Chapter 18: 14th-Drifters Alliance
~Day 1~
August 8th, 2015
12:46:24 P.M.
Kyle smiles politely at Trish.
"If you think my whistling is impressive you should hear my stories."
Trish curls her lips up playfully, "Really now? I'd be interested in hearing them when we're in a more...hospitable environment." She walks up so she's a smidgen closer to Kyle, while Layla simply rolls her eyes.
yelps in surprise, then start beating it in the head with the rebar.
When done (if done) go inside and get some cleansing underway via soap.
Charles yelps as he encounters the zombie, loud enough to externalize his distress, but quiet enough for his voice to not travel very far. While the disabled zombie groans and snatches for his ankles, Charles takes a step forward, grabbing the end of his Short Rebar in one fist.
[Charles Strength: 4-1]
[Zombie Defense: 5-1(Unable to stand.)]
Charles swings the rebar and manages to embed it into the dirt right next to the zombie's head.
[Zombie Attack: 2]
[Charles Dexterity: 6]
The zombie reaches for the steel bar, but Charles yanks it away and backs up far beyond it's reach. It stays in the flower bush, groping it's hands up in Charles's direction.
Pick up plunger. Wave it around a bit. Check whether there's still tap water, if so, drink some. Then, investigate noises from outside.
Mr. Rand heads picks up the Plunger in the bathroom. He waves it around a bit; it would be an alright weapon if it wasn't for the plastic piece at the end. Though perhaps he could stick it on the face of a neer-do-well and incapacitate them with gross smells. Or something of the sort. He then goes to the sink and tries each nozzle, with the result being not a single drop of water.
After the checking the tap, Mr. Rand heads outside to investigate screaming noises. He finds Charles in the gardens a few houses away, failing to beat a prone zombie to death using a rod of rebar.
"Well, it'll be good to have some extra support. We'll get you to Troy safe and sound. As for what we're called..."
"In these dark times, we got to stick together."
I will work with you and even die for you but you keep that little shit quiet otherwise me and him and going to go outside and only 1 will be coming back through the door.
Now that we are working together I'm going to be putting together some weapons for us
search the house for any chemicals and items to make incendiary explosives even if very simple ones
"I'm Ben by the way, I'm sorry for not introducing myself earlier."Introduce myself to the fourteenths, pick up the Ipod and check the music libary.
Aaron speaks to Omeen first,
"Well, it'll be good to have some extra support. We'll get you to Troy safe and sound. As for what we're called...well, we're the Drifters."Clair chimes in,
"In these dark times, we got to stick together."Omeen replies, "I'll take you on that." He starts to say something, but is interrupted by Wulf.
" I will work with you and even die for you but you keep that little shit quiet otherwise me and him and going to go outside and only 1 will be coming back through the door." He points at Terrel, who fortunately has had has back turned and has wandered off a bit during the conversation. Omeen looks pretty surprised at the combination of Wulf threatening Terrel while simultaneously pledging his life to the rest of them. Omeen nods slowly, "...O-kay. I'll do that."
Wulf leaves for the house, giving Ben the chance to make an introduction.
"I'm Ben by the way, I'm sorry for not introducing myself earlier." Omeen extends his hand and shakes Ben's, "Glad to meet you." Ben breaks off and also goes into the house.
Wulf and Ben enter the house, going to different rooms. Wulf goes to the Kitchen in search of incendiary material. He finds a bottle of Detergent in a cupboard under the sink, and despite it mostly being nasty, there's a perfectly fine half-full bottle of Malt Liquor in the fridge. Ben takes the IPod from the room. He presses the power button, only to find it powerless. Looking around, there's no sign of an electric charger.
Omeen looks around at the members of both groups scattered. He calls out, "You guys ready to leave? If we hit the north road we can get out of this town and away from the undead things."
14th Community joins the Drifters.
Player Survivors: 7
(Drifters: Clair Lord, Mr. Rand, Jarrod Hilton, Charles, Kyle Johnson, Ben Ross, Wulf Ulric)
NPC Survivors: 4
(14th Community: Omeen, Trish, Layla, Terrel)
Group Needs: Food, Water
Clouds: Light Coverage
Temperature: Hot
FS: 42
WS: 39
Base: None
Colors:
Clair Lord
Mr. Rand
Jarrod Hilton
Charles
Kyle
Ben Ross
Wulf Ulric
Name: Clair Lord
Gender: Female
Age: 26
Occupation: Bouncer
Attributes:
Strength:++
Perception:+
Agility:--
Endurance:+++
Stealth:----
Dexterity:--
Constitution:+
Will:+
Intelligence:-
Charisma:++
Luck:-
Skills:
Grappling[4]
Tracking[2]
Intimidation[2]
Equipment:
Taser (100%) - A non-lethal weapon designed to shock it's target into submission.
