Chapter 17: Hidden Zombies & Instant Nationalism
~Day 1~
August 8th, 2015
12:42:34 P.M.
"My friend raises a good point, I'll help move the food."
Help load their containers with the food. When full or they say stop, start loading ours.
Clair goes forward to help Terrel load food into his bag, but he walks away. "Thanks, but I got all we could carry."
Clair steps past the boy into the house to look for food for the group. She looks through various cupboards that the house has, which now contain nothing. She recoils as the disgusting scent of rotted food and drink come out of the refrigerator, which she immediately closes. Lastly, she checks the pantry. There's a few cans left, but for the most part the food is gone. With three cans in her hand, she heads outside and puts them all inside Ben's bag.
+3 FS"Well, if you dont need help we may as well start looking for our own food... Mister Rand, why dont you help me? perhaps we can find something growing we can nom on, even if its a dandelion or something."
Head outside, look for a shed or something. barring that look for what looks like an un-looted place and loot it. also look for plants like dandelions for food..
Charles asks Mr. Rand for some assistance, but the older man rebuttals his offer in a case of strange reverse-pedophilia accusations. Regardless, Charles goes off and looks for untouched buildings as well as edible plants.
[Charles Perception: 1]
The whiz kid wanders around away from the group, looking for things to eat. He finds a nice patch of yellow-ish looking flowers, that hold themselves highly to the sun as if they were individuals ignorant of the Apocalypse. Charles bends down for further inspection...
[Charles Dexterity: 5]
[Zombie Attack: 2]
Charles jumps away when he notices a figure moving out of the flower patch. He sees the rotted human try and edge it's way out of the plants, where he can see that one of it's legs is missing. It emits a low breathy moan.
"Are you alright? Got bitten anywhere?"
Look around for possible traces of other Zeds, or supplies, but don't break off from the group alone.
Mr. Rand asks Terrel if he got bit in the attack. "What? Nah, I'm fine. That guy ain't though." He motions to the zombie corpse.
Mr. Rand goes inside the house to see if there's any supplies. There's actually a lot left, sans food and drink.
Living Room;
Small Television
Television Antenna
Surge Protect
Sofa
Sofa Cushions
Flower Vase & Flower
2 Wooden Chairs
Kitchen;
Microwave
Toaster
Several Plates
Several Plastic Cups
5 Kitchen Knives
5 Forks
5 Spoons
Bedroom;
Blanket
3 Pillows
Mattress
IPod With Headphones
Small Locked Safe
Closet;
3 Pants
3 Shirts
Jacket
2 Sneakers
Claw Hammer
Screwdriver
Bathroom;
Small Box of Bandages
Painkillers
Toothbrush
Toothpaste
Shampoo
Soap
Plunger
Toilet water is full and clean looking.
After making note of everything in the house, Mr. Rand checks out the window to inspect the current undead situation.
[Mr. Rand Perception: 2]
Mr. Rand wipes his glasses and looks again, but gets no better results. He can't see a lot from the angle of the window.
Kyle starts whistling.
Kyle whistles.
[Luck Roll: 5+1]
He whistles damn well. The woman with the dyed hair claps when he finishes.
asking takes time, time we don't have I think you are all forgetting this guy screamed like a woman at the top of his voice, most likely alerting all the Z's in the area.
If I did not feel like I was part of the group I would have bugged out right now and be miles away. We are spending time here. time we Do not have.
Sadly not, if I was a grunt I would have but I did a lot to do with explosives so lived off MRE's and in a FoB most of the time
go back to reccying the house and area outside the house make sure nothing is one it's way to our position.
After having a brief debate with the group, Wulf goes around the house for some recon.
[Wulf Perception: 4]
Everything looks the same from what it was before when they reached this area; just some dilapidated houses and such. In the distance, he can see that the zombie horde is slowly moving, but not their immediate direction.
In his peripheral vision, Wulf spots Charles either dancing or getting away from something. His concentration on the phenomena is broken when Terrel starts scolding while approaching Wulf from behind, "Hey! Limey man! Stop acting like we're not here when you're talking to your people, we can hear you! And what the hell is reccying? We can't stand around here while your ass has tea and crumpets! I'll let you go with us because you're Palace Guard or whatever, but you need to stop acting like you're the boss of everything. I know where you're from you've got kings and queens and all that, but this is fucking America! We're all equal! U.S.A. homie!"
Omeen sighs and turns around towards the rest of the group, vertically gripping his shotgun in one hand to rub his temple with the other while Terrel spontaneously has a bout of spontaneous nationalism. "I apologize for Terrel, he's young and gets like that sometimes. Anyways, I think it'd be polite to tell you all of our names. I'm Omeen," he motions to the woman with dyed blonde hair, "that's Trish," and then motions to her more rugged-looking counterpart, "and that's Layla. I'm figuring that this is the deal we can work out; we'll come with you and share our food, and back you up with our guns. In return, you get us to Troy, Alabama, and deal with any Aryan boys we run into. We've got some friends in Troy, I hope they're still there. Sound good.?"
He adds a side note, "By the way, we call ourselves the 14th Community, because we're from fourteenth street. What are you all called as a group?"
