Gunpoint Patch 2
As promised, I just made a second patch live that should address most resolution/screen related issues. Here are the notes! If you bought from this site, I’ll update this post when the new version is available to download.
New features:
Added a more visible and obvious way to abort a mission and change your screen settings if they turn out to look weird.
The first time you play after this patch, you’ll be asked to choose your resolution. This is a one-time thing for the benefit of anyone who’s stuck in one that doesn’t work.
Added a ‘Safe mode’ resolution that should work for everyone, and which you can get to using only the keyboard if necessary (in case the current setting is so bad you can’t even click on the right buttons).
Added a ‘Native mode’ resolution option that’ll detect and match your screen’s native res. Be aware, though, that anything over 1920×1200 is always going to look odd, because Gunpoint’s levels don’t actually *have* that many pixels. Something around 1280×720 usually looks better and runs smoother.
Bug fixes:
Fixed a thing the resolution menu was doing when switching between two non-native resolutions that I thought was clever but then turned out not to be clever and, in fact, confusing and annoying for all.
Tweaked the way manual savegames work to prevent a) loading savegames from older versions and causing a crash (my fault), and b) accidentally loading a savegame from several missions ago and regretting it (your fault, but I wasn’t helping).
An achievement misconfiguration caused the game to believe all players had found all laptops and defeated the final enemy in all possible ways. Understandably impressed, the game unlocked these achievements for almost everyone. Since it no longer knows your real laptop/takedown counts, I think we’ll just call this part of Conway’s backstory and remove those achievements. Each way of dealing with the final enemy still has its own achievement.
Progress on future fixes:
The .dll crash and music cutting out: I’m increasingly convinced these are to do with the middleware I used for music, or how I implemented it, so my next job is to put together a music-free beta that affected players can switch to. If that works, it might be time to look for a new way of handling music.
Slowdown: I now learn that this is a common problem for Game Maker 8.0 and Game Maker 8.1 games – Hotline Miami and Stealth [profanity] both encountered it. So it’s probably not a scripting thing I can fix quickly. I have a few possible avenues to pursue in the short-term, but the good news is, when we ultimately switch to Game Maker Studio, that will almost certainly fix it.
An update on refunds: as I said previously, if you bought from this site and want a refund, I can do that for you absolutely no problem. If you bought on Steam, I don’t have the authority to make them give you a refund. But for the few the game still isn’t working for, if you raise a ticket with Steam support and tell them you’ve exhausted all tech support options with the developer (that’s me, I’ll back you up on this if necessary), they may refund you with Steam wallet credit. I won’t say “will” or “should” because as I say, it’s not totally in my power so it’d be wrong to make any promises. I’ll always do what I can to make it happen, though, and I’m always on your side.
Thanks to everyone who’s having issues for their patience! Gonna keep crunching to fix everything I can!