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Author Topic: Gunpoint: A 2D stealth game about rewiring things and punching people.  (Read 12875 times)

hemmingjay

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Someone please create some shadowrun-esque missions.
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Knight of Fools

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We'd have to mod trolls and dragons into the game. :\
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Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

hemmingjay

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nah, there were plenty of normal corporate runs against normal security slags.
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zombie urist

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I crashed the game by removing the subway.

Also putting a subway in the middle of the building doesn't seem to work.

Also also can someone reload the template.lvl? I think mine got corrupted.
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The worst part of all of this is that Shakerag won.

zombie urist

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I am also slightly dissappointed that you can fall through a maximum of 4 glass ceilings.
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The worst part of all of this is that Shakerag won.

Neonivek

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I am also slightly dissappointed that you can fall through a maximum of 4 glass ceilings.

It makes perfect sense: One for the money, Two for the show, three to get ready, and four to go.
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Shadowlord

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As far as I know, we're already up to 650 references logged, and still growing. Just as well, I took the liberty to divide some of the contents according to the company/building type most relevant to them; in case you want to replicate some levels, and add your own touch.

I don't think we have 501-589 yet. (I skipped ahead to see what was around 590-650 since that's where the actual working elevator frame in the editor is)

By the way, we found Gessler, and some related entries (oGesslerController, oDialogueGessler), but they seem to error even with all three in the map: can't assign to MyGun. Unknown variable OutlineLeft, cannot assign to Anchor on oGunLink, and Unknown variable MyDescriber.
« Last Edit: June 06, 2013, 03:47:14 am by Shadowlord »
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forsaken1111

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Now someone mod in a portal gun...
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Markus

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Now someone mod in a portal gun...
Not until we can mod in AI spys who try to crosslink your crosslinks with their crosslinks until the whole place is crosslinked.

And then some idiot shoots his revolver and then the whole map is spammed with police snipers. AND THEN YOU ARE ALL DEAD.
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forsaken1111

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I made a loop that caused the elevator in one level to constantly cycle between all 3 floors.
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Markus

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I made a loop that caused the elevator in one level to constantly cycle between all 3 floors.
I do that more often that I should. And if you enter the elevator to start it, you can't get out until you unwire everything. =P
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Itnetlolor

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I made a loop that caused the elevator in one level to constantly cycle between all 3 floors.
I do that more often that I should. And if you enter the elevator to start it, you can't get out until you unwire everything. =P
Have you turned it into a random door/light switcher setup?

That ought to make some levels more fun to solve.

Mongol13524

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #102 on: June 07, 2013, 05:42:11 pm »

Update #2 released!

Spoiler: Patch info (click to show/hide)
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My old account on this forum is klingon13524.

a1s

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #103 on: June 07, 2013, 07:01:30 pm »

Update #2 released!
I seem to be hit by a strong case of stupids for anything around this game. How do I get/install that?
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hemmingjay

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Re: Gunpoint: A 2D stealth game about rewiring things and punching people.
« Reply #104 on: June 07, 2013, 07:16:35 pm »

I let steam update it.
If you use the standalone, he said he will update the original download to incorporate the new version soon.
« Last Edit: June 07, 2013, 07:18:51 pm by hemmingjay »
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Only a simple mind can be certain.
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