Sunglasses - Black glasses that shield the eyes from direct sunlight. Looks cool.
Physical Health: Normal
Mental Health: Normal
Name: Mr. Rand
Gender: Male
Age: 39
Occupation: Math teacher
Attributes:
Strength: --
Perception: +
Agility:
Endurance: +
Stealth: ---
Dexterity: +
Constitution: --
Will: ++
Intelligence: +++
Charisma:
Luck: -
Skills:
Memory[4]
Botany[2]
Speed Reading[2]
Equipment:
Wristwatch - Tells the current time. Non-electric.
The Complete Tales of the Bard - Contains all the works of William Shakespeare. Designed fancily, and valued to be over $300.
Physical Health: Normal
Mental Health: Normal
Name: Jarrod Hilton
Gender: Male
Age: 60
Occupation: Doctor (Specializing in nothing in particular, and had been retired for about 2 years.)
Attributes:
Strength: ---
Perception: ++
Agility: ---
Endurance: +
Stealth: --
Dexterity: --
Constitution: +
Will: ++
Intelligence: ++
Charisma: +
Luck: +
Skills:
Medical Treatment[4]
Crafting Drugs[2]
Cars [2]
Equipment:
First Aid Kit (100%) - Contains all the materials needed to deal with minor up to moderate injuries.
Penicillin (100%) - Bottle of Penicillin, an anti-bacterial medicine.
Lipstick - Fresh stick of lip makeup. The label reads 'Full Pink'.
Physical Health: Normal
Mental Health: Normal
Name: Charles
Gender: Male
Age: 17
Occupation: Student, computer repairman
Attributes: (Remember, equal number of +'s and -'s.)
Strength:--
Perception:+
Agility:
Endurance:+
Stealth:
Dexterity:
Constitution:
Will:
Intelligence:++
Charisma: -
Luck:-
Skills:
Build Electronics[4]
Hacking[2]
WW2-Era Weaponry [2]
Equipment:
Laptop (100%) - Fully functional mobile computer. Can accomplish any computer tasks that don't require network connection.
Sling Pack - A useful carrier device, that is slung over one's shoulder and carries the contents at the hip.
2 Rocks - Fist-sized, jagged on one side and smooth on the other.
Short Length of Rebar - Previously used as a reinforcement bar in a structure, this length has fallen off and now can be wielded.
Physical Health: Normal
Mental Health: Normal
Name: Kyle Johnson
Gender: Male
Age: 18
Occupation: Writer
Attributes:
Strength:-
Perception:+
Agility:
Endurance:-
Stealth:
Dexterity:+
Constitution:
Will: --
Intelligence:+
Charisma:
Luck: +
Skills:
Storytelling[4]
Spanish, French & German[2]
Long Guns[2]
Equipment:
Double-Barreled Shotgun (2/0) - Close-range long gun with two barrels.
Ballpoint Pen - Writing device. The tip comes out by pushing the top button.
Physical Health: Normal
Mental Health: Normal
Name: Ben Ross
Gender: Male
Age: 23
Occupation: Fireman
Attributes:
Strength:
Perception:
Agility: -1
Endurance: +1
Stealth: -1
Dexterity: +1
Constitution: -1
Will: -1
Intelligence: +1
Charisma: +1
Luck: +/-1
Skills:
Firefighting[4]
Emergency Health[2]
Axes[2]
Equipment:
Fireman Gear Bag - Bag intended to carry fireman equipment. Lots of storage space. Currently holds the group's Food & Water.
Fire Axe - Designed to chop down obstructions in a firey area, like doors and windows.
Physical Health: Normal
Mental Health: Normal
Name: Wulf Ulric
Gender: Male
Age: 27
Occupation: Soldier - Royal Marines
Attributes:
Strength: ++
Perception:
Agility:--
Endurance:++
Stealth: ----
Dexterity:
Constitution:+
Will:++
Intelligence:++
Charisma:---
Luck:
Skills:
Explosives[4]
Electrical Engineering[2]
Emergency Health[2]
Equipment:
L85A2 Assault Rifle (10/0) - Standard assault rifle for Royal Marine infantry. Reliable and accurate.
Military Utility Knife - Short blade British Military knife noted for situational adaptability.
Wooden Board - A board about the an arm's length long. Many possible uses.
5 Nails - Useful metal nails that can be driven into many surfaces.
2 Double-A Batteries - Electrical units that can power specific devices for a fair amount of time.
Physical Health: Normal
Mental Health: Normal