Player Survivors: 7
NPC Survivors: 0
Group Needs: Food, Water
Clouds: Light Coverage
Temperature: Hot
FS: 42
WS: 39
Base: None
Colors:
Clair Lord
Mr. Rand
Jarrod Hilton
Charles
Kyle
Ben Ross
Wulf Ulric
Name: Clair Lord
Gender: Female
Age: 26
Occupation: Bouncer
Attributes:
Strength:++
Perception:+
Agility:--
Endurance:+++
Stealth:----
Dexterity:--
Constitution:+
Will:+
Intelligence:-
Charisma:++
Luck:-
Skills:
Grappling[4]
Tracking[2]
Intimidation[2]
Equipment:
Taser (100%) - A non-lethal weapon designed to shock it's target into submission.
Sunglasses - Black glasses that shield the eyes from direct sunlight. Looks cool.
Physical Health: Normal
Mental Health: Normal
Name: Mr. Rand
Gender: Male
Age: 39
Occupation: Math teacher
Attributes:
Strength: --
Perception: +
Agility:
Endurance: +
Stealth: ---
Dexterity: +
Constitution: --
Will: ++
Intelligence: +++
Charisma:
Luck: -
Skills:
Memory[4]
Botany[2]
Speed Reading[2]
Equipment:
Wristwatch - Tells the current time. Non-electric.
The Complete Tales of the Bard - Contains all the works of William Shakespeare. Designed fancily, and valued to be over $300.
Physical Health: Normal
Mental Health: Normal
Name: Jarrod Hilton
Gender: Male
Age: 60
Occupation: Doctor (Specializing in nothing in particular, and had been retired for about 2 years.)
Attributes:
Strength: ---
Perception: ++
Agility: ---
Endurance: +
Stealth: --
Dexterity: --
Constitution: +
Will: ++
Intelligence: ++
Charisma: +
Luck: +
Skills:
Medical Treatment[4]
Crafting Drugs[2]
Cars [2]
Equipment:
First Aid Kit (100%) - Contains all the materials needed to deal with minor up to moderate injuries.
Penicillin (100%) - Bottle of Penicillin, an anti-bacterial medicine.
Lipstick - Fresh stick of lip makeup. The label reads 'Full Pink'.
Physical Health: Normal
Mental Health: Normal
Name: Charles
Gender: Male
Age: 17
Occupation: Student, computer repairman
Attributes: (Remember, equal number of +'s and -'s.)
Strength:--
Perception:+
Agility:
Endurance:+
Stealth:
Dexterity:
Constitution:
Will:
Intelligence:++
Charisma: -
Luck:-
Skills:
Build Electronics[4]
Hacking[2]
WW2-Era Weaponry [2]
Equipment:
Laptop (100%) - Fully functional mobile computer. Can accomplish any computer tasks that don't require network connection.
Sling Pack - A useful carrier device, that is slung over one's shoulder and carries the contents at the hip.
2 Rocks - Fist-sized, jagged on one side and smooth on the other.
Short Length of Rebar - Previously used as a reinforcement bar in a structure, this length has fallen off and now can be wielded.
Physical Health: Normal
Mental Health: Normal
Name: Kyle Johnson
Gender: Male
Age: 18
Occupation: Writer
Attributes:
Strength:-
Perception:+
Agility:
Endurance:-
Stealth:
Dexterity:+
Constitution:
Will: --
Intelligence:+
Charisma:
Luck: +
Skills:
Storytelling[4]
Spanish, French & German[2]
Long Guns[2]
Equipment:
Double-Barreled Shotgun (2/0) - Close-range long gun with two barrels.
Ballpoint Pen - Writing device. The tip comes out by pushing the top button.
Physical Health: Normal
Mental Health: Normal
Name: Ben Ross
Gender: Male
Age: 23
Occupation: Fireman
Attributes:
Strength:
Perception:
Agility: -1
Endurance: +1
Stealth: -1
Dexterity: +1
Constitution: -1
Will: -1
Intelligence: +1
Charisma: +1
Luck: +/-1
Skills:
Firefighting[4]
Emergency Health[2]
Axes[2]
Equipment:
Fireman Gear Bag - Bag intended to carry fireman equipment. Lots of storage space. Currently holds the group's Food & Water.
Fire Axe - Designed to chop down obstructions in a firey area, like doors and windows.
Physical Health: Normal
Mental Health: Normal
Name: Wulf Ulric
Gender: Male
Age: 27
Occupation: Soldier - Royal Marines
Attributes:
Strength: ++
Perception:
Agility:--
Endurance:++
Stealth: ----
Dexterity:
Constitution:+
Will:++
Intelligence:++
Charisma:---
Luck:
Skills:
Explosives[4]
Electrical Engineering[2]
Emergency Health[2]
Equipment:
L85A2 Assault Rifle (10/0) - Standard assault rifle for Royal Marine infantry. Reliable and accurate.
Military Utility Knife - Short blade British Military knife noted for situational adaptability.
Wooden Board - A board about the an arm's length long. Many possible uses.
5 Nails - Useful metal nails that can be driven into many surfaces.
2 Double-A Batteries - Electrical units that can power specific devices for a fair amount of time.
Physical Health: Normal
Mental Health: Normal
Thus, development is made. Importantly, the group will all start to be effected by Hunger and Dehydration around 1:30 P.M., which will incur negatives to various attributes. Dehydration will get dramatically worse a lot faster than Hunger will.
GM Tip: Right now would be a good time to agree on a group name, if only for the sake of calling you guys something other than generic "survivors" and "party", to differentiate you from other survivors and parties you interact with.