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Author Topic: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)  (Read 61694 times)

mastahcheese

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This is a RtD that takes place in the same world as my other RtD, The Wind Beneath Your Feet.
You will take the positions of members of various guilds in the city of the Floating Castle, a city of one the largest empires of the world.

Your goal is to claim as much territory for your guild as possible, and amass higher and higher amounts of votes in order to sway the local government in your favor, and eventually to kick out the idiot of a King you currently have, and take the throne!

There are 3 types of guilds:
The Melee Guilds, that consist of the Fighters, Warriors, and Paladins.
The Thieves Guilds, that consist of the Rouges and the Assassins.
The Mages Guilds, that consist of the Warlocks, Wizards, and Sorcerers.

Only one of each type can own a single building, so while the Warriors and the Wizards might share a building, the Wizards could not share with the Warlocks.
For each building your guild has, they have 1 vote in deciding legal matters.
If a building is close to a market, they will generate gold for the guild funds as well.

Spoiler: Character Guide (click to show/hide)

Spoiler: Sample Character Sheet (click to show/hide)

Every turn, you post your actions, if you want to do something secretly, which you should do if you're messing with a rival guild, you can send me a PM.
You get one action, you can try to increase your funds at the markets if your territory is close enough to them, you can try to increase your guilds territory, or you can do something else. Be creative.

NOTE TO POSSIBLE NEW PLAYERS: There are two players to each Guild, the guilds with empty slots are the Fighters, Rouges, Wizards, Sorcerers, and Warriors.

Maps: Purple Buildings are Guild Halls, they cannot be taken over by rival guilds.
Spoiler: Main City Map (click to show/hide)
Spoiler: Thieves' Influence (click to show/hide)
Spoiler: Mage Guilds' Influence (click to show/hide)

The Grey groups in each map indicate other, non-guild, independent groups. On the Melee map, they show bands of street brawlers and the like, on the Thieves they show gangs, and on the Mage's map, they show cults and sects.

Remember, while the city may be horribly managed, (which is why there are 8 different guilds to begin with, and fighting in the streets between them) the City Guard are still rather well paid, and are quick to be dispatched if the King is displeased.


Character List:           Race                Order                 Guild                      Class                                  Deity

Alexandria                Human              Guard             Town Guard            Captain of the Guard                N/A

Remuthra                 Human              Mage               Warlock                 Conduit of the Mad                 Hydra
kj1225                     Human              Thief                Rouge                   Fire Rouge                             Hydra
OREOSOME              Half-elf              Thief                Assassin                Shadowstalker                        Lion
dewboy                    Elf                     Thief                Assassin               Master Assassin                      Hydra
Maxinum McDreich    Human              Melee               Fighter                 Defender                                 Lion
Xantalos                   Drakon              Mage                Wizard                 Magus of Flame                      Unicorn
Dansmithers             Critter               Mage                Warlock                Tactician                                 Lion
flabort                      Kobold              Mage                Sorcerer               The Dividing Force                  Unicorn
Harry Baldman         Nondescript       Melee                Paladin                  Paragon of Hydra                    Hydra
HmH                         Dwarf              Melee                Paladin                  Blood Miner                            Lion
Xanmyral              Animate Armor     Melee                Warrior                  Forgotten Slayer                    Unicorn
« Last Edit: July 06, 2013, 12:20:40 am by mastahcheese »
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD
« Reply #1 on: June 18, 2013, 06:33:15 pm »

Name: Joe Bridger
Race: Human
Class: Conduit of the Mad- Channels the essence of insanity to psychically affect others and spread the madness.
Guild: Warlock, +1 to Willpower
Deity: Hydra, +1 to Eloquence
Stats: (start at two, modify by guild, deity, and one free point)
-Strength-- 2
-Agility----- 2
-Fortitude-- 2
-Logic------ 2
-Focus----- 2
-Willpower- 3
-Eloquence- 4

Vitality- 4/4
(Un)Phyche- 8/8
Inventory- 20 gold
« Last Edit: June 18, 2013, 10:06:01 pm by Remuthra »
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kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD
« Reply #2 on: June 18, 2013, 06:38:05 pm »

