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Author Topic: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)  (Read 61837 times)

Alexandria

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #45 on: June 18, 2013, 10:25:01 pm »

This is bay 12, burning stuff down is just how we roll.

Please try to remember your supposed to be killing each other, unless you get cocky or do something very wrong you'll never need to meet me.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #46 on: June 18, 2013, 10:26:38 pm »

I don't fear you given what happened in the other game we're both in when you headed an elite police force.
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Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #47 on: June 18, 2013, 10:26:51 pm »

Name: Manis
Race: Pangolin-man
Class: Mid-Managerial Warlock
----- Stats:
Stength:2
Agility: 2
Fortitude:3
Logic: 2
Focus: 2
Willpower:3
Eloquence:2
----- Attributes:
Vitality:1(IDK how much mages are debuffed)
Psyche: 3(Ditto)
Inventory:One (1) magic refilling quill, Three(3) sheets of parchment, One(1) form 1372:Permit For Tactics Command.

Worshiper of Lion
« Last Edit: June 18, 2013, 10:28:50 pm by Dansmithers »
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #48 on: June 18, 2013, 10:27:44 pm »

Sorry, you can't stop it now. One of the principal driving forces of Bay 12 is the desire to circumvent the GM's intentions. You can't stop it. If you make a  nice game about politics, it'll end up about totalitarian technocracies on the moon.

Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #49 on: June 18, 2013, 10:28:03 pm »

Oh for crying out...

This game was supposed to be about guilds fighting each other, and now everyone want to burn the city down.
And the game hasn't even started!

Why does this always happen in my games?
You forgot to keep the secret to after the game starts. Plus you forgot player instinct. In games like this, their goal is to dispose of those of higher power than them. The guards are apparently of higher power than any of us. Our instinct is to annihilate them and fight over the spoils.
-snip-
BBC code, man.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Maxinum McDreich

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #50 on: June 18, 2013, 10:28:54 pm »

Actually, any gamer wants to beat the GM. But from what I've seen over the last couple of years, Bay12 takes that and goes WAYYYY to the extreme, and often, GM's love it XD
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Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #51 on: June 18, 2013, 10:31:37 pm »

Quote from: 3.5 pages of stuff
BURN THE CITY, KILL THE GUARDS!
Oh god, I hope I'm not late.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #52 on: June 18, 2013, 10:31:40 pm »

Actually, any gamer wants to beat the GM. But from what I've seen over the last couple of years, Bay12 takes that and goes WAYYYY to the extreme, and often, GM's love it XD
True enough. I remember a suggestion game I was a part of where we were given an SMG and a pistol and we immediately discarded them in favor of an imaginary minigun that shoots mind bullets, simply because above all else Bay 12 does not like being told what it can and cannot do.

mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #53 on: June 18, 2013, 10:35:08 pm »

Until Dansmitthers posted his character, I had no idea what a Pangolin was.
I approve.

I'll shorten the class name to Tactician, since that seems to be what you're going for, and you have an unspent stat point of your choice.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Alexandria

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #54 on: June 18, 2013, 10:36:29 pm »

Well luckily for us then you kinda have to fight each other.

If you don't you'll never get strong enough to fight with me, so enjoy killing each other and try to put on a good show, brownie points for anything who kills his enemy without making a mess on my streets.
Logged
The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #55 on: June 18, 2013, 10:36:39 pm »

Until Dansmitthers posted his character, I had no idea what a Pangolin was.
I approve.

I'll shorten the class name to Tactician, since that seems to be what you're going for, and you have an unspent stat point of your choice.
Put it in Eloquence. Also, Tactician is fine, as long as I can be a middle-managing tactican.
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #56 on: June 18, 2013, 10:37:44 pm »

Well luckily for us then you kinda have to fight each other.

If you don't you'll never get strong enough to fight with me, so enjoy killing each other and try to put on a good show, brownie points for anything who kills his enemy without making a mess on my streets.
Well, now you did it.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #57 on: June 18, 2013, 10:38:04 pm »

Until Dansmitthers posted his character, I had no idea what a Pangolin was.
I approve.

I'll shorten the class name to Tactician, since that seems to be what you're going for, and you have an unspent stat point of your choice.
Put it in Eloquence. Also, Tactician is fine, as long as I can be a middle-managing tactican.
When you perform actions, you'll have a small squad of 6-12 rookie guild members to accompany you, so that's what your managing.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #58 on: June 18, 2013, 10:38:55 pm »

Well luckily for us then you kinda have to fight each other.

If you don't you'll never get strong enough to fight with me, so enjoy killing each other and try to put on a good show, brownie points for anything who kills his enemy without making a mess on my streets.
Well, now you did it.
Actually, if you look at the maps, there's a fair bit of neutral ground that you can go after before the territory is contested.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Dansmithers

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #59 on: June 18, 2013, 10:39:09 pm »

Until Dansmitthers posted his character, I had no idea what a Pangolin was.
I approve.

I'll shorten the class name to Tactician, since that seems to be what you're going for, and you have an unspent stat point of your choice.
Put it in Eloquence. Also, Tactician is fine, as long as I can be a middle-managing tactican.
When you perform actions, you'll have a small squad of 6-12 rookie guild members to accompany you, so that's what your managing.
Yes.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.
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