You relax at your home as suddenly semi-transparent letter appears in front of you saying: "Preparations are done, you should go to matter island #12, coordinates 56, 12, 124, 5 and meet up with other essence warriors, remember the objective and good luck!", it disappears as quickly as it appeared, giving you just enough time to read it. It is time to go.
You leave your home and fly along the streets, looking at various buildings, some are very tall, some small, some don't really look like buildings at all, but you know that they are, the variety of style in The Existence always keeps surprising you, somebody always keeps making something new. Though this time you notice that more bypassers pay attention to you that usual, you guess that everyone already knows that you became an essence warrior. Eventually you fly out of the city and look around, in the emptiness you notice a few matter islands, made of generic colorless matter those are fairly common in The Subspace, remembering the coordinates you fly towards one of them.
As you arrive to the island, you look around. It certainly looks like a good place for creating portals, the island is flat on top and has right enough space to create four of them without destabilizing the essence. You also see seven more essence warriors, who arrived as well. Your mission begins.OOC: Feel free to introduce your char to others, team up, plan and do other stuff, and ofcourse decide on portals.
Stats:
Name: Ted Carver
Essence: 2600/2600
-Stats-
Consistency: 16
Locomotion: 18
Focus: 16
Emotion: 10
Inventory(Known Effects):
Starched Cloth Shiv(+2 to melee attack, minimal essence usage)
Studded Leather Armor Fragments(+2 to defense, additional +2 to defense if active but then uses essence)
Prismatic Kerchief(Can be used to distract target)
Colorless Fabric x10(Can be used in clothmaking, Permanently changes it's color when used on an colored object)
Skills:
Adequate Shapeshifter
Adequate Light Armor User
Adequate Clothier
Novice Knife User
Status effects:
None
Location: Matter Island #12
Name: The Shifter.
Essence: 2500/2500
-Stats-
Consistency: 15
Locomotion: 20
Focus: 15
Emotion: 10
Inventory(Known Effects):
Elemental Focus Claw(+4 to elemental attack, small essence usage)
Amulet of Shielding(+3 to defense)
Essence Focus Claw(When used increases focus at the cost of higher essence usage)
Metal Storage Sphere(Stores Metal, 5/50)
Skills:
Adequate Shapeshifter
Adequate Metal Manipulator
Adequate Amulet User
Novice Elementalist
Status effects:
None
Location: Matter Island #12
Name: Clair
Essence: 2000/2000
-Stats-
Consistency: 10
Locomotion: 20
Focus: 15
Emotion: 15
Inventory(Known Effects):
Dagger(+1 to melee attack, Additional +2 if attack is stealth attack, minimal essence usage)
Leather armour(+2 to defense, bonus to movement actions)
Lockpick(Bonus to dealing with locks when used, at the cost of essence)
Essence hiding potion x3(Can be used to make essence-originated item temporarily invisible, or for temporary stealth boost)
Skills:
Adequate Knife User
Adequate Stealther
Adequate Dodger
Novice Light Armor User
Status effects:
None
Location: Matter Island #12
Name: Kyle Johnson
Essence: 2200/2200
-Stats-
Consistency: 12
Locomotion: 16
Focus: 16
Emotion: 16
Inventory(Known Effects):
Longbow(Uses arrows, effect depends on arrows, essence usage depends on arrows)
Essence arrow 10x(Essence charged arrows, +6 to attack, minimal essence usage)
Reinforced cloak with cowl(+2 to defense, bonus to stealth)
Grappling hook(Can be used to attract target to user, can be used to attract user to target, minimal essence usage)
Split arrow 4x(Essence charged arrows, +4 to attack, can attack multiple targets at once, small essence usage)
Skills:
Adequate Archer
Adequate Stealther
Adequate Light Armor User
Novice Grapple User
Status effects:
None
Location: Matter Island #12
Name: Praet - 047
Essence: 2200/2200
-Stats-
Consistency: 12
Locomotion: 20
Focus: 12
Emotion: 16
Inventory(Known Effects):
Essence Rifle(Essence charged, +6 ranged attack, less than moderate essence usage)
Armored Lieutenant Uniform(+4 to defense, penalty for movement and stealth)
Machinery Kit(Bonus to operating various machinery when used, at the cost of additional essence usage)
Scope(Weapon attachment, decreases target dodge rolls and defense rolls versus next attack of weapon at the cost of increased essence usage and speed penalty)
Skills:
Adequate Rifle User
Adequate Mechanic
Adequate Medium Armor User
Novice Dodger
Status effects:
None
Location: Matter Island #12
Name: Zirg
Essence: 2200/2200
-Stats-
Consistency: 12
Locomotion: 14
Focus: 16
Emotion: 18
Inventory(Known Effects):
Zirg's Walkin' Stick(+2 to melee attack, minimal essence usage)
Flowing Robes(+2 to defense, decreases essence fading per turn a bit)
Oracle's Tome(Random information on a subject, moderate essence usage)
Essence Scroll x10(Unpredictable effect but don't uses essence)
Skills:
Adequate Bookmaster
Adequate Misc. object user
Adequate Writer
Novice Light Armor User
Status effects:
None
Location: Matter Island #12
Name: Tedno of the Wastelands
Essence: 2000/2000
-Stats-
Consistency: 10
Locomotion: 24
Focus: 16
Emotion: 10
Inventory(Known Effects):
Kalinka(Essence charged, +2 to ranged attack, Can attack two different enemies at the cost of halved effectiveness, minimal essence usage)
Trenchcoat(+1 to defense, less than moderate bonus to movement actions)
Silver Bullet x1(+10 to ranged attack, returns in 10 turns, Less than moderate essence usage on return)
Quickdraw Potion x3(Allows to attack twice next turn at the cost of -1 to attack)
Skills:
Adequate Gun User
Adequate Dodger
Adequate Light Armor User
Novice Actor
Status effects:
None
Location: Matter Island #12
Name: K'ull Daweik
Essence: 2500/2500
-Stats-
Consistency: 15
Locomotion: 15
Focus: 16
Emotion: 14
Inventory(Known Effects):
Bone-saw(+4 to melee attack, chance to cause fear in target, small essence usage)
Surgical Mask(+1 to defense, reduces essence usage on medical actions a bit, small increase of medical actions effectiveness)
Syringe x20(Random positive effect on allies or random negative effect on enemies, can have opposite effects, small essence usage)
Essence Syringe(Can be used to restore essence of the target, or drain essence from the target, automatically filled in The Subspace, can't be used on user, 500/500)
Skills:
Adequate Saw User
Adequate Surgeon
Adequate Syringe User
Novice Light Armor User
Status effects:
None
Location: Matter Island #12