapeshifter(1)
Adequate Metal Manipulator
Adequate Amulet User
Novice Elementalist
Status effects:
Shell(+1 to defense, -3 to locomotion, 20 essence/turn to support)
Location: Beginning - Cave Area #1
Name: Clair
Essence: 1900/2000
-Stats-
Consistency: 10
Locomotion: 20
Focus: 15
Emotion: 15
Inventory(Known Effects):
Dagger(+1 to melee attack, Additional +2 if attack is stealth attack, minimal essence usage)
Leather armour(+2 to defense, bonus to movement actions)
Lockpick(Bonus to dealing with locks when used, at the cost of essence)
Essence hiding potion x3(Can be used to make essence-originated item temporarily invisible, or for temporary stealth boost)
Skills:
Adequate Knife User
Adequate Stealther
Adequate Dodger
Novice Light Armor User
Status effects:
None
Location: Beginning - Through Passage #3 - Cave Area #2
Name: Kyle Johnson
Essence: 2030/2200
-Stats-
Consistency: 12
Locomotion: 16
Focus: 16
Emotion: 16
Inventory(Known Effects):
Longbow(Uses arrows, effect depends on arrows, essence usage depends on arrows)
Essence arrow 10x(Essence charged arrows, +6 to attack, minimal essence usage)
Reinforced cloak with cowl(+2 to defense, bonus to stealth)
Grappling hook(Can be used to attract target to user, can be used to attract user to target, minimal essence usage)
Split arrow 4x(Essence charged arrows, +4 to attack, can attack multiple targets at once, small essence usage)
Light Stone(glowy and warm)
Skills:
Adequate Archer
Adequate Stealther
Adequate Light Armor User
Novice Grapple User
Status effects:
None
Location: Beginning - Cave Area #1
Name: Praet - 047
Essence: 2090/2200
-Stats-
Consistency: 12
Locomotion: 20
Focus: 12
Emotion: 16
Inventory(Known Effects):
Essence Rifle(Essence charged, +6 ranged attack, less than moderate essence usage)
Armored Lieutenant Uniform(+4 to defense, penalty for movement and stealth)
Machinery Kit(Bonus to operating various machinery when used, at the cost of additional essence usage)
Scope(Weapon attachment, decreases target dodge rolls and defense rolls versus next attack of weapon at the cost of increased essence usage and speed penalty)
Skills:
Adequate Rifle User
Adequate Mechanic
Adequate Medium Armor User
Novice Dodger
Status effects:
None
Location: Beginning - Through Passage #3 - Cave Area #2
Name: Zirg
Essence: 2090/2200
-Stats-
Consistency: 12
Locomotion: 14
Focus: 16
Emotion: 18
Inventory(Known Effects):
Zirg's Walkin' Stick(+2 to melee attack, minimal essence usage)
Flowing Robes(+2 to defense, decreases essence fading per turn a bit)
Oracle's Tome(Random information on a subject, moderate essence usage)
Essence Scroll x10(Unpredictable effect but don't uses essence)
Skills:
Adequate Bookmaster
Adequate Misc. object user
Adequate Writer
Novice Light Armor User
Status effects:
None
Location: Beginning - Through Passage #2 - Fork
Name: Tedno of the Wastelands
Essence: 1900/2000
-Stats-
Consistency: 10
Locomotion: 24
Focus: 16
Emotion: 10
Inventory(Known Effects):
Kalinka(Essence charged, +2 to ranged attack, Can attack two different enemies at the cost of halved effectiveness, minimal essence usage)
Trenchcoat(+1 to defense, less than moderate bonus to movement actions)
Silver Bullet x1(+10 to ranged attack, returns in 10 turns, Less than moderate essence usage on return)
Quickdraw Potion x3(Allows to attack twice next turn at the cost of -1 to attack)
Skills:
Adequate Gun User
Adequate Dodger
Adequate Light Armor User
Novice Actor
Status effects:
None
Location: Beginning - Cave Area #1
Name: K'ull Daweik
Essence: 2390/2500
-Stats-
Consistency: 15
Locomotion: 15
Focus: 16
Emotion: 14
Inventory(Known Effects):
Bone-saw(+4 to melee attack, chance to cause fear in target, small essence usage)
Surgical Mask(+1 to defense, reduces essence usage on medical actions a bit, small increase of medical actions effectiveness)
Syringe x20(Random positive effect on allies or random negative effect on enemies, can have opposite effects, small essence usage)
Essence Syringe(Can be used to restore essence of the target, or drain essence from the target, automatically filled in The Subspace, can't be used on user, 500/500)
Skills:
Adequate Saw User
Adequate Surgeon
Adequate Syringe User
Novice Light Armor User
Status effects:
None
Location: Beginning - Through Passage #2 - Fork