Name:  Kylie Johnson
Race:  Human
Class:  Fire rogue. (A rogue that knows some fire magic)
----- Stats:
Stength: 2
Agility: 3
Fortitude: 2
Logic: 2
Focus: 2
Willpower: 2
Eloquence: 4
----- Attributes:
Vitality: 6/6
Phyche: 6/6
Inventory: 20 gold, clothes on back.
Crime guild subsection rogue.
Hydra
« Last Edit: June 18, 2013, 07:17:00 pm by kj1225 »
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OREOSOME

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Re: The Guilds of the Floating Castle, a tactical RtD
« Reply #3 on: June 18, 2013, 06:46:55 pm »

Name: Hastan Derenin
Race: Half-Elf
= Half-Breed: Aids in disguises
Class: Shadowstalker
----- Stats:
Stength: 3
Agility: 3
Fortitude: 2
Logic: 2
Focus: 2
Willpower: 3
Eloquence: 2
----- Attributes:
Vitality: 6/6
Phyche: 6/6
Inventory: 20 gold, clothing
Crime Guild: Assassin
Dieties:
Lion: Diety of Might, Pride, and Valor. +Strength
Abilities:
+ Shadowstep: Allows teleportation through shadows
= Silent Stalk: Bonus damage to unaware opponents
« Last Edit: July 01, 2013, 08:47:57 am by OREOSOME »
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dewboy

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Re: The Guilds of the Floating Castle, a tactical RtD
« Reply #4 on: June 18, 2013, 07:01:03 pm »

Dewizo Caffinito
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dewboy

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Re: The Guilds of the Floating Castle, a tactical RtD
« Reply #5 on: June 18, 2013, 07:03:57 pm »

I'll get my post right up
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dewboy

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Re: The Guilds of the Floating Castle, a tactical RtD
« Reply #6 on: June 18, 2013, 07:12:50 pm »

Name: Dewzio Caffinito
Race:Elf
Class: Master Assassin
----- Stats:
Stength:2
Agility:3
Fortitude:2
Logic:2
Focus:3
Willpower:2
Eloquence:3
----- Attributes:
Vitality:6/6
Phyche:6/6
Inventory:6/6

Guild: Assassins

Deity: Hydra
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mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD
« Reply #7 on: June 18, 2013, 07:16:04 pm »

Sheesh, the Hydra was supposed to be the lesser deity. Ok.

Remuthra, looks good.
kj1225, you say Crime guild, you have to choose between the Rouges or the assassins, the way your stats are laid out, you could be either one.
OREOSOME, you're good
dewboy, stop multi-posting, otherwise you're good, too.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD
« Reply #8 on: June 18, 2013, 07:17:19 pm »

fixed
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OREOSOME

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Re: The Guilds of the Floating Castle, a tactical RtD
« Reply #9 on: June 18, 2013, 07:19:22 pm »

Sheesh, the Hydra was supposed to be the lesser deity. Ok.
Heh... I now must say this:
Heil Hydra!
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mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD
« Reply #10 on: June 18, 2013, 07:21:52 pm »

Sheesh, the Hydra was supposed to be the lesser deity. Ok.
Heh... I now must say this:
Heil Hydra!
But you're the one person who didn't choose it!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

kj1225

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Re: The Guilds of the Floating Castle, a tactical RtD
« Reply #11 on: June 18, 2013, 07:23:21 pm »

I'm good now?
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mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD
« Reply #12 on: June 18, 2013, 07:25:18 pm »

I'm good now?
Yes, you're good now.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Maxinum McDreich

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #13 on: June 18, 2013, 08:03:08 pm »

Oft... dunno if I'll be any good, but I'll throw my hat into the ring.

Name: Matthias Drechburn
Race: Human
Class: Defender
Guild: Melee: Fighter
Deity: Lion of Valor (+1 Willpower)
Stats:
-Strength-- 2
-Agility----- 3
-Fortitude-- 3
-Logic------ 2
-Focus----- 2
-Willpower- 3
-Eloquence- 2

Vitality- 8/8
Phyche- 4/4
Inventory- 20 gold
« Last Edit: June 18, 2013, 08:06:45 pm by Maxinum McDreich »
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mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Needing Players)
« Reply #14 on: June 18, 2013, 08:04:42 pm »

I'll shorten the class name to just "Defender" so it's not confusing with the Warriors guild, but yeah that's good